feat: add rain puddles and stabilize shoreline water
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49 changed files with 1033 additions and 1852 deletions
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@ -309,9 +309,9 @@ revision-specific inventory.
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## Generated resources
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Godot `.import` sidecars and deterministic shoreline `.tres` meshes are derived
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repository resources, not original artwork. `.godot/imported/`, editor caches,
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captures, exports, and temporary test data are not tracked.
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Godot `.import` sidecars and other deterministic generated resources are
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derived repository resources, not original artwork. `.godot/imported/`, editor
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caches, captures, exports, and temporary test data are not tracked.
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## Release gate
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@ -233,12 +233,10 @@ materials local to the scene.
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### Shoreline presentation
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The visible shoreline treatment is currently produced by the water materials.
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The older smooth-ribbon baker and generated starter-island ribbon resource are
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retained as development history/tooling, but the ribbon mesh is disabled and
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is not part of the current rendered shoreline. Do not treat a ribbon rebuild
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as a normal terrain-authoring requirement or re-enable the mesh as incidental
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cleanup.
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The visible shoreline treatment is produced entirely by the water materials.
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It does not require supplemental shoreline meshes or generation tooling. Keep
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shoreline foam and edge-effect work in the water materials rather than adding
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terrain-authoring requirements.
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### Facial-feature textures
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@ -235,7 +235,7 @@ profile also:
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- keeps the title water and full-window menu patterns static;
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- replaces the animated cooler water and decorative bubbles with flat water;
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- disables decorative title-screen fish and bubbles;
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- retains title and dusk music while omitting rain and shoreline ambience;
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- retains title and dusk music while omitting rain ambience;
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- reduces rain to 48 particles simulated at 8 FPS; and
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- replaces procedural sky clouds and 81 moving local cloud patches with one
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flat cloud ceiling.
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