straywild/tests/art_tools_validation.gd

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38 KiB
GDScript3
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extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18136
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
assert(bool(main.call(
"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
)))
assert(bool(main.call(
"_prepare_host_world", WorldLayout.STARTER_ISLAND, 1
)))
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assert(bool(main.call("_prepare_private_host")))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND))
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main.call("_enter_gameplay")
await physics_frame
await physics_frame
var player := main.get("_player") as Player
var session := main.get_node("%NetworkSession") as NetworkSession
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var sprint_dust := player.get_node("%SprintDust") as SprintDustTrail
assert(sprint_dust != null)
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.update_trail(
0.016,
Vector3.ZERO,
Vector3(4.5, 0.0, 0.0),
true,
)
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.update_trail(
0.016,
Vector3(0.5, 0.0, 0.0),
Vector3(4.5, 0.0, 0.0),
true,
)
assert(sprint_dust.get_active_puff_count() == 1)
var planted_puff_position: Vector3 = (
sprint_dust.get_first_active_puff_position()
)
sprint_dust.update_trail(
0.08,
Vector3(0.75, 0.0, 0.0),
Vector3(4.5, 0.0, 0.0),
true,
)
assert(
sprint_dust.get_first_active_puff_position()
== planted_puff_position
)
sprint_dust.update_trail(
0.08,
Vector3(0.75, 0.0, 0.0),
Vector3.ZERO,
false,
)
assert(sprint_dust.get_active_puff_count() == 1)
sprint_dust.clear_trail()
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.emit_landing_burst(Vector3.ZERO, Vector3.FORWARD)
assert(sprint_dust.get_active_puff_count() == 5)
sprint_dust.update_trail(
0.08,
Vector3.ZERO,
Vector3.ZERO,
false,
)
assert(sprint_dust.get_active_puff_count() == 5)
sprint_dust.clear_trail()
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var service := main.get_node(
"%NetworkSurfaceDrawingService"
) as NetworkSurfaceDrawingService
var game_ui := main.get_node("%GameUI") as GameUI
var keyboard_mapping := main.get_node(
"%KeyboardMouseMappingManager"
) as KeyboardMouseMappingManager
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var toolbar := game_ui.get_node(
"%SurfaceDrawingToolbar"
) as SurfaceDrawingToolbar
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var chat_ui := game_ui.get_node("%ChatUI") as ChatUI
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assert(player != null and service != null and toolbar != null)
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assert(chat_ui != null)
assert(keyboard_mapping != null)
assert(keyboard_mapping.reset_mapping())
await process_frame
var shop_prompt_key := game_ui.get_node("%ShopPromptKey") as Label
assert(shop_prompt_key.text == "E")
var remapped_interact := InputEventKey.new()
remapped_interact.physical_keycode = KEY_F
remapped_interact.pressed = true
assert(keyboard_mapping.set_binding(
KeyboardMouseMappingManager.ROLE_INTERACT,
keyboard_mapping.binding_from_event(remapped_interact),
))
await process_frame
assert(shop_prompt_key.text == "F")
assert(keyboard_mapping.reset_mapping())
await process_frame
assert(toolbar.get_parent() == chat_ui.get_parent())
assert(
toolbar.get_index() > chat_ui.get_index(),
"The art-kit toolbar must receive overlapping pointer input before Chat.",
)
assert(bool(game_ui.call("_can_start_virtual_mouse")))
var virtual_pointer_states: Array[bool] = []
game_ui.virtual_pointer_mode_changed.connect(
func(active: bool) -> void: virtual_pointer_states.append(active)
)
game_ui.call("_begin_virtual_mouse", 0)
var virtual_cursor := game_ui.get_node(
"%ControllerVirtualCursor"
) as ControllerVirtualCursor
assert(virtual_cursor.visible)
assert(virtual_pointer_states == [true])
