Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" uid="uid://ddjqd4kl4tkhg" path="res://world/generation/chunks/assets/chunk_0006.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0006"
label = "grass to beach ocean edge"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0006"
selection_weight = 0.35
maximum_placements = 8
tags = PackedStringArray("land", "walkable", "sand", "coast", "transition", "slope")
allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast")
north_allowed_neighbor_tags = PackedStringArray("coast")
south_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge")
west_allowed_neighbor_tags = PackedStringArray("grass")
required_neighbor_tags = PackedStringArray("coast")
minimum_required_neighbors = 2
preferred_neighbor_tags = PackedStringArray("coast")
prefers_map_boundary = true
ocean_facing_edges = 2