Add 3D-Art-Contributor-Hub
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3D-Art-Contributor-Hub.-.md
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# 3D Model Contributor Guide
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This section explains the general 3D art requirements for NETFISHING.
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NETFISHING uses:
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- Godot 4.7.1
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- Blender for authored 3D assets
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- GLB/glTF 2.0 for model interchange
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- Compatibility renderer
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- 1 Blender unit = 1 meter
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- 1 Godot unit = 1 meter
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## Visual direction
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Models should feel:
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- Bright
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- Cheerful
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- Chunky
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- Slightly toy-like
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- Low-poly or moderately stylized
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- Readable from the normal gameplay camera
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- Simple enough to match assets from multiple contributors
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Prioritize:
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- Strong silhouettes
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- Exaggerated but believable proportions
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- Clear color blocking
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- Recognizable shapes
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- Clean geometry
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- Predictable origins and pivots
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Avoid:
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- Photorealism
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- Highly detailed PBR materials
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- Very thin geometry
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- Excessive bevels
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- Tiny details that disappear at gameplay distance
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- Large unique texture sets
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- Complex Blender procedural materials
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- Generative-AI-created assets
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## Reference palette
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Suggested environmental colors:
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- Cream sky: `#F3E3C5`
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- Seafoam highlight: `#8FD3C4`
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- Turquoise water: `#2F9E9A`
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- Deep teal: `#176F73`
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- Sunlit sand: `#D7A35F`
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- Warm dock wood: `#8A4F23`
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- Dark timber: `#4E2816`
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- Olive grass: `#A3A62A`
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- Moss green: `#6F7D19`
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- Autumn ochre: `#B77A2E`
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Suggested accent colors:
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- Fox orange: `#D94908`
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- Playful coral: `#F04F73`
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Use dark timber and deep teal as visual anchors.
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Reserve brighter orange, coral, pink, yellow, and similar colors for:
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- Characters
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- Interactable objects
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- Shop items
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- Bobbers
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- Signs
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- Important landmarks
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- UI accents
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## General asset complexity
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Small props should usually use:
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- 1–4 materials
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- A small number of readable shapes
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- No texture files unless requested
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- No collision unless requested
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Larger structures may use:
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- 2–6 materials
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- Multiple reusable parts
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- Simplified collision
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- Broader silhouette detail
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Do not add geometry that cannot be seen from the normal gameplay camera.
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## Required deliverables
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Unless an issue specifies otherwise, contributors should provide:
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- Blender source file
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- Exported GLB file
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- Blender screenshot
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- Godot screenshot at normal gameplay camera distance
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- Approximate dimensions
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- Material list
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- Collision notes
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- Link to the related issue
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## Originality and licensing
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Only submit work that you created or that is explicitly approved for the project.
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Do not submit:
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- Generative-AI-created models or textures
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- Ripped game assets
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- Copyrighted commercial assets
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- Marketplace assets without approval
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- Models copied from another project
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- Assets with unclear licensing
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Ask questions before beginning a large or ambiguous asset.
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