straywild/ui/surface_drawing_toolbar.gd

676 lines
21 KiB
GDScript3
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class_name SurfaceDrawingToolbar
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extends Control
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const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
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const ControllerVirtualCursorType = preload(
"res://ui/controller_virtual_cursor.gd"
)
const LockedContentPresentationType = preload(
"res://ui/components/locked_content_presentation.gd"
)
const MARKER_MODE_ICON: Texture2D = preload(
"res://items/icons/art/art_kit_marker.png"
)
const MARKER_MODE_SHADER: Shader = preload(
"res://ui/art_kit_marker_icon.gdshader"
)
const GRID_MODE_ICON: Texture2D = preload(
"res://items/icons/art/art_kit_grid_light.png"
)
const BRUSH_SIZE_ICONS: Dictionary[int, Texture2D] = {
1: preload("res://items/icons/art/art_kit_marker_tip_fine.png"),
2: preload("res://items/icons/art/art_kit_marker_tip_thin.png"),
3: preload("res://items/icons/art/art_kit_marker_tip_mid.png"),
4: preload("res://items/icons/art/art_kit_marker_tip_thick.png"),
}
const GRID_SIZE_ICONS: Dictionary[int, Texture2D] = {
16: preload("res://items/icons/art/art_kit_grid_small_light.png"),
32: preload("res://items/icons/art/art_kit_grid_medium_light.png"),
64: preload("res://items/icons/art/art_kit_grid_large_light.png"),
128: preload("res://items/icons/art/art_kit_grid_xl_light.png"),
}
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const TOOLBAR_WIDTH: float = 634.0
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const TOOLBAR_HEIGHT: float = 373.0
const COLOR_RAIL_WIDTH: float = 46.0
const POPUP_LOCK_ICON_SIZE: int = 24
const POPUP_LOCK_CANVAS_SIZE: int = 40
const POPUP_LOCK_ICON_ALPHA: float = 0.72
const COLOR_LOCK_ICON_ALPHA: float = 0.34
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@onready var _mode_button: Button = %ModeButton
@onready var _brush_option: OptionButton = %BrushOption
@onready var _grid_option: OptionButton = %GridOption
@onready var _color_list: VBoxContainer = %ColorList
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@onready var _top_panel: PanelContainer = %TopPanel
@onready var _color_panel: PanelContainer = %ColorPanel
@onready var _eraser_button: Button = %EraserButton
@onready var _undo_button: Button = %UndoButton
@onready var _hide_guide_button: Button = %HideGuideButton
@onready var _restore_guide_button: Button = %RestoreGuideButton
@onready var _finalize_guide_button: Button = %FinalizeGuideButton
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@onready var _export_button: Button = %ExportButton
@onready var _stamp_button: Button = %StampButton
@onready var _stamp_library_panel: PanelContainer = %StampLibraryPanel
@onready var _stamp_library_close: Button = %StampLibraryClose
@onready var _empty_stamp_library: Label = %EmptyStampLibrary
@onready var _stamp_scroll: ScrollContainer = %StampScroll
@onready var _stamp_grid: GridContainer = %StampGrid
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var _service: NetworkSurfaceDrawingService
var _unlocks: PlayerArtUnlocks
var _color_buttons: Dictionary[StringName, Button] = {}
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var _dock_right: bool = true
var _marker_mode_material: ShaderMaterial
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var _brush_popup_cursor: ControllerVirtualCursorType
var _grid_popup_cursor: ControllerVirtualCursorType
var _applied_marker_icon_color: Color = Color(-1.0, -1.0, -1.0, -1.0)
var _brush_option_icons: Dictionary[int, Texture2D] = {}
var _popup_lock_icon: Texture2D
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func _ready() -> void:
UtilityPageStyleType.apply_page(self)
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_apply_toolbar_panel(_top_panel)
_apply_toolbar_panel(_color_panel)
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_apply_toolbar_panel(_stamp_library_panel)
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UtilityPageStyleType.apply_ocean_button(_mode_button)
UtilityPageStyleType.apply_ocean_button(_brush_option)
UtilityPageStyleType.apply_ocean_button(_grid_option)
for size_option: OptionButton in [_brush_option, _grid_option]:
size_option.expand_icon = true
size_option.add_theme_constant_override("icon_max_width", 40)
size_option.get_popup().add_theme_constant_override(
"icon_max_width", 40
)
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for button: Button in _action_buttons():
UtilityPageStyleType.apply_ocean_button(button)
button.custom_minimum_size = Vector2(48, 44)
_make_button_round(button, 22)
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_mode_button.custom_minimum_size = Vector2(48, 48)
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_make_button_round(_mode_button, 24)
_enlarge_action_icon(_mode_button)