# PopupMenu subwindows can consume the physical shoulder release. The
# polled primary-button state must still release the synthetic mouse click.
game_ui.set("_virtual_mouse_button_mask", MOUSE_BUTTON_MASK_LEFT)
game_ui.call("_sync_virtual_mouse_primary_button", false)
assert(int(game_ui.get("_virtual_mouse_button_mask")) == 0)
assert(not player.is_camera_input_enabled())
game_ui.call("_end_virtual_mouse")
assert(not virtual_cursor.visible)
assert(virtual_pointer_states == [true, false])
assert(player.is_camera_input_enabled())
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var settings_panel := game_ui.get(
"_pause_settings_panel"
) as SettingsPanel
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var chat_dock_selector := settings_panel.get_node(
"%ChatDockSelector"
) as OptionButton
var chat_mode_selector := settings_panel.get_node(
"%ChatModeSelector"
) as OptionButton
var paint_dock_selector := settings_panel.get_node(
"%PaintDockSelector"
) as OptionButton
assert(chat_dock_selector != null)
assert(chat_mode_selector != null)
assert(paint_dock_selector != null)
assert(chat_dock_selector.custom_minimum_size.x == 300.0)
assert(chat_mode_selector.custom_minimum_size.x == 300.0)
assert(paint_dock_selector.custom_minimum_size.x == 300.0)
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assert(
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settings_panel.find_children(
"*", "BubbleButton", true, false
).is_empty()
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)
assert(not chat_ui.is_docked_right())
assert(toolbar.is_docked_right())
var settings_manager := main.get_node(
"%PlayerSettingsManager"
) as PlayerSettingsManager
assert(settings_manager != null)
var changed_docks: PlayerSettings = settings_manager.current_settings.copy()
changed_docks.chat_dock_right = true
changed_docks.chat_mobile_mode = true
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changed_docks.paint_dock_right = false
assert(settings_manager.apply_settings(changed_docks))
await process_frame
assert(not chat_ui.is_docked_right())
assert(not chat_ui.is_mobile_mode())
assert(toolbar.is_docked_right())
changed_docks.presentation_layout_customized = true
assert(settings_manager.apply_settings(changed_docks))
await process_frame
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assert(chat_ui.is_docked_right())
assert(chat_ui.is_mobile_mode())
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assert(not toolbar.is_docked_right())
var chat_panel := chat_ui.get_node("ChatPanel") as PanelContainer
var chat_height_button := chat_ui.get_node("ChatHeightButton") as Button
var chat_status := chat_ui.find_child(
"ChatStatus", true, false
) as Label
assert(chat_status != null)
assert(
chat_status.autowrap_mode
== TextServer.AUTOWRAP_WORD_SMART
)
assert(is_zero_approx(chat_panel.position.y))
assert(is_equal_approx(chat_panel.size.x, ChatUI.MOBILE_COMPACT_WIDTH))
assert(not chat_height_button.visible)
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var reloaded_settings := PlayerSettingsManager.new()
root.add_child(reloaded_settings)
assert(reloaded_settings.load_settings())
assert(reloaded_settings.current_settings.chat_dock_right)
assert(reloaded_settings.current_settings.chat_mobile_mode)
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assert(not reloaded_settings.current_settings.paint_dock_right)
assert(reloaded_settings.current_settings.presentation_layout_customized)
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reloaded_settings.queue_free()
var legacy_data: Dictionary = JSON.parse_string(
FileAccess.get_file_as_string(PlayerSettingsManager.SETTINGS_PATH)
) as Dictionary
var legacy_presentation := legacy_data.get("presentation", {}) as Dictionary
legacy_presentation.erase("layout_customized")
legacy_data["presentation"] = legacy_presentation
var legacy_file := FileAccess.open(
PlayerSettingsManager.SETTINGS_PATH,
FileAccess.WRITE,
)
assert(legacy_file != null)
legacy_file.store_string(JSON.stringify(legacy_data, "\t"))
legacy_file.close()
var migrated_legacy_settings := PlayerSettingsManager.new()
root.add_child(migrated_legacy_settings)
assert(migrated_legacy_settings.load_settings())
assert(not migrated_legacy_settings.current_settings.chat_dock_right)
assert(not migrated_legacy_settings.current_settings.chat_mobile_mode)
assert(migrated_legacy_settings.current_settings.paint_dock_right)
assert(
not migrated_legacy_settings.current_settings.presentation_layout_customized
)
migrated_legacy_settings.queue_free()
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var default_docks: PlayerSettings = settings_manager.current_settings.copy()
default_docks.chat_dock_right = false
default_docks.chat_mobile_mode = false
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default_docks.paint_dock_right = true
assert(settings_manager.apply_settings(default_docks))
await process_frame
chat_ui.call(
"_set_status",
(
"Unknown command: /this-command-name-is-intentionally-long-"
+ "enough-to-require-smart-character-wrapping"
),
)
await process_frame
assert(is_equal_approx(chat_panel.size.x, ChatUI.PANEL_WIDTH))
assert(chat_status.size.x <= ChatUI.PANEL_WIDTH)
chat_ui.call("_set_status", "")
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assert(not chat_ui.is_docked_right())
assert(not chat_ui.is_mobile_mode())
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assert(toolbar.is_docked_right())
assert(chat_height_button.visible)
var select_button := InputEventJoypadButton.new()
select_button.button_index = JOY_BUTTON_BACK
select_button.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
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await process_frame
assert(chat_ui.is_open())
assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_STOP)
var typed_chat_entry := chat_ui.find_child(
"ChatEntry", true, false
) as LineEdit
assert(typed_chat_entry != null)
assert(not typed_chat_entry.virtual_keyboard_enabled)
var accept_button := InputEventJoypadButton.new()
accept_button.button_index = JOY_BUTTON_A
accept_button.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", accept_button)))
var ui_pixelation := main.get("_ui_pixelation") as UIPixelationPresenter
assert(ui_pixelation != null)
var on_screen_keyboard := ui_pixelation.get(
"_on_screen_keyboard"
) as OnScreenKeyboard
assert(on_screen_keyboard != null)
if DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD):
assert(typed_chat_entry.virtual_keyboard_enabled)
assert(not on_screen_keyboard.is_open())
await process_frame
assert(typed_chat_entry.has_focus())
else:
assert(not typed_chat_entry.virtual_keyboard_enabled)
assert(on_screen_keyboard.is_open())
# A bite temporarily owns gameplay input without discarding an in-progress
# message. The draft and insertion point return only after fishing releases
# that ownership, and any controller keyboard follows the restored field.
var chat_fishing_spot := main.get_node("%FishingSpot") as FishingSpot
assert(chat_fishing_spot != null)
var interrupted_draft := "finish this message after fishing"
var interrupted_caret: int = 12
typed_chat_entry.text = interrupted_draft
typed_chat_entry.caret_column = interrupted_caret
chat_fishing_spot.call("_set_fishing_input_priority", true)
await process_frame
assert(not chat_ui.is_open())
assert(not bool(chat_ui.get("_input_lock_applied")))
assert(chat_ui.has_fishing_resume_pending())
assert(not on_screen_keyboard.is_open())
chat_ui.open_chat()
assert(not chat_ui.is_open())
chat_fishing_spot.call("_set_fishing_input_priority", false)
for _frame: int in 4:
await process_frame
assert(chat_ui.is_open())
assert(typed_chat_entry.text == interrupted_draft)
assert(typed_chat_entry.caret_column == interrupted_caret)
assert(bool(chat_ui.get("_input_lock_applied")))
if not DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD):
assert(on_screen_keyboard.is_open())
on_screen_keyboard.call("_close_keyboard", true)
assert(typed_chat_entry.has_focus())
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# A deferred Standby bite has not started the fishing minigame yet. It must
# release fishing's input ownership so chat remains available until the
# player confirms the bite.
chat_fishing_spot.call("_set_fishing_input_priority", true)
chat_fishing_spot.call("_set_bite_confirmation_pending", true)
for _frame: int in 4:
await process_frame
assert(not chat_fishing_spot.is_fishing_input_priority_active())
assert(chat_ui.is_open())
chat_fishing_spot.call("_set_bite_confirmation_pending", false)
var left_bumper := InputEventJoypadButton.new()
left_bumper.button_index = JOY_BUTTON_LEFT_SHOULDER
left_bumper.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper)))
assert(not chat_ui.is_open())
assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_IGNORE)
assert(not typed_chat_entry.virtual_keyboard_enabled)
assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper)))
assert(not chat_ui.is_open())
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assert(not typed_chat_entry.virtual_keyboard_enabled)
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
assert(not chat_ui.is_open())
assert(chat_ui.is_collapsed())
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
assert(chat_ui.is_open())
chat_ui.refocus_gameplay()
chat_ui.open_chat()
assert(chat_ui.is_open())
typed_chat_entry.text = "validation message"
chat_ui.call("_send")
assert(not chat_ui.is_open())
assert(not typed_chat_entry.has_focus())
assert(not bool(chat_ui.get("_input_lock_applied")))
assert(not chat_status.visible)
assert(chat_status.text.is_empty())
var quick_menu := game_ui.get_node(
"%QuickRadialMenu"
) as QuickRadialMenu
var emote_menu := game_ui.get_node(
"%EmoteRadialMenu"
) as EmoteRadialMenu
assert(quick_menu != null and emote_menu != null)
assert(QuickRadialMenu.ACTIONS.size() == QuickRadialMenu.SECTOR_COUNT)
assert(QuickRadialMenu.ACTIONS == [&"chat", &"freecam", &"hud"])
game_ui.call("_on_quick_action_selected", &"freecam")
assert(player.is_free_camera_active())
var free_camera := player.get_active_gameplay_camera()
assert(free_camera.name == &"FreeCamera")
var free_camera_yaw_before: float = free_camera.global_rotation.y
var mapping_manager := main.get(
"_controller_mapping_manager"
) as ControllerMappingManager
var right_stick_motion := InputEventJoypadMotion.new()
right_stick_motion.device = mapping_manager.get_active_device_id()
right_stick_motion.axis = JOY_AXIS_RIGHT_X
right_stick_motion.axis_value = 0.9
Input.parse_input_event(right_stick_motion)
await create_timer(0.1).timeout
assert(
absf(angle_difference(
free_camera.global_rotation.y,
free_camera_yaw_before,
)) > 0.02
)
right_stick_motion.axis_value = 0.0
Input.parse_input_event(right_stick_motion)
await process_frame
var free_camera_body := player.get("_free_camera_body") as CharacterBody3D
assert(free_camera_body != null)
# A released fishing cast locks only the avatar. The detached camera must
# continue to accept translation while that movement lock is active.
player.set_movement_enabled(false)
var cast_locked_camera_position: Vector3 = free_camera_body.global_position
Input.action_press("move_forward")
for _frame: int in 3:
await physics_frame
Input.action_release("move_forward")
assert(not free_camera_body.global_position.is_equal_approx(
cast_locked_camera_position
))
player.set_movement_enabled(true)
# Chat owns all movement while text entry is active, including developer
# freecam movement which reads the same WASD actions as the player.
chat_ui.open_chat()
assert(chat_ui.is_open())
var free_camera_position_before: Vector3 = free_camera_body.global_position
Input.action_press("move_forward")
for _frame: int in 3:
await physics_frame
Input.action_release("move_forward")
assert(free_camera_body.global_position.is_equal_approx(
free_camera_position_before
))
chat_ui.refocus_gameplay()
