feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
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97 changed files with 7869 additions and 982 deletions
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@ -24,6 +24,10 @@ func _run() -> void:
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func _run_host() -> void:
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var main: Node = await _create_initialized_main()
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var session := main.get_node("%NetworkSession") as NetworkSession
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assert(bool(main.call(
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"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
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)))
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assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1))
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assert(session.start_private_host(TEST_PORT))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(save_manager.initialize_new_game())
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