feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
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97 changed files with 7869 additions and 982 deletions
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@ -55,6 +55,7 @@ func _run() -> void:
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func _validate_default_and_persistence() -> void:
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var defaults := PlayerSettings.new()
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assert(not defaults.on_screen_keyboard_enabled)
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assert(not defaults.swap_hotbar_camera_scroll)
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assert(
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KeyboardType.should_enable_for_controller(false, false, "Linux")
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)
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@ -87,11 +88,13 @@ func _validate_default_and_persistence() -> void:
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assert(manager.load_settings())
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var edited: PlayerSettings = manager.current_settings.copy()
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edited.on_screen_keyboard_enabled = true
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edited.swap_hotbar_camera_scroll = true
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assert(manager.apply_settings(edited))
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var reloaded := SettingsManagerType.new()
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root.add_child(reloaded)
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assert(reloaded.load_settings())
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assert(reloaded.current_settings.on_screen_keyboard_enabled)
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assert(reloaded.current_settings.swap_hotbar_camera_scroll)
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manager.queue_free()
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reloaded.queue_free()
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