_marker_mode_material = ShaderMaterial.new()
_marker_mode_material.shader = MARKER_MODE_SHADER
_marker_mode_material.set_shader_parameter(
"marker_color",
SurfaceDrawingPalette.get_color(SurfaceDrawingPalette.DEFAULT_COLOR_ID),
)
_mode_button.material = _marker_mode_material
for button: Button in _action_buttons():
_enlarge_action_icon(button)
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_mode_button.pressed.connect(_toggle_mode)
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_eraser_button.pressed.connect(_toggle_eraser)
_undo_button.pressed.connect(_undo_last_stroke)
_hide_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.HIDE)
)
_restore_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.RESTORE)
)
_finalize_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.FINALIZE)
)
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_export_button.pressed.connect(_export_aimed_artwork)
_stamp_button.pressed.connect(_toggle_stamp_library)
_stamp_library_close.pressed.connect(_close_stamp_library)
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_brush_option.item_selected.connect(_select_brush)
_grid_option.item_selected.connect(_select_grid)
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_configure_pointer_only_controls()
_brush_popup_cursor = _add_popup_cursor(_brush_option.get_popup())
_grid_popup_cursor = _add_popup_cursor(_grid_option.get_popup())
_popup_lock_icon = LockedContentPresentationType.make_icon_texture(
POPUP_LOCK_ICON_SIZE,
POPUP_LOCK_CANVAS_SIZE,
)
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_build_options()
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_apply_marker_color_to_brush_icons(
SurfaceDrawingPalette.get_color(SurfaceDrawingPalette.DEFAULT_COLOR_ID)
)
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_apply_dock_side()
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hide()
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func _apply_toolbar_panel(panel: PanelContainer) -> void:
var style: StyleBoxFlat = UtilityPageStyleType.panel_style()
style.content_margin_left = 6.0
style.content_margin_top = 6.0
style.content_margin_right = 6.0
style.content_margin_bottom = 6.0
style.set_corner_radius_all(10)
panel.add_theme_stylebox_override("panel", style)
func _action_buttons() -> Array[Button]:
return [
_eraser_button,
_undo_button,
_hide_guide_button,
_restore_guide_button,
_finalize_guide_button,
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_export_button,
_stamp_button,
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]
func _make_button_round(button: Button, radius: int) -> void:
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for style_name: StringName in [
&"normal", &"hover", &"pressed", &"focus", &"disabled",
]:
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var existing: StyleBox = button.get_theme_stylebox(style_name)
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var style := existing.duplicate() as StyleBoxFlat
if style == null:
continue
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style.set_corner_radius_all(radius)
button.add_theme_stylebox_override(style_name, style)
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func _enlarge_action_icon(button: Button) -> void:
# The shared ocean button uses generous text padding, leaving only a
# 20-pixel icon area in these compact bubbles. Keep the 48x44 control and
# hitbox intact while giving icon-only actions a full 40x40 presentation.
button.add_theme_constant_override("icon_max_width", 40)
for style_name: StringName in [
&"normal", &"hover", &"pressed", &"focus", &"disabled",
]:
var existing: StyleBox = button.get_theme_stylebox(style_name)
var style := existing.duplicate() as StyleBoxFlat
if style == null:
continue
style.content_margin_left = 4.0
style.content_margin_right = 4.0
style.content_margin_top = 2.0
style.content_margin_bottom = 2.0
button.add_theme_stylebox_override(style_name, style)
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func setup(
service: NetworkSurfaceDrawingService,
unlocks: PlayerArtUnlocks,
) -> void:
_service = service
_unlocks = unlocks
if _service != null and not _service.hud_state_changed.is_connected(
_on_service_state_changed
):
_service.hud_state_changed.connect(_on_service_state_changed)
if _unlocks != null and not _unlocks.unlocks_changed.is_connected(
_on_unlocks_changed
):
_unlocks.unlocks_changed.connect(_on_unlocks_changed)
_refresh_unlocks()
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func set_dock_right(should_dock_right: bool) -> void:
_dock_right = should_dock_right
if is_node_ready():
_apply_dock_side()
func is_docked_right() -> bool:
return _dock_right
func _apply_dock_side() -> void:
anchor_left = 1.0 if _dock_right else 0.0
anchor_right = anchor_left
offset_left = -TOOLBAR_WIDTH if _dock_right else 0.0
offset_right = 0.0 if _dock_right else TOOLBAR_WIDTH
offset_top = 0.0
