feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -32,6 +32,7 @@ const UI_COMPACT_RENDER_HEIGHTS: Array[int] = [0, 408, 336, 264, 192]
@export_range(0.001, 0.012, 0.0005) var mouse_camera_sensitivity: float = 0.005
@export_range(0.5, 5.0, 0.1) var controller_camera_sensitivity: float = 2.5
@export var invert_camera_y: bool = false
@export var swap_hotbar_camera_scroll: bool = false
@export var on_screen_keyboard_enabled: bool = false
@export var chat_draft: String = ""
@export var chat_collapsed: bool = false
@ -79,6 +80,7 @@ func copy() -> PlayerSettings:
result.mouse_camera_sensitivity = mouse_camera_sensitivity
result.controller_camera_sensitivity = controller_camera_sensitivity
result.invert_camera_y = invert_camera_y
result.swap_hotbar_camera_scroll = swap_hotbar_camera_scroll
result.on_screen_keyboard_enabled = on_screen_keyboard_enabled
result.chat_draft = chat_draft
result.chat_collapsed = chat_collapsed