feat: automate PortMaster save directory

This commit is contained in:
Alexander Sellite 2026-08-16 20:57:54 -04:00
parent 7aaed6393b
commit 01e534e278
5 changed files with 53 additions and 6 deletions

View file

@ -38,8 +38,12 @@ directory. The templates in `scripts/portmaster/` are authoritative.
mapping manager handle gameplay input.
- The launcher calls `pm_platform_helper` for the game executable after
starting GPTOKEYB and calls `pm_finish` after the game exits.
- Persistent device data remains under `netfishing/conf/data`,
`netfishing/conf/config`, and `netfishing/conf/cache`.
- New installations automatically create player data under
`ports/saves/netfishing/` and do not present the in-game folder picker.
- Existing installations with a selected data root keep that location when
upgraded. Device-local data, configuration, and cache remain under
`netfishing/conf/data`, `netfishing/conf/config`, and
`netfishing/conf/cache`.
- The archive must not contain `conf/`, saves, identities, logs, source files,
`.git`, or `.godot` content.
- Release downloads must publish only the canonical `netfishing.zip` for this
@ -95,13 +99,15 @@ device directory and run:
```
Before upgrading an existing installation, preserve
`/mnt/mmc/ports/netfishing/conf/` on the device. After installation:
`/mnt/mmc/ports/netfishing/conf/` and `/mnt/mmc/ports/saves/netfishing/` on the
device. After installation:
1. Confirm the installed executable and PCK hashes match the staged release.
2. Confirm the installed launcher contains the canonical PortMaster header,
starts GPTOKEYB with `netfishing.gptk`, and calls
`pm_platform_helper` for the game executable.
3. Confirm `conf/` was not replaced or removed.
3. Confirm `conf/` and the external save directory were not replaced or
removed.
4. Launch the installed port through the normal muOS menu.
5. Verify the displayed game version and controller face-button mapping.
6. Verify PortMaster's force-quit chord exits the game. This is Start+Select on