offset_bottom = TOOLBAR_HEIGHT
_top_panel.offset_left = 0.0
_top_panel.offset_right = TOOLBAR_WIDTH
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_color_panel.offset_left = (
TOOLBAR_WIDTH - COLOR_RAIL_WIDTH if _dock_right else 0.0
)
_color_panel.offset_right = (
TOOLBAR_WIDTH if _dock_right else COLOR_RAIL_WIDTH
)
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func owns_pointer_event(event: InputEvent) -> bool:
if not visible:
return false
if _brush_option.get_popup().visible or _grid_option.get_popup().visible:
return true
if event is InputEventMouse:
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var pointer_position: Vector2 = (event as InputEventMouse).position
return (
_top_panel.get_global_rect().has_point(pointer_position)
or _color_panel.get_global_rect().has_point(pointer_position)
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or (
_stamp_library_panel.visible
and _stamp_library_panel.get_global_rect().has_point(
pointer_position
)
)
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)
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return false
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func update_virtual_pointer_overlay(is_pointer_visible: bool) -> bool:
var active_popup: PopupMenu
var active_cursor: ControllerVirtualCursorType
if _brush_option.get_popup().visible:
active_popup = _brush_option.get_popup()
active_cursor = _brush_popup_cursor
elif _grid_option.get_popup().visible:
active_popup = _grid_option.get_popup()
active_cursor = _grid_popup_cursor
for popup_cursor: ControllerVirtualCursorType in [
_brush_popup_cursor, _grid_popup_cursor,
]:
if popup_cursor != null:
popup_cursor.visible = (
is_pointer_visible and popup_cursor == active_cursor
)
if not is_pointer_visible or active_popup == null or active_cursor == null:
return false
active_cursor.set_pointer_position(active_popup.get_mouse_position())
return true
func hide_virtual_pointer_overlay() -> void:
update_virtual_pointer_overlay(false)
func _configure_pointer_only_controls() -> void:
for control: Control in [
_mode_button,
_brush_option,
_grid_option,
_eraser_button,
_undo_button,
_hide_guide_button,
_restore_guide_button,
_finalize_guide_button,
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_export_button,
_stamp_button,
_stamp_library_close,
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]:
control.focus_mode = Control.FOCUS_NONE
control.focus_neighbor_left = NodePath()
control.focus_neighbor_top = NodePath()
control.focus_neighbor_right = NodePath()
control.focus_neighbor_bottom = NodePath()
control.focus_next = NodePath()
control.focus_previous = NodePath()
for popup: PopupMenu in [
_brush_option.get_popup(), _grid_option.get_popup(),
]:
popup.unfocusable = true
func _add_popup_cursor(popup: PopupMenu) -> ControllerVirtualCursorType:
var cursor := ControllerVirtualCursorType.new()
cursor.z_index = RenderingServer.CANVAS_ITEM_Z_MAX
cursor.z_as_relative = false
popup.add_child(cursor)
return cursor
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func _build_options() -> void:
_brush_option.clear()
for brush_size: int in PlayerArtUnlocks.BRUSH_SIZES:
_brush_option.add_icon_item(
BRUSH_SIZE_ICONS[brush_size],
"",
brush_size,
)
_brush_option.set_item_tooltip(
_brush_option.item_count - 1,
"%d× marker size" % brush_size,
)
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_grid_option.clear()
for grid_size: int in PlayerArtUnlocks.GRID_SIZES:
_grid_option.add_icon_item(
GRID_SIZE_ICONS[grid_size],
"",
grid_size,
)
_grid_option.set_item_tooltip(
_grid_option.item_count - 1,
"%d×%d grid" % [grid_size, grid_size],
)
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for child: Node in _color_list.get_children():
child.queue_free()
_color_buttons.clear()
for color_id: StringName in SurfaceDrawingPalette.get_color_ids():
var button := Button.new()
button.custom_minimum_size = Vector2(34, 34)
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button.focus_mode = Control.FOCUS_NONE
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button.tooltip_text = SurfaceDrawingPalette.get_display_name(color_id)
button.pressed.connect(_select_color.bind(color_id))
_color_list.add_child(button)
_color_buttons[color_id] = button
_add_color_lock_icon(button)
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_apply_color_button_style(button, color_id, false)
func _add_color_lock_icon(button: Button) -> void:
var icon_size := Vector2.ONE * (
LockedContentPresentationType.COMPACT_ICON_SIZE
)
var icon := TextureRect.new()
icon.name = "UnlockStateIcon"
icon.texture = LockedContentPresentationType.ICON
icon.set_anchors_preset(Control.PRESET_CENTER)
icon.offset_left = -icon_size.x * 0.5
icon.offset_top = -icon_size.y * 0.5
icon.offset_right = icon_size.x * 0.5
icon.offset_bottom = icon_size.y * 0.5
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
