feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -24,6 +24,12 @@ func _run() -> void:
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
assert(bool(main.call(
"_apply_world",
WorldLayout.GENERATED,
PlayerSaveManager.DEFAULT_WORLD_SEED,
true,
)))
_validate_main_profile(main)
_validate_minimal_weather(main)
_stop_audio_players(main)
@ -42,6 +48,12 @@ func _run() -> void:
for _frame: int in 8:
await process_frame
assert(bool(normal_main.get("_application_initialized")))
assert(bool(normal_main.call(
"_apply_world",
WorldLayout.GENERATED,
PlayerSaveManager.DEFAULT_WORLD_SEED,
true,
)))
_validate_normal_profile(normal_main)
_validate_new_game_music_transition(normal_main)
_stop_audio_players(normal_main)