feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -82,27 +82,64 @@ func _run() -> void:
assert(not FileAccess.file_exists(legacy_path))
_assert_opaque(save_path)
save_manager.set_autosave_enabled(false)
var save_slots := main.get("_save_slots") as PlayerSaveSlotCatalog
assert(save_slots != null)
assert(save_slots.configure(data_root, save_manager))
var adopted_slots: Array[Dictionary] = save_slots.list_slots()
assert(adopted_slots.size() == 1)
var adopted_slot_id: String = str(adopted_slots.front().get("slot_id", ""))
assert(bool(adopted_slots.front().get("legacy", false)))
assert(bool(adopted_slots.front().get("has_save", false)))
var duplicated: Dictionary = save_slots.duplicate_slot(
adopted_slot_id,
"another island",
WorldLayout.GENERATED,
97531,
)
assert(bool(duplicated.get("ok", false)))
var duplicated_slot_id: String = str(duplicated.get("slot_id", ""))
var duplicate_summary: Dictionary = save_slots.get_slot(duplicated_slot_id)
assert(int(duplicate_summary.get("wallet_balance", -1)) == 4321)
assert(int(duplicate_summary.get("world_seed", -1)) == 97531)
assert(save_slots.activate_slot(duplicated_slot_id))
assert(save_manager.load_player_data())
assert(player.wallet.get_balance() == 4321)
assert(save_manager.get_world_seed() == 97531)
assert(save_slots.rename_slot(duplicated_slot_id, "renamed island"))
var slot_archive: String = data_root.progression_backup_directory().path_join(
"save-slot-export.nfsave"
)
assert(bool(save_slots.export_slot(
duplicated_slot_id,
slot_archive,
).get("ok", false)))
var imported_slot: Dictionary = save_slots.import_slot(
slot_archive,
"imported island",
)
assert(bool(imported_slot.get("ok", false)))
var imported_slot_id: String = str(imported_slot.get("slot_id", ""))
assert(not save_slots.get_slot(imported_slot_id).is_empty())
assert(save_slots.delete_slot(duplicated_slot_id))
assert(save_slots.get_slot(duplicated_slot_id).is_empty())
assert(save_slots.list_slots().size() == 2)
var settings_panels: Array[Node] = main.find_children(
"*", "SettingsPanel", true, false
)
assert(settings_panels.size() == 2)
for settings_panel: SettingsPanel in settings_panels:
var export_button := settings_panel.get_node(
"%ExportProgression"
) as Button
var import_button := settings_panel.get_node(
"%ImportProgression"
) as Button
assert(export_button != null and import_button != null)
assert(not export_button.disabled and not import_button.disabled)
assert(
export_button.get_node(export_button.focus_neighbor_right)
== import_button
)
assert(
import_button.get_node(import_button.focus_neighbor_left)
== export_button
)
assert(settings_panel.get_node_or_null("%ExportProgression") == null)
assert(settings_panel.get_node_or_null("%ImportProgression") == null)
var save_slots_page := main.find_child(
"SaveSlotsPage", true, false
) as SaveSlotsPage
assert(save_slots_page != null)
assert(save_slots_page.get_node("%ExportSlotButton") is Button)
assert(save_slots_page.get_node("%ImportSlotButton") is Button)
var migrated_root: String = data_root.root_path.get_base_dir().path_join(
"progression-migrated-data"
@ -118,6 +155,18 @@ func _run() -> void:
assert(bool(
ProgressionSaveCodec.read_local_save(migrated_save).get("ok", false)
))
assert(FileAccess.file_exists(migrated_root.path_join(
"player/save_slots.json"
)))
var migrated_imported_slot: String = migrated_root.path_join(
"player/saves/%s.nfsave" % imported_slot_id
)
assert(FileAccess.file_exists(migrated_imported_slot))
assert(bool(
ProgressionSaveCodec.read_local_save(migrated_imported_slot).get(
"ok", false
)
))
main.queue_free()
for _frame: int in 4: