feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
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97 changed files with 7869 additions and 982 deletions
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@ -84,6 +84,11 @@ func _validate_world_switching() -> void:
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root.add_child(world)
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await process_frame
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assert(world.get_world_layout() == WorldLayout.GENERATED)
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var initial_generator := world.get_node(
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"Regions/GeneratedWorldRegion/Terrain/TerrainChunkGenerator"
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) as TerrainChunkGenerator
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assert(initial_generator != null)
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assert(initial_generator.get_generated_chunks_root() == null)
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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_validate_world_boundary_clearance(world)
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