Add 7. Collision and GLB Export
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7.-Collision-and-GLB-Export.md
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7.-Collision-and-GLB-Export.md
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# Collision and GLB Export
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This page defines collision and export requirements for NETFISHING assets.
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## Collision policy
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Do not include collision unless the related issue requests it.
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When collision is required, use a separate simplified object.
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Naming:
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- `AssetName_Visual`
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- `AssetName_Collision`
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## Collision guidelines
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Collision should:
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- Be simpler than the visual model
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- Remove small details
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- Use broad surfaces
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- Avoid narrow triangles
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- Avoid small holes
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- Avoid invisible ledges
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- Match the visible shape closely enough for gameplay
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Suggested collision approaches:
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| Asset | Suggested collision |
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|---|---|
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| Tree | Cylinder or capsule |
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| Small rock | Convex |
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| Large rock | Simplified convex mesh |
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| Building | Boxes around walls and footprint |
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| Dock | Box collision |
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| Bench | Simple box |
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| Reeds | None |
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| Grass | None |
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| Mushroom | None |
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| Terrain | Simplified terrain collision mesh |
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Do not use detailed trimesh collision for every prop.
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## Export format
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Export models as:
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glTF Binary (.glb)
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Recommended settings:
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- Format: `glTF Binary (.glb)`
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- Include: `Selected Objects`
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- Apply Modifiers: enabled
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- Export scale: `1.0`
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- Materials: enabled
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- Cameras: disabled
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- Lights: disabled
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- Animations: enabled only when requested
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## Before export
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Confirm:
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- Only intended objects are selected
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- Reference objects are excluded
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- Rotation is applied
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- Scale is applied
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- Object scale is `1,1,1`
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- Normals face outward
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- Origins are intentional
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- Names are descriptive
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- No cameras are included
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- No lights are included
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- No missing textures exist
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Apply rotation and scale using:
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Ctrl+A → Rotation & Scale
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## Godot import validation
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After export, test the GLB in Godot.
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Confirm:
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- It imports without errors
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- It appears at the expected scale
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- The root scale remains `1,1,1`
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- Materials render correctly
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- Shading is correct
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- Normals are correct
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- Origins behave correctly
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- Collision behaves as requested
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- No unwanted cameras appear
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- No unwanted lights appear
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- No unexpected animations appear
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- No external files are missing
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Always inspect the model from the actual gameplay camera distance.
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