1887 lines
57 KiB
GDScript
1887 lines
57 KiB
GDScript
extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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const TestWorldType = preload("res://world/test_world.gd")
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const WaterRecoveryControllerType = preload(
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"res://world/water_recovery_controller.gd"
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)
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const PlayerSaveManagerType = preload(
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"res://save/player_save_manager.gd"
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)
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const PlayerSettingsManagerType = preload(
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"res://settings/player_settings_manager.gd"
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)
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const PlayerSettingsType = preload("res://settings/player_settings.gd")
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const ControllerMappingManagerType = preload(
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"res://settings/controller_mapping_manager.gd"
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)
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const TitleScreenType = preload("res://ui/title_screen.gd")
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const PauseMenuType = preload("res://ui/pause_menu.gd")
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const ItemCatalogType = preload("res://items/item_catalog.gd")
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const ArtShopStockType = preload("res://economy/art_shop_stock.gd")
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const ItemDataType = preload("res://items/item_data.gd")
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const FishingShopType = preload("res://ui/fishing_shop.gd")
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const FishingShopInteractionType = preload(
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"res://world/fishing_shop_interaction.gd"
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)
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const UIPixelationPresenterType = preload(
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"res://ui/ui_pixelation_presenter.gd"
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)
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const PixelationResetOverlayType = preload(
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"res://ui/pixelation_reset_overlay.gd"
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)
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const WorldPixelationPostprocessType = preload(
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"res://main/world_pixelation_postprocess.gd"
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)
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const NetworkSessionType = preload("res://network/network_session.gd")
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const DiscoveryClientType = preload("res://network/discovery_client.gd")
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const DedicatedServerConfigType = preload(
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"res://server/dedicated_server_config.gd"
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)
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const NetworkProfilePreferencesType = preload(
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"res://network/network_profile_preferences.gd"
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)
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const SavedServerStoreType = preload(
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"res://network/saved_server_store.gd"
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)
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const PlayerSpawnServiceType = preload(
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"res://network/player_spawn_service.gd"
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)
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const NetworkFishingServiceType = preload(
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"res://network/network_fishing_service.gd"
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)
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const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
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const NetworkSaleServiceType = preload(
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"res://network/network_sale_service.gd"
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)
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const NetworkShopServiceType = preload(
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"res://network/network_shop_service.gd"
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)
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const NetworkItemUseServiceType = preload(
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"res://network/network_item_use_service.gd"
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)
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const NetworkFishShowcaseServiceType = preload(
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"res://network/network_fish_showcase_service.gd"
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)
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const NetworkSurfaceDrawingServiceType = preload(
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"res://network/network_surface_drawing_service.gd"
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)
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const NetworkChatServiceType = preload(
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"res://network/network_chat_service.gd"
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)
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const NetworkMailServiceType = preload(
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"res://network/network_mail_service.gd"
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)
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const PlayerAssetReservationServiceType = preload(
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"res://progression/player_asset_reservation_service.gd"
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)
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const PlayerAppearanceStoreType = preload(
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"res://progression/player_appearance_store.gd"
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)
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const NetworkProfileServiceType = preload(
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"res://network/network_profile_service.gd"
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)
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const WorldTimeServiceType = preload("res://world/world_time_service.gd")
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const WorldTimeVisualControllerType = preload(
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"res://world/world_time_visual_controller.gd"
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)
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const NetworkWorldTimeServiceType = preload(
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"res://network/network_world_time_service.gd"
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)
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const WorldWeatherServiceType = preload("res://world/world_weather_service.gd")
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const NetworkWorldWeatherServiceType = preload(
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"res://network/network_world_weather_service.gd"
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)
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const RainAmbienceType = preload("res://world/rain_ambience.gd")
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const PlayerJobServiceType = preload("res://jobs/player_job_service.gd")
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const NetworkJobServiceType = preload("res://network/network_job_service.gd")
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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const TIME_CROSSING_EPSILON_HOURS: float = 0.000001
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const PLAYER_MENU_PATTERN_SCALE: float = 0.85
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const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0)
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const SHOP_PATTERN_SCALE: float = 1.75
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@export var main_shop_buyer_profile: FishBuyerProfileType
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@export var item_catalog: ItemCatalogType
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@export_category("Title Music")
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@export_range(-40.0, 0.0, 0.5) var title_music_volume_db: float = -6.0
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@export_range(0.0, 10.0, 0.05) var title_music_fade_out_seconds: float = 5.0
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@onready var _test_world: TestWorldType = $TestWorld
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
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@onready var _save_manager: PlayerSaveManagerType = %PlayerSaveManager
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@onready var _settings_manager: PlayerSettingsManagerType = %PlayerSettingsManager
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@onready var _controller_mapping_manager: ControllerMappingManagerType = (
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%ControllerMappingManager
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)
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@onready var _interface_fonts: InterfaceFontController = %InterfaceFontController
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@onready var _title_music: AudioStreamPlayer = %TitleMusic
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@onready var _dusk_music: AudioStreamPlayer = %DuskMusic
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@onready var _ui_pixelation: UIPixelationPresenterType = %UIPresentation
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@onready var _pixelation_reset: PixelationResetOverlayType = (
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%PixelationResetOverlay
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)
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@onready var _world_pixelation: WorldPixelationPostprocessType = (
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%WorldPixelationPostprocess
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)
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@onready var _network_session: NetworkSessionType = %NetworkSession
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@onready var _discovery: DiscoveryClientType = %DiscoveryClient
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@onready var _world_time: WorldTimeServiceType = %WorldTimeService
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@onready var _world_time_visuals: WorldTimeVisualControllerType = (
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%WorldTimeVisualController
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)
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@onready var _network_world_time: NetworkWorldTimeServiceType = (
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%NetworkWorldTimeService
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)
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@onready var _world_weather: WorldWeatherServiceType = %WorldWeatherService
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@onready var _network_world_weather: NetworkWorldWeatherServiceType = (
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%NetworkWorldWeatherService
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)
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@onready var _player_jobs: PlayerJobServiceType = %PlayerJobService
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@onready var _network_jobs: NetworkJobServiceType = %NetworkJobService
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@onready var _data_root: PlayerDataRoot = %PlayerDataRoot
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@onready var _identity_backups: IdentityBackupService = %IdentityBackupService
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@onready var _network_profile: NetworkProfilePreferencesType = (
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