fix terrain collision and water recovery
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13 changed files with 110 additions and 11 deletions
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@ -163,6 +163,7 @@ location_tags = Array[StringName]([&"starter_pond", &"pond"])
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selection_priority = 1
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recovery_entry_height_reference = 1
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recovery_entry_depth_threshold = 0.1
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recovery_entry_confirmation_seconds = 0.2
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[node name="VisualWater" type="MeshInstance3D" parent="WaterBodies/Pond" unique_id=1034265960]
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material_override = ExtResource("19_fresh_water")
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