fix terrain collision and water recovery
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da7f072365
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13 changed files with 110 additions and 11 deletions
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@ -25,6 +25,7 @@ variant_material_slot_names = PackedStringArray("leaf_light", "leaf", "leaf_dark
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material_variants = Array[Material]([ExtResource("3_leaf_light"), ExtResource("4_leaf_mid"), ExtResource("5_leaf_dark")])
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secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light", "wood_mid")
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.5
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collision_radius = 0.55
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collision_height = 3.8
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collision_offset = Vector3(0.1, 0, 0.075)
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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