feat: expand progression and multiplayer systems

Add named save slots, progression import/export, and a unified play flow. Add live friend requests, presence, invitations, and relationship controls without durable discovery-server social storage. Advance the network protocol with isolated channels, movement reconciliation, late-join recovery, fishing replication, and animation synchronization. Preserve per-species catch totals, refine generated-world startup and water recovery, and complete the related input and interface improvements.
This commit is contained in:
Alexander Sellite 2026-08-23 20:48:38 -04:00
parent 1db1a5b754
commit 3b84bfe3a0
97 changed files with 7869 additions and 982 deletions

View file

@ -2,7 +2,7 @@ class_name SurfaceDrawingProtocol
extends RefCounted
const CAPABILITY: StringName = &"surface_drawing_v2"
const RELIABLE_CHANNEL: int = NetworkProtocol.ITEM_RELIABLE_CHANNEL
const RELIABLE_CHANNEL: int = NetworkProtocol.DRAWING_RELIABLE_CHANNEL
const GRID_SIZES: Array[int] = [16, 32, 64, 128]
const DEFAULT_GRID_SIZE: int = 16
const MAX_GRID_SIZE: int = 128