Add 7. Contributor Submission Checklist
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7.-Contributor-Submission-Checklist.md
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# Contributor Submission Checklist
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Use this checklist before submitting a 3D model contribution.
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## Required files
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Unless an issue says otherwise, include:
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- Blender source file
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- Exported GLB file
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- Blender screenshot
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- Godot screenshot at normal gameplay camera distance
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- Dimensions
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- Material list
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- Collision notes
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- Related issue number
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## Submission notes
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Example:
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Dimensions:
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- Small rock: 0.7 m wide
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- Medium rock: 1.3 m wide
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- Large rock: 2.2 m wide
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Materials:
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- mat_stone_light
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- mat_stone_dark
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- mat_moss
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Collision:
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- Not included
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## Checklist
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- [ ] Correct repository directory
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- [ ] Blender source included
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- [ ] GLB export included
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- [ ] Scale uses 1 unit = 1 meter
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- [ ] Rotation applied
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- [ ] Scale applied
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- [ ] Object scale is `1,1,1`
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- [ ] Origins placed intentionally
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- [ ] Objects named clearly
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- [ ] No default `Cube.001` object names
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- [ ] No missing textures
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- [ ] No unnecessary textures
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- [ ] No external asset dependencies
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- [ ] No generative-AI-created assets
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- [ ] No unnecessary cameras
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- [ ] No unnecessary lights
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- [ ] Godot import tested
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- [ ] Compatibility renderer tested
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- [ ] Gameplay-camera screenshot included
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- [ ] Dimensions documented
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- [ ] Materials documented
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- [ ] Collision documented
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- [ ] Related issue referenced
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- [ ] Asset is original or properly licensed
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## Pull request description
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The pull request should explain:
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- What was created
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- Which issue it addresses
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- Where the source files are located
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- Where the exported files are located
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- Whether collision is included
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- Whether textures are included
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- Any known limitations
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## Questions to ask before modeling
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Ask for clarification when needed:
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- Should collision be included?
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- Should the model be modular?
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- Is it a unique asset?
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- Does it need animation?
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- Which colors should be used?
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- Are textures permitted?
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- What is the target size?
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- Where will the asset appear?
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- Does it need several variants?
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Clarifying a small requirement early is better than rebuilding a finished asset.
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