feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -55,6 +55,7 @@ func _run() -> void:
func _validate_default_and_persistence() -> void:
var defaults := PlayerSettings.new()
assert(not defaults.on_screen_keyboard_enabled)
assert(not defaults.swap_hotbar_camera_scroll)
assert(
KeyboardType.should_enable_for_controller(false, false, "Linux")
)
@ -87,11 +88,13 @@ func _validate_default_and_persistence() -> void:
assert(manager.load_settings())
var edited: PlayerSettings = manager.current_settings.copy()
edited.on_screen_keyboard_enabled = true
edited.swap_hotbar_camera_scroll = true
assert(manager.apply_settings(edited))
var reloaded := SettingsManagerType.new()
root.add_child(reloaded)
assert(reloaded.load_settings())
assert(reloaded.current_settings.on_screen_keyboard_enabled)
assert(reloaded.current_settings.swap_hotbar_camera_scroll)
manager.queue_free()
reloaded.queue_free()