feat: expand progression and multiplayer systems
Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
parent
1db1a5b754
commit
3b84bfe3a0
97 changed files with 7869 additions and 982 deletions
|
|
@ -31,6 +31,7 @@ readonly -a QUICK_TESTS=(
|
|||
"tests/fishing_shop_controller_validation.gd"
|
||||
"tests/fishing_audio_validation.gd"
|
||||
"tests/fishing_surface_validation.gd"
|
||||
"tests/friend_relationship_validation.gd"
|
||||
"tests/fur_pattern_validation.gd"
|
||||
"tests/generated_world_runtime_validation.gd"
|
||||
"tests/gathering_marker_surface_validation.gd"
|
||||
|
|
@ -84,6 +85,7 @@ readonly -a NETWORK_TESTS=(
|
|||
"tests/chat_privacy_multiplayer_validation.gd"
|
||||
"tests/economy_regression_validation.gd"
|
||||
"tests/fish_showcase_multiplayer_validation.gd"
|
||||
"tests/friend_multiplayer_validation.gd"
|
||||
"tests/fishing_multiplayer_validation.gd"
|
||||
"tests/job_multiplayer_validation.gd"
|
||||
"tests/movement_multiplayer_validation.gd"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue