feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -84,6 +84,11 @@ func _validate_world_switching() -> void:
root.add_child(world)
await process_frame
assert(world.get_world_layout() == WorldLayout.GENERATED)
var initial_generator := world.get_node(
"Regions/GeneratedWorldRegion/Terrain/TerrainChunkGenerator"
) as TerrainChunkGenerator
assert(initial_generator != null)
assert(initial_generator.get_generated_chunks_root() == null)
assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
_validate_world_boundary_clearance(world)