straywild/tests/world_layout_validation.gd

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6.3 KiB
GDScript3
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extends SceneTree
const TestWorldScene: PackedScene = preload("res://world/test_world.tscn")
const SetupPageScene: PackedScene = preload(
"res://ui/new_game_setup_page.tscn"
)
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
_validate_layout_values()
await _validate_setup_page()
await _validate_world_switching()
_validate_network_metadata()
print("World layout validation: PASS")
quit()
func _validate_layout_values() -> void:
assert(WorldLayout.is_valid(WorldLayout.GENERATED))
assert(WorldLayout.is_valid(String(WorldLayout.STARTER_ISLAND)))
assert(not WorldLayout.is_valid(&"unknown"))
assert(WorldLayout.normalized("unknown") == WorldLayout.GENERATED)
assert(WorldLayout.display_name(WorldLayout.STARTER_ISLAND) == "starter island")
func _validate_setup_page() -> void:
assert(NewGameSetupPage.parse_seed_text(" 24680 ") == 24680)
assert(NewGameSetupPage.parse_seed_text("0") == 0)
assert(NewGameSetupPage.parse_seed_text("2147483647") == 0)
assert(NewGameSetupPage.parse_seed_text("") == 0)
var text_seed: int = NewGameSetupPage.parse_seed_text("voyager island")
assert(text_seed > 0 and text_seed <= PlayerSaveManager.MAX_WORLD_SEED)
assert(NewGameSetupPage.parse_seed_text(" voyager island ") == text_seed)
assert(NewGameSetupPage.parse_seed_text("voyager island") == text_seed)
assert(NewGameSetupPage.parse_seed_text("Voyager Island") != text_seed)
var page := SetupPageScene.instantiate() as NewGameSetupPage
root.add_child(page)
await process_frame
page.open_page(true)
await process_frame
assert(page.visible)
var paper := page.get_node("%Paper") as PanelContainer
assert(paper.get_combined_minimum_size().x <= paper.size.x)
assert(paper.get_combined_minimum_size().y <= paper.size.y)
assert(page.get_selected_world_layout() == WorldLayout.GENERATED)
assert(page.get_selected_world_seed() > 0)
assert((page.get_node("%OverwriteWarning") as Label).visible)
var generated_button := page.get_node("%GeneratedButton") as Button
var starter_button := page.get_node("%StarterButton") as Button
var random_button := page.get_node("%RandomSeedButton") as Button
var custom_button := page.get_node("%CustomSeedButton") as Button
var seed_edit := page.get_node("%SeedEdit") as LineEdit
var start_button := page.get_node("%StartButton") as Button
var back_button := page.get_node("%BackButton") as Button
assert(generated_button.get_node(generated_button.focus_neighbor_right) == starter_button)
assert(generated_button.get_node(generated_button.focus_neighbor_bottom) == random_button)
assert(random_button.get_node(random_button.focus_neighbor_right) == custom_button)
assert(start_button.get_node(start_button.focus_neighbor_right) == back_button)
page.call("_choose_custom_seed")
assert(seed_edit.editable)
assert(custom_button.get_node(custom_button.focus_neighbor_bottom) == seed_edit)
assert(seed_edit.get_node(seed_edit.focus_neighbor_bottom) == start_button)
page.call("_set_world_layout", WorldLayout.STARTER_ISLAND)
assert(not (page.get_node("%SeedSection") as Control).visible)
var request: Dictionary = {}
page.start_requested.connect(func(layout: StringName, seed: int) -> void:
request["layout"] = layout
request["seed"] = seed
)
page.call("_request_start")
assert(request.get("layout") == WorldLayout.STARTER_ISLAND)
assert(int(request.get("seed", 0)) > 0)
page.queue_free()
await process_frame
func _validate_world_switching() -> void:
var world := TestWorldScene.instantiate() as TestWorld
root.add_child(world)
await process_frame
assert(world.get_world_layout() == WorldLayout.GENERATED)
var initial_generator := world.get_node(
"Regions/GeneratedWorldRegion/Terrain/TerrainChunkGenerator"
) as TerrainChunkGenerator
assert(initial_generator != null)
assert(initial_generator.get_generated_chunks_root() == null)
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assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
_validate_world_boundary_clearance(world)
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assert(world.activate_world(WorldLayout.STARTER_ISLAND, 13579))
assert(world.get_world_layout() == WorldLayout.STARTER_ISLAND)
assert(world.get_generation_seed() == 13579)
assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
assert(world.get_node_or_null("Regions/GeneratedWorldRegion") == null)
assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
assert(not world.get_fishable_water_regions().is_empty())
var starter_safe_points := world.get_safe_respawn_points()
assert(not starter_safe_points.is_empty())
var authored_safe_point: SafeRespawnPoint = starter_safe_points.back()
assert(
world.get_water_recovery_position(
authored_safe_point.global_position
).is_equal_approx(authored_safe_point.global_position)
)
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assert(world.activate_world(WorldLayout.GENERATED, 24680))
assert(world.get_world_layout() == WorldLayout.GENERATED)
assert(world.get_generation_seed() == 24680)
assert(world.get_node_or_null("Regions/GeneratedWorldRegion") != null)
assert(world.get_node_or_null("Regions/StarterIslandRegion") == null)
world.queue_free()
await process_frame
func _validate_world_boundary_clearance(world: TestWorld) -> void:
var active_region := world.get("_active_region") as WorldRegion
assert(active_region != null)
var half := active_region.get_playable_half_extents()
var north := world.get_node("WorldBounds/North") as StaticBody3D
var south := world.get_node("WorldBounds/South") as StaticBody3D
var west := world.get_node("WorldBounds/West") as StaticBody3D
var east := world.get_node("WorldBounds/East") as StaticBody3D
var fishing_defaults := FishingSpot.new()
assert(
TestWorld.WORLD_BOUNDARY_SHORELINE_CLEARANCE
> fishing_defaults.maximum_cast_distance + 1.0
)
fishing_defaults.free()
assert(north.position.z - half.y >= 18.0)
assert(-south.position.z - half.y >= 18.0)
assert(-west.position.x - half.x >= 18.0)
assert(east.position.x - half.x >= 18.0)
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func _validate_network_metadata() -> void:
var hello: Dictionary = NetworkProtocol.make_server_hello(
true,
NetworkProtocol.RejectionCode.NONE,
"session",
2,
1,
16,
"room",
97531,
WorldLayout.STARTER_ISLAND,
)
assert(str(hello.get("world_layout", "")) == String(
WorldLayout.STARTER_ISLAND
))
assert(int(hello.get("world_seed", 0)) == 97531)
assert(
NetworkProtocol.WORLD_LAYOUT_CAPABILITY
in PackedStringArray(hello.get("capability_flags", []))
)