# Typewriter speech cycles the shared open-mouth faceplates, then restores
# the player's authored mouth. World speech also follows the active freecam,
# not the inactive normal gameplay camera.
var normal_camera := player.get_gameplay_camera()
var normal_camera_transform: Transform3D = normal_camera.global_transform
var chat_anchor: Vector3 = player.get_chat_anchor_position()
normal_camera.look_at(
normal_camera.global_position
- (chat_anchor - normal_camera.global_position),
Vector3.UP,
)
assert(normal_camera.is_position_behind(chat_anchor))
assert(not free_camera.is_position_behind(chat_anchor))
var shop_prompt := game_ui.get_node("%ShopPrompt") as Control
var storage_prompt := game_ui.get_node("%StoragePrompt") as Control
game_ui.set_shop_prompt_visible(true, chat_anchor)
game_ui.set_storage_prompt_visible(true, chat_anchor)
assert(shop_prompt.visible)
assert(storage_prompt.visible)
chat_ui.show_local_speech("hello there friend")
await process_frame
assert(bool(player.get("_speech_mouth_active")))
var first_speech_mouth: String = str(player.get("_speech_mouth_id"))
await create_timer(0.12).timeout
var second_speech_mouth: String = str(player.get("_speech_mouth_id"))
assert(not first_speech_mouth.is_empty())
assert(not second_speech_mouth.is_empty())
assert(first_speech_mouth != second_speech_mouth)
chat_ui.call("_update_speech")
var speech: Dictionary = chat_ui.get("_speech")
var local_speech: Dictionary = speech.get(session.get_local_peer_id(), {})
var speech_bubble := local_speech.get("bubble") as PanelContainer
assert(speech_bubble != null and speech_bubble.visible)
normal_camera.global_transform = normal_camera_transform
await create_timer(0.6).timeout
assert(not bool(player.get("_speech_mouth_active")))
chat_ui.call("_on_peer_removed", session.get_local_peer_id())
game_ui.call("_on_quick_action_selected", &"freecam")
assert(not player.is_free_camera_active())
game_ui.call("_on_quick_action_selected", &"hud")
await process_frame
assert(game_ui.is_gameplay_hud_hidden())
assert(chat_ui.is_hud_hidden())
assert(not (
game_ui.get_node("%GameplayTransientHUD") as Control
).visible)
assert(not (
game_ui.get_node("%ExperiencePresentation") as Control
).visible)
var hud_fishing_spot := main.get_node("%FishingSpot") as FishingSpot
assert(hud_fishing_spot != null)
hud_fishing_spot.state = FishingSpot.FishingState.SHOWING_CATCH
game_ui.call("_refresh_gameplay_hud_visibility")
assert((
game_ui.get_node("%GameplayTransientHUD") as Control
).visible)
assert(not (
game_ui.get_node("%ExperiencePresentation") as Control
).visible)
assert(chat_ui.is_hud_hidden())
hud_fishing_spot.state = FishingSpot.FishingState.READY
game_ui.call("_refresh_gameplay_hud_visibility")
assert(not (
game_ui.get_node("%GameplayTransientHUD") as Control
).visible)
quick_menu.open_menu(true)
assert(quick_menu.visible and quick_menu.is_open())
quick_menu.close_menu()
emote_menu.open_menu(true)
assert(emote_menu.visible and emote_menu.is_open())
emote_menu.close_menu()
chat_ui.open_chat()
await process_frame
assert(chat_ui.is_open() and chat_panel.visible)
chat_ui.refocus_gameplay()
assert(chat_ui.is_hud_hidden())
var cancel_button := InputEventJoypadButton.new()
cancel_button.button_index = JOY_BUTTON_B
cancel_button.pressed = true
assert(not bool(main.call("_is_pause_open_request", cancel_button)))
var start_button := InputEventJoypadButton.new()
start_button.button_index = JOY_BUTTON_START
start_button.pressed = true
assert(bool(main.call("_is_pause_open_request", start_button)))
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await _validate_pause_browser_transition(game_ui, player)
var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
player_menu.open_section(PlayerMenu.Section.PROFILE)
for _frame: int in 12:
await process_frame
assert(game_ui.is_gameplay_hud_hidden())
assert(player_menu.visible)
assert(root.gui_get_focus_owner() is not LineEdit)
player_menu.close_menu(PlayerMenu.CloseReason.SESSION_END)
await process_frame
game_ui.call("_on_quick_action_selected", &"hud")
await process_frame
assert(not game_ui.is_gameplay_hud_hidden())
assert(not chat_ui.is_hud_hidden())
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assert(not service.can_activate())
assert(not service.is_active() and not toolbar.visible)
assert(player.bag.add_item(ArtShopStock.ART_KIT_ITEM_ID, 1))
player.hotbar.select_slot(1)
assert(player.hotbar.assign_item(0, ArtShopStock.ART_KIT_ITEM_ID))
assert(not service.can_activate())
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var paint_key := InputEventKey.new()
paint_key.physical_keycode = KEY_P
paint_key.pressed = true
assert(not service.handle_input(paint_key, true))
assert(not service.is_active())
player.hotbar.select_slot(0)
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await process_frame
assert(service.is_active() and not service.is_placement_mode())
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assert(toolbar.visible)
chat_ui.open_chat()
assert(chat_ui.is_open())
assert(not service.is_active() and not toolbar.visible)
chat_ui.close_chat()
assert(not chat_ui.is_open())
assert(service.is_active() and toolbar.visible)
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var ui_root := game_ui.get_node("%UIRoot") as Control
assert(toolbar.get_parent() == ui_root)
assert(is_zero_approx(toolbar.position.y))
assert(
is_equal_approx(
toolbar.get_global_rect().end.x,
ui_root.get_global_rect().end.x,
)
)
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assert(toolbar.get_global_rect().end.x <= 1280.0)
assert(toolbar.get_global_rect().end.y <= 720.0)
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var top_panel := toolbar.get_node("%TopPanel") as PanelContainer
var color_panel := toolbar.get_node("%ColorPanel") as PanelContainer
assert(is_equal_approx(toolbar.size.x, SurfaceDrawingToolbar.TOOLBAR_WIDTH))
assert(is_equal_approx(top_panel.size.x, SurfaceDrawingToolbar.TOOLBAR_WIDTH))
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assert(top_panel.position.is_equal_approx(Vector2.ZERO))
assert(color_panel.position.x > 0.0)
assert(is_equal_approx(color_panel.get_rect().end.x, top_panel.get_rect().end.x))
assert(color_panel.position.y < top_panel.get_rect().end.y)
assert(color_panel.get_rect().end.y > top_panel.get_rect().end.y)
var toolbar_origin: Vector2 = toolbar.get_global_rect().position
var top_pointer := InputEventMouseMotion.new()
top_pointer.position = toolbar_origin + Vector2(200.0, 24.0)
assert(toolbar.owns_pointer_event(top_pointer))
var rail_pointer := InputEventMouseMotion.new()
rail_pointer.position = color_panel.get_global_rect().get_center()
assert(toolbar.owns_pointer_event(rail_pointer))
var empty_pointer := InputEventMouseMotion.new()
empty_pointer.position = toolbar_origin + Vector2(200.0, 180.0)
assert(not toolbar.owns_pointer_event(empty_pointer))
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var brush_option := toolbar.get_node("%BrushOption") as OptionButton
var grid_option := toolbar.get_node("%GridOption") as OptionButton
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var mode_button := toolbar.get_node("%ModeButton") as Button
var eraser_button := toolbar.get_node("%EraserButton") as Button
var undo_button := toolbar.get_node("%UndoButton") as Button
var hide_button := toolbar.get_node("%HideGuideButton") as Button
var restore_button := toolbar.get_node("%RestoreGuideButton") as Button
var finalize_button := toolbar.get_node("%FinalizeGuideButton") as Button
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var export_button := toolbar.get_node("%ExportButton") as Button
var stamp_button := toolbar.get_node("%StampButton") as Button
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assert(
mode_button != null
and eraser_button != null
and undo_button != null
and hide_button != null
and restore_button != null
and finalize_button != null
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and export_button != null
and stamp_button != null
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)
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assert(export_button.text == "png")
assert(export_button.tooltip_text == "aim at artwork, then click to export PNG")
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assert(stamp_button.text == "stamp")
assert(stamp_button.disabled)
assert(toolbar.get_node_or_null("%CloseButton") == null)
var expected_toolbar_icons: Dictionary[Button, String] = {
mode_button: "/art/art_kit_marker.png",
eraser_button: "/art/art_kit_eraser.png",
hide_button: "/art/art_kit_grid_hidden_light.png",
restore_button: "/art/art_kit_grid_restore_light.png",
finalize_button: "/art/art_kit_grid_finish_light.png",
}
for icon_button: Button in expected_toolbar_icons:
assert(icon_button.text.is_empty())
assert(icon_button.icon != null)
assert(
icon_button.icon.resource_path.ends_with(
expected_toolbar_icons[icon_button]
)
)
for icon_button: Button in [
eraser_button,
undo_button,
hide_button,
restore_button,
finalize_button,
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export_button,
stamp_button,
]:
assert(icon_button.custom_minimum_size == Vector2(48, 44))
assert(icon_button.get_theme_constant("icon_max_width") == 40)
var icon_style := (
icon_button.get_theme_stylebox("normal") as StyleBoxFlat
)
assert(is_equal_approx(icon_style.content_margin_left, 4.0))
assert(is_equal_approx(icon_style.content_margin_top, 2.0))
assert(mode_button.custom_minimum_size == Vector2(48, 48))
assert(mode_button.get_theme_constant("icon_max_width") == 40)
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assert(export_button.get_index() > finalize_button.get_index())
assert(stamp_button.get_index() > export_button.get_index())
assert(mode_button.get_index() > stamp_button.get_index())
assert(hide_button.button_group != null)
assert(hide_button.button_group == restore_button.button_group)
assert(hide_button.button_group == finalize_button.button_group)
assert(hide_button.button_group.allow_unpress)
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assert(brush_option.item_count == 4)
assert(grid_option.item_count == 4)
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for pointer_only_control: Control in [
brush_option,
grid_option,
mode_button,
eraser_button,
undo_button,
hide_button,
restore_button,
finalize_button,
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export_button,
stamp_button,
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]:
assert(pointer_only_control.focus_mode == Control.FOCUS_NONE)
assert(brush_option.get_popup().unfocusable)
assert(grid_option.get_popup().unfocusable)
brush_option.get_popup().popup(Rect2i(100, 100, 220, 220))
await process_frame
game_ui.call("_begin_virtual_mouse", 0)
game_ui.call("_update_virtual_cursor_position", Vector2(160.0, 160.0))
var brush_popup_cursor := toolbar.get(
"_brush_popup_cursor"
) as ControllerVirtualCursor
assert(brush_popup_cursor != null and brush_popup_cursor.visible)
assert(brush_popup_cursor.get_parent() == brush_option.get_popup())
assert(brush_popup_cursor.z_index == RenderingServer.CANVAS_ITEM_Z_MAX)
assert(not virtual_cursor.visible)
brush_option.get_popup().hide()
game_ui.call("_update_virtual_cursor_position", Vector2(160.0, 160.0))
assert(not brush_popup_cursor.visible)
assert(virtual_cursor.visible)
game_ui.call("_end_virtual_mouse")
var expected_brush_icons: Array[String] = [
"art_kit_marker_tip_fine.png",
"art_kit_marker_tip_thin.png",
"art_kit_marker_tip_mid.png",
"art_kit_marker_tip_thick.png",
]
var expected_grid_icons: Array[String] = [
"art_kit_grid_small_light.png",
"art_kit_grid_medium_light.png",
"art_kit_grid_large_light.png",
"art_kit_grid_xl_light.png",
]
for index: int in 4:
assert(brush_option.get_item_text(index).is_empty())
assert(grid_option.get_item_text(index).is_empty())
assert(brush_option.get_item_icon(index) != null)
assert(grid_option.get_item_icon(index) != null)
var brush_unlocked: bool = index == 0
var grid_unlocked: bool = index == 0
if brush_unlocked:
assert(
str(brush_option.get_item_icon(index).get_meta(
&"channel_mask_source", ""
)).ends_with(
expected_brush_icons[index]
)
)
else:
assert(bool(brush_option.get_item_icon(index).get_meta(
&"locked_content_icon", false
)))
if grid_unlocked:
assert(
grid_option.get_item_icon(index).resource_path.ends_with(
expected_grid_icons[index]
)
)
else:
assert(bool(grid_option.get_item_icon(index).get_meta(
&"locked_content_icon", false
)))
var expected_lock_alpha: float = 1.0 if index == 0 else 0.72
assert(is_equal_approx(
brush_option.get_popup().get_item_icon_modulate(index).a,
expected_lock_alpha,
))
assert(is_equal_approx(
grid_option.get_popup().get_item_icon_modulate(index).a,
expected_lock_alpha,
))
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assert(not brush_option.get_popup().is_item_disabled(0))
assert(brush_option.get_popup().is_item_disabled(1))
assert(not grid_option.get_popup().is_item_disabled(0))
assert(grid_option.get_popup().is_item_disabled(1))
var color_buttons: Dictionary = toolbar.get("_color_buttons")
assert(color_buttons.size() == SurfaceDrawingPalette.COLORS.size())
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for color_button: Button in color_buttons.values():
assert(color_button.focus_mode == Control.FOCUS_NONE)
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assert(not (color_buttons[&"chalk_white"] as Button).disabled)
assert((color_buttons[&"ocean_teal"] as Button).disabled)
var base_color_lock := (
(color_buttons[&"chalk_white"] as Button).get_node(
"UnlockStateIcon"
) as TextureRect
)
var locked_color_lock := (
(color_buttons[&"ocean_teal"] as Button).get_node(
"UnlockStateIcon"
) as TextureRect
)
assert(not base_color_lock.visible)
assert(locked_color_lock.visible)
assert(locked_color_lock.size == Vector2(18.0, 18.0))
assert(is_equal_approx(locked_color_lock.modulate.a, 0.34))
var popup_lock_icon := toolbar.get("_popup_lock_icon") as Texture2D
assert(popup_lock_icon.get_width() == 40)
assert(popup_lock_icon.get_height() == 40)
assert(int(popup_lock_icon.get_meta(
&"locked_content_icon_size", 0
)) == 24)
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for product_id: StringName in [
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&"marker_ocean_teal",
&"brush_4x",
&"grid_128x",
PlayerArtUnlocks.STAMP_PRODUCT_ID,
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]:
assert(player.art_unlocks.unlock_product(product_id))
await process_frame
assert(not (color_buttons[&"ocean_teal"] as Button).disabled)
assert(not brush_option.get_popup().is_item_disabled(3))
assert(not grid_option.get_popup().is_item_disabled(3))
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assert(not stamp_button.disabled)
var stamp_library_panel := toolbar.get_node(
"%StampLibraryPanel"
) as PanelContainer
var stamp_library_close := toolbar.get_node(
"%StampLibraryClose"
) as Button
assert(stamp_library_panel != null and not stamp_library_panel.visible)
stamp_button.pressed.emit()
assert(stamp_library_panel.visible)
var library_pointer := InputEventMouseMotion.new()
library_pointer.position = stamp_library_panel.get_global_rect().get_center()
assert(toolbar.owns_pointer_event(library_pointer))
stamp_library_close.pressed.emit()
assert(not stamp_library_panel.visible)