icon.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
icon.modulate = Color(
UtilityPageStyleType.OCEAN_TEXT_SECONDARY,
COLOR_LOCK_ICON_ALPHA,
)
icon.z_index = 1
icon.visible = false
button.add_child(icon)
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func _apply_marker_color_to_brush_icons(marker_color: Color) -> void:
if _applied_marker_icon_color.is_equal_approx(marker_color):
return
_applied_marker_icon_color = marker_color
_brush_option_icons.clear()
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for index: int in range(_brush_option.item_count):
var brush_size: int = _brush_option.get_item_id(index)
_brush_option_icons[brush_size] = _channel_masked_icon(
BRUSH_SIZE_ICONS[brush_size], marker_color
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)
if _unlocks == null or _unlocks.is_brush_size_unlocked(brush_size):
_brush_option.set_item_icon(
index, _brush_option_icons[brush_size]
)
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func _channel_masked_icon(source: Texture2D, marker_color: Color) -> Texture2D:
var source_image: Image = source.get_image()
if source_image == null or source_image.is_empty():
return source
var image := source_image.duplicate() as Image
if image.is_compressed():
if image.decompress() != OK:
return source
image.convert(Image.FORMAT_RGBA8)
for y: int in image.get_height():
for x: int in image.get_width():
var source_color: Color = image.get_pixel(x, y)
var red_dominance: float = (
source_color.r - maxf(source_color.g, source_color.b)
)
var marker_mask: float = smoothstep(0.04, 0.18, red_dominance)
image.set_pixel(
x,
y,
Color(
lerpf(
source_color.r,
marker_color.r * source_color.r,
marker_mask,
),
lerpf(
source_color.g,
marker_color.g * source_color.r,
marker_mask,
),
lerpf(
source_color.b,
marker_color.b * source_color.r,
marker_mask,
),
source_color.a * marker_color.a,
),
)
var texture := ImageTexture.create_from_image(image)
texture.set_meta(&"channel_mask_source", source.resource_path)
return texture
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func _refresh_unlocks() -> void:
if not is_node_ready() or _unlocks == null:
return
var brush_popup: PopupMenu = _brush_option.get_popup()
for index: int in range(_brush_option.item_count):
var brush_size: int = _brush_option.get_item_id(index)
_apply_popup_unlock_state(
brush_popup,
index,
_unlocks.is_brush_size_unlocked(brush_size),
_brush_option_icons.get(brush_size, BRUSH_SIZE_ICONS[brush_size]),
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)
var grid_popup: PopupMenu = _grid_option.get_popup()
for index: int in range(_grid_option.item_count):
var grid_size: int = _grid_option.get_item_id(index)
_apply_popup_unlock_state(
grid_popup,
index,
_unlocks.is_grid_size_unlocked(grid_size),
GRID_SIZE_ICONS[grid_size],
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)
for color_id: StringName in _color_buttons:
var button: Button = _color_buttons[color_id]
button.disabled = not _unlocks.is_color_unlocked(color_id)
var lock_icon := button.get_node("UnlockStateIcon") as TextureRect
lock_icon.visible = button.disabled
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_apply_color_button_style(
button,
color_id,
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(
_service != null
and not _service.is_eraser_mode()
and _service.get_color_id() == color_id
),
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)
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_stamp_button.disabled = not _unlocks.is_stamp_unlocked()
_stamp_button.tooltip_text = (
"Place saved artwork stamps"
if not _stamp_button.disabled
else "Unlock the stamp tool in Art Supplies"
)
if _stamp_button.disabled:
_close_stamp_library()
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func _apply_popup_unlock_state(
popup: PopupMenu,
index: int,
unlocked: bool,
unlocked_icon: Texture2D,
) -> void:
popup.set_item_disabled(index, not unlocked)
popup.set_item_icon(index, unlocked_icon if unlocked else _popup_lock_icon)
popup.set_item_icon_modulate(
index,
Color.WHITE
if unlocked
else Color(
UtilityPageStyleType.OCEAN_TEXT_SECONDARY,
POPUP_LOCK_ICON_ALPHA,
),
)
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func _apply_color_button_style(
button: Button,
color_id: StringName,
selected: bool,
) -> void:
var color: Color = (
SurfaceDrawingPalette.get_color(color_id)
if not button.disabled
else UtilityPageStyleType.OCEAN_DISABLED
)
for style_name: StringName in [&"normal", &"hover", &"pressed", &"focus"]:
var style := StyleBoxFlat.new()
style.bg_color = color.lightened(0.12) if style_name == &"hover" else color
style.set_border_width_all(3 if selected else 0)
style.border_color = UtilityPageStyleType.OCEAN_TEXT_PRIMARY
style.set_corner_radius_all(17)
button.add_theme_stylebox_override(style_name, style)
var disabled_style := StyleBoxFlat.new()
disabled_style.bg_color = (
LockedContentPresentationType.disabled_background_color()
)
