Expand generated terrain with biome-driven props
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parent
e8888ed05a
commit
1e24fb0bfc
103 changed files with 5427 additions and 351 deletions
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@ -11,4 +11,6 @@ packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0000"
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allowed_rotation_mask = 15
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selection_weight = 4.0
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tags = PackedStringArray("land", "grass", "flat")
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tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe")
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allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast", "fresh_water")
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preferred_neighbor_tags = PackedStringArray("grass")
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@ -11,4 +11,8 @@ packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0001"
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allowed_rotation_mask = 15
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selection_weight = 1.5
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tags = PackedStringArray("land", "sand", "flat")
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tags = PackedStringArray("land", "walkable", "sand", "flat")
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allowed_neighbor_tags = PackedStringArray("sand", "grass")
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required_neighbor_tags = PackedStringArray("coast")
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minimum_required_neighbors = 1
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preferred_neighbor_tags = PackedStringArray("coast", "sand")
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@ -10,5 +10,10 @@ label = "beach"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0002"
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selection_weight = 0.75
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maximum_placements = 10
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tags = PackedStringArray("land", "sand", "coast", "slope")
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maximum_placements = 20
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tags = PackedStringArray("land", "walkable", "sand", "coast", "slope")
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allowed_neighbor_tags = PackedStringArray("sand", "grass")
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required_neighbor_tags = PackedStringArray("sand")
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minimum_required_neighbors = 1
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preferred_neighbor_tags = PackedStringArray("sand", "grass")
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ocean_facing_edges = 2
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@ -10,7 +10,9 @@ label = "stream"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0003"
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selection_weight = 0.6
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tags = PackedStringArray("land", "fresh_water", "river", "flowing")
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tags = PackedStringArray("land", "walkable", "fresh_water", "river", "flowing")
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allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_outlet_edges = 4
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water_surface_size = Vector2(2.1, 10)
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@ -10,7 +10,9 @@ label = "pond"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0004"
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selection_weight = 0.35
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tags = PackedStringArray("land", "fresh_water", "pond")
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tags = PackedStringArray("land", "walkable", "fresh_water", "pond")
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allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_surface_size = Vector2(6.7, 7.75)
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water_surface_offset = Vector2(-0.32, -1.03)
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21
world/generation/chunks/definitions/chunk_0005.tres
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21
world/generation/chunks/definitions/chunk_0005.tres
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@ -0,0 +1,21 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" uid="uid://cg6jtwiq41mbr" path="res://world/generation/chunks/assets/chunk_0005.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0005"
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label = "grass ocean edge"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0005"
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selection_weight = 1.0
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maximum_placements = 20
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tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "grass_ocean_edge")
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allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast")
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north_allowed_neighbor_tags = PackedStringArray("coast")
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south_allowed_neighbor_tags = PackedStringArray("coast")
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west_allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass", "coast")
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prefers_map_boundary = true
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ocean_facing_edges = 2
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23
world/generation/chunks/definitions/chunk_0006.tres
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23
world/generation/chunks/definitions/chunk_0006.tres
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" uid="uid://ddjqd4kl4tkhg" path="res://world/generation/chunks/assets/chunk_0006.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0006"
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label = "grass to beach ocean edge"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0006"
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selection_weight = 0.35
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maximum_placements = 8
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tags = PackedStringArray("land", "walkable", "sand", "coast", "transition", "slope")
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allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast")
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north_allowed_neighbor_tags = PackedStringArray("coast")
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south_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge")
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west_allowed_neighbor_tags = PackedStringArray("grass")
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required_neighbor_tags = PackedStringArray("coast")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("coast")
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prefers_map_boundary = true
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ocean_facing_edges = 2
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22
world/generation/chunks/definitions/chunk_0007.tres
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22
world/generation/chunks/definitions/chunk_0007.tres
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@ -0,0 +1,22 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" uid="uid://cniughsb3gacd" path="res://world/generation/chunks/assets/chunk_0007.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0007"
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label = "grass ocean corner"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0007"
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selection_weight = 0.2
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maximum_placements = 4
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tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "corner")
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allowed_neighbor_tags = PackedStringArray("grass", "coast")
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north_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge")
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west_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge")
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required_neighbor_tags = PackedStringArray("grass_ocean_edge")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("coast")
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prefers_map_boundary = true
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ocean_facing_edges = 6
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@ -12,4 +12,8 @@ primary_mesh_name = &"chunk_0000"
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allowed_rotation_mask = 1
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selection_weight = 0.01
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maximum_placements = 1
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tags = PackedStringArray("land", "grass", "flat", "spawn")
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tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn")
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allowed_neighbor_tags = PackedStringArray("grass", "coast")
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required_neighbor_tags = PackedStringArray("spawn_safe")
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minimum_required_neighbors = 3
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preferred_neighbor_tags = PackedStringArray("spawn_safe")
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