assert(not locked_color_lock.visible)
assert(str(brush_option.get_item_icon(3).get_meta(
&"channel_mask_source", ""
)).ends_with(expected_brush_icons[3]))
assert(grid_option.get_item_icon(3).resource_path.ends_with(
expected_grid_icons[3]
))
assert(is_equal_approx(
brush_option.get_popup().get_item_icon_modulate(3).a, 1.0
))
assert(is_equal_approx(
grid_option.get_popup().get_item_icon_modulate(3).a, 1.0
))
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assert(service.set_color_id(&"ocean_teal"))
assert(service.set_brush_size(4))
assert(service.set_grid_size(128))
assert(service.get_color_id() == &"ocean_teal")
assert(service.get_brush_size() == 4)
assert(service.get_grid_size() == 128)
var marker_mode_material := mode_button.material as ShaderMaterial
assert(marker_mode_material != null)
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assert(brush_option.material == null)
assert(grid_option.material == null)
assert(
marker_mode_material.shader.resource_path.ends_with(
"/ui/art_kit_marker_icon.gdshader"
)
)
assert(
marker_mode_material.get_shader_parameter("marker_color")
== SurfaceDrawingPalette.get_color(&"ocean_teal")
)
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mode_button.pressed.emit()
assert(service.is_placement_mode())
assert(
mode_button.icon.resource_path.ends_with(
"/art/art_kit_grid_light.png"
)
)
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eraser_button.pressed.emit()
assert(service.is_eraser_mode())
assert(eraser_button.button_pressed)
hide_button.pressed.emit()
assert(service.is_placement_mode())
assert(not service.is_eraser_mode())
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.HIDE
)
var world_click := InputEventMouseButton.new()
world_click.button_index = MOUSE_BUTTON_LEFT
world_click.pressed = true
assert(service.handle_input(world_click, true))
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.HIDE
)
assert(service.is_placement_mode())
assert(not service.is_eraser_mode())
assert(hide_button.button_pressed)
hide_button.pressed.emit()
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assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.NONE
)
assert(not service.is_placement_mode() and service.is_eraser_mode())
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restore_button.pressed.emit()
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.RESTORE
)
finalize_button.pressed.emit()
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assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.FINALIZE
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)
assert(not restore_button.button_pressed)
assert(finalize_button.button_pressed)
assert(service.handle_input(world_click, true))
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assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.FINALIZE
)
finalize_button.pressed.emit()
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.NONE
)
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assert(not service.is_placement_mode() and service.is_eraser_mode())
(color_buttons[&"ocean_teal"] as Button).pressed.emit()
assert(not service.is_eraser_mode())
undo_button.pressed.emit()
assert(service.is_active())
assert(not service.handle_input(paint_key, true))
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assert(service.is_active() and toolbar.visible)
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var fishing_spot := main.get_node("%FishingSpot") as FishingSpot
await process_frame
var held_art_kit_display := player.get("_held_art_kit_display") as Node3D
var held_art_kit_sprite := player.get("_held_art_kit_sprite") as Sprite3D
var pocket_animation_player := player.get(
"_character_animation_player"
) as AnimationPlayer
var pocket_animation_name: StringName = player.get(
"_pocket_visual_animation"
)
if (
not held_art_kit_display.visible
and pocket_animation_player != null
and not pocket_animation_name.is_empty()
and pocket_animation_player.has_animation(pocket_animation_name)
):
var pocket_animation: Animation = (
pocket_animation_player.get_animation(pocket_animation_name)
)
await create_timer(pocket_animation.length * 0.55).timeout
assert(held_art_kit_display.visible)
assert(held_art_kit_sprite.visible and held_art_kit_sprite.texture != null)
assert(held_art_kit_sprite.texture.resource_path.ends_with("/art/art_kit.png"))
assert(is_zero_approx(angle_difference(
held_art_kit_sprite.rotation.z,
-PI * 0.5,
)))
assert(held_art_kit_sprite.flip_h)
assert(not fishing_spot.has_signal(&"art_ui_toggle_requested"))
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assert(service.is_active() and toolbar.visible)
assert(service.get_grid_size() == 128)
assert(service.handle_input(world_click, true))
assert(service.is_active() and toolbar.visible)
var hotbar_ui := game_ui.get_node("%Hotbar") as HotbarUI
var wheel_down := InputEventMouseButton.new()
wheel_down.button_index = MOUSE_BUTTON_WHEEL_DOWN
wheel_down.pressed = true
assert(not service.handle_input(wheel_down, true))
hotbar_ui._unhandled_input(wheel_down)
await process_frame
assert(player.hotbar.get_selected_slot() == 1)
