feat: add rain puddles and stabilize shoreline water

This commit is contained in:
Alexander Sellite 2026-09-02 01:27:20 -04:00
parent eeef99793d
commit 3a61056ce5
49 changed files with 1033 additions and 1852 deletions

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@ -309,9 +309,9 @@ revision-specific inventory.
## Generated resources
Godot `.import` sidecars and deterministic shoreline `.tres` meshes are derived
repository resources, not original artwork. `.godot/imported/`, editor caches,
captures, exports, and temporary test data are not tracked.
Godot `.import` sidecars and other deterministic generated resources are
derived repository resources, not original artwork. `.godot/imported/`, editor
caches, captures, exports, and temporary test data are not tracked.
## Release gate

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@ -233,12 +233,10 @@ materials local to the scene.
### Shoreline presentation
The visible shoreline treatment is currently produced by the water materials.
The older smooth-ribbon baker and generated starter-island ribbon resource are
retained as development history/tooling, but the ribbon mesh is disabled and
is not part of the current rendered shoreline. Do not treat a ribbon rebuild
as a normal terrain-authoring requirement or re-enable the mesh as incidental
cleanup.
The visible shoreline treatment is produced entirely by the water materials.
It does not require supplemental shoreline meshes or generation tooling. Keep
shoreline foam and edge-effect work in the water materials rather than adding
terrain-authoring requirements.
### Facial-feature textures

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@ -235,7 +235,7 @@ profile also:
- keeps the title water and full-window menu patterns static;
- replaces the animated cooler water and decorative bubbles with flat water;
- disables decorative title-screen fish and bubbles;
- retains title and dusk music while omitting rain and shoreline ambience;
- retains title and dusk music while omitting rain ambience;
- reduces rain to 48 particles simulated at 8 FPS; and
- replaces procedural sky clouds and 81 moving local cloud patches with one
flat cloud ceiling.