feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -38,6 +38,10 @@ func _run_host() -> void:
var session := main.get_node("%NetworkSession") as NetworkSession
var service: Node = main.get_node("%NetworkWorldSpawnService")
var world_time := main.get_node("%WorldTimeService") as WorldTimeService
assert(bool(main.call(
"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
)))
assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1))
assert(session.start_dedicated_host(TEST_PORT, 8, "127.0.0.1"))
assert(world_time.synchronize_calendar_time(12.0, SUMMER_DATE_ID))
assert(world_time.set_authoritative_time(12.0))