Reduce fog and suppress weather indoors
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parent
6029eb29b8
commit
134ece4a10
6 changed files with 105 additions and 10 deletions
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@ -115,6 +115,7 @@ var _weather_to: WorldWeatherService.Weather = (
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)
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var _weather_transition: float = 1.0
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var _light_performance_profile: bool = false
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var _local_home_interior_active: bool = false
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func setup(
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@ -185,6 +186,28 @@ func apply_weather_immediately(
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_apply_time(_time_service.get_time_hours())
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func set_local_home_interior_active(active: bool) -> void:
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if _local_home_interior_active == active:
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return
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_local_home_interior_active = active
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if _rain != null:
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_rain.visible = not active
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_rain.process_mode = (
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Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT
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)
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if _rain_collision != null:
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_rain_collision.visible = not active
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_rain_collision.process_mode = (
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Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT
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)
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if _storm_clouds != null:
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_storm_clouds.process_mode = (
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Node.PROCESS_MODE_DISABLED if active else Node.PROCESS_MODE_INHERIT
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)
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if _time_service != null:
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_apply_time(_time_service.get_time_hours())
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func _prepare_runtime_environment() -> bool:
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if (
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_time_service == null
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@ -700,6 +723,8 @@ func _weather_value(
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rainy: float,
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foggy: float,
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) -> float:
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if _local_home_interior_active:
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return sunny
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return lerpf(
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_weather_state_value(_weather_from, sunny, cloudy, rainy, foggy),
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_weather_state_value(_weather_to, sunny, cloudy, rainy, foggy),
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