assert(not service.is_active() and not toolbar.visible)
hotbar_ui.set_swap_hotbar_camera_scroll(true)
hotbar_ui._unhandled_input(wheel_down)
await process_frame
assert(player.hotbar.get_selected_slot() == 1)
var shifted_wheel_down := InputEventMouseButton.new()
shifted_wheel_down.button_index = MOUSE_BUTTON_WHEEL_DOWN
shifted_wheel_down.pressed = true
shifted_wheel_down.shift_pressed = true
hotbar_ui._unhandled_input(shifted_wheel_down)
await process_frame
assert(player.hotbar.get_selected_slot() == 2)
hotbar_ui.set_swap_hotbar_camera_scroll(false)
var number_one := InputEventKey.new()
number_one.physical_keycode = KEY_1
number_one.pressed = true
assert(not service.handle_input(number_one, true))
hotbar_ui._unhandled_input(number_one)
await process_frame
assert(service.is_active() and toolbar.visible)
assert(player.hotbar.get_selected_slot() == 0)
var number_two := InputEventKey.new()
number_two.physical_keycode = KEY_2
number_two.pressed = true
assert(not service.handle_input(number_two, true))
hotbar_ui._unhandled_input(number_two)
await process_frame
assert(player.hotbar.get_selected_slot() == 1)
assert(not service.is_active() and not toolbar.visible)
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print("Art tools validation: PASS")
session.disconnect_session("")
main.queue_free()
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for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
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quit()
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func _validate_pause_browser_transition(
game_ui: GameUI,
player: Player,
) -> void:
var pause_menu := game_ui.get_pause_menu()
var root_page := pause_menu.get_node("%RootPage") as Control
var join_page := pause_menu.get_node("%JoinGamePage") as JoinGamePage
pause_menu.open_menu()
while bool(pause_menu.get("_root_transition_active")):
await process_frame
assert(pause_menu.visible and root_page.visible)
assert(not bool(player.call("_is_movement_input_enabled")))
pause_menu.call("_open_join_game")
while not join_page.visible:
await process_frame
assert(bool(pause_menu.get("_root_transition_active")))
pause_menu.call("_close_join_game")
assert(not join_page.visible)
# This is the issue #73 input: Escape arrives while the root is returning.
assert(pause_menu.handle_escape())
while bool(pause_menu.get("_root_transition_active")):
await process_frame
assert(pause_menu.visible and root_page.visible)
assert(not bool(player.call("_is_movement_input_enabled")))
assert(pause_menu.handle_escape())
while pause_menu.visible:
await process_frame
assert(player.is_movement_enabled())
# Fishing can complete while pause owns local input. Closing pause must only
# release its own lock, not restore the stale movement value from open time.
player.set_movement_enabled(false)
pause_menu.open_menu()
while bool(pause_menu.get("_root_transition_active")):
await process_frame
assert(not bool(player.call("_is_movement_input_enabled")))
player.set_movement_enabled(true)
assert(player.is_movement_enabled())
assert(not bool(player.call("_is_movement_input_enabled")))
pause_menu.close_menu(PauseMenu.CloseReason.USER_RETURN)
assert(player.is_movement_enabled())
assert(bool(player.call("_is_movement_input_enabled")))
# Opening pause during a right-click camera drag must not snapshot and later
# restore the drag's transient captured mouse mode after the drag is cancelled.
assert(
pause_menu.call(
"_get_restorable_mouse_mode",
Input.MOUSE_MODE_CAPTURED,
) == Input.MOUSE_MODE_VISIBLE
)
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
var drag_press := InputEventMouseButton.new()
drag_press.button_index = MOUSE_BUTTON_RIGHT
drag_press.button_mask = MOUSE_BUTTON_MASK_RIGHT
drag_press.pressed = true
player.call("_input", drag_press)
assert(bool(player.get("_camera_dragging")))
var camera_yaw := player.get_node("%CameraYaw") as Node3D
var yaw_before_drag: float = camera_yaw.rotation.y
var drag_motion := InputEventMouseMotion.new()
drag_motion.button_mask = MOUSE_BUTTON_MASK_RIGHT
drag_motion.relative = Vector2(24.0, -8.0)
drag_motion.screen_relative = drag_motion.relative
player.call("_input", drag_motion)
assert(not is_equal_approx(camera_yaw.rotation.y, yaw_before_drag))
await process_frame
assert(bool(player.get("_camera_dragging")))
if DisplayServer.get_name() != "headless":
assert(Input.mouse_mode == Input.MOUSE_MODE_CAPTURED)
var drag_release := InputEventMouseButton.new()
drag_release.button_index = MOUSE_BUTTON_RIGHT
drag_release.button_mask = 0
drag_release.pressed = false
player.call("_input", drag_release)
assert(not bool(player.get("_camera_dragging")))
player.call("_input", drag_press)
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assert(bool(player.get("_camera_dragging")))
pause_menu.open_menu()
while bool(pause_menu.get("_root_transition_active")):
await process_frame
assert(not bool(player.get("_camera_dragging")))
assert(Input.mouse_mode == Input.MOUSE_MODE_VISIBLE)
pause_menu.close_menu(PauseMenu.CloseReason.USER_RETURN)
assert(Input.mouse_mode == Input.MOUSE_MODE_VISIBLE)