feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
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1db1a5b754
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97 changed files with 7869 additions and 982 deletions
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@ -24,6 +24,12 @@ func _run() -> void:
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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assert(bool(main.call(
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"_apply_world",
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WorldLayout.GENERATED,
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PlayerSaveManager.DEFAULT_WORLD_SEED,
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true,
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)))
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_validate_main_profile(main)
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_validate_minimal_weather(main)
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_stop_audio_players(main)
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@ -42,6 +48,12 @@ func _run() -> void:
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for _frame: int in 8:
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await process_frame
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assert(bool(normal_main.get("_application_initialized")))
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assert(bool(normal_main.call(
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"_apply_world",
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WorldLayout.GENERATED,
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PlayerSaveManager.DEFAULT_WORLD_SEED,
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true,
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)))
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_validate_normal_profile(normal_main)
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_validate_new_game_music_transition(normal_main)
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_stop_audio_players(normal_main)
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