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disabled_style.set_corner_radius_all(17)
button.add_theme_stylebox_override("disabled", disabled_style)
func _toggle_mode() -> void:
if _service != null:
_service.set_placement_mode(not _service.is_placement_mode())
func _select_brush(index: int) -> void:
if _service != null:
_service.set_brush_size(_brush_option.get_item_id(index))
func _select_grid(index: int) -> void:
if _service != null:
_service.set_grid_size(_grid_option.get_item_id(index))
func _select_color(color_id: StringName) -> void:
if _service != null:
_service.set_color_id(color_id)
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func _toggle_eraser() -> void:
if _service != null:
_service.set_eraser_mode(not _service.is_eraser_mode())
func _undo_last_stroke() -> void:
if _service != null:
_service.request_undo_last_stroke()
func _arm_guide_action(action: int) -> void:
if _service != null:
_service.arm_guide_action(action)
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func _export_aimed_artwork() -> void:
if _service != null:
var export_path: String = _service.export_aimed_canvas()
if not export_path.is_empty() and _stamp_library_panel.visible:
_rebuild_stamp_library()
func _toggle_stamp_library() -> void:
if _stamp_button.disabled or _service == null:
return
if _stamp_library_panel.visible:
_close_stamp_library()
return
_rebuild_stamp_library()
_stamp_library_panel.show()
func _close_stamp_library() -> void:
_stamp_library_panel.hide()
func _rebuild_stamp_library() -> void:
for child: Node in _stamp_grid.get_children():
child.queue_free()
var entries: Array[Dictionary] = (
_service.get_saved_stamp_entries() if _service != null else []
)
_empty_stamp_library.visible = entries.is_empty()
_stamp_scroll.visible = not entries.is_empty()
for entry: Dictionary in entries:
var button := Button.new()
button.custom_minimum_size = Vector2(110.0, 108.0)
button.focus_mode = Control.FOCUS_NONE
button.expand_icon = true
button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
button.add_theme_constant_override("icon_max_width", 74)
button.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
button.icon = ImageTexture.create_from_image(entry["image"])
button.text = "%d×%d" % [entry["grid_size"], entry["grid_size"]]
button.tooltip_text = str(entry["file_name"])
button.accessibility_name = "saved artwork %s" % str(
entry["file_name"]
)
button.disabled = not bool(entry.get("available", false))
if button.disabled:
button.tooltip_text += "\nrequires its grid, colors, and stamp unlock"
UtilityPageStyleType.apply_ocean_button(button)
button.pressed.connect(
_select_saved_stamp.bind(str(entry["path"]))
)
_stamp_grid.add_child(button)
func _select_saved_stamp(path: String) -> void:
if _service != null and _service.select_saved_stamp(path):
_close_stamp_library()
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func _on_unlocks_changed(_unlock_mask: int) -> void:
_refresh_unlocks()
func _on_service_state_changed(
is_active: bool,
mode_name: String,
_color_name: String,
color_value: Color,
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brush_size: int,
grid_size: int,
_status: String,
) -> void:
visible = is_active
if not is_active:
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_close_stamp_library()
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hide_virtual_pointer_overlay()
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return
_mode_button.icon = (
GRID_MODE_ICON if mode_name == "place grid" else MARKER_MODE_ICON
)
_marker_mode_material.set_shader_parameter("marker_color", color_value)
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_apply_marker_color_to_brush_icons(color_value)
_mode_button.accessibility_name = (
"switch to marker mode"
if mode_name == "place grid"
else "switch to grid mode"
)
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_mode_button.tooltip_text = (
"Switch to marker mode"
if mode_name == "place grid"
else "Switch to grid mode"
)
_select_option_by_id(_brush_option, brush_size)
_select_option_by_id(_grid_option, grid_size)
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_refresh_action_state()
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_refresh_unlocks()
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func _refresh_action_state() -> void:
if _service == null:
return
_eraser_button.button_pressed = _service.is_eraser_mode()
var guide_action: int = _service.get_armed_guide_action()
_hide_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.HIDE
)
_restore_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.RESTORE
)
_finalize_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.FINALIZE
)
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func _select_option_by_id(option: OptionButton, item_id: int) -> void:
for index: int in range(option.item_count):
if option.get_item_id(index) == item_id:
option.select(index)
return