fix terrain collision and water recovery

This commit is contained in:
Alexander Sellite 2026-08-25 00:12:01 -04:00
parent da7f072365
commit 1ab2a291d2
13 changed files with 110 additions and 11 deletions

View file

@ -163,6 +163,7 @@ location_tags = Array[StringName]([&"starter_pond", &"pond"])
selection_priority = 1
recovery_entry_height_reference = 1
recovery_entry_depth_threshold = 0.1
recovery_entry_confirmation_seconds = 0.2
[node name="VisualWater" type="MeshInstance3D" parent="WaterBodies/Pond" unique_id=1034265960]
material_override = ExtResource("19_fresh_water")