fix terrain collision and water recovery

This commit is contained in:
Alexander Sellite 2026-08-25 00:12:01 -04:00
parent da7f072365
commit 1ab2a291d2
13 changed files with 110 additions and 11 deletions

View file

@ -25,6 +25,7 @@ variant_material_slot_names = PackedStringArray("leaf_light", "leaf", "leaf_dark
material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")])
secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light", "wood_mid")
secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
collision_radius = 0.85
collision_radius = 1.05
collision_height = 7.5
collision_offset = Vector3(0.084, 0, 0.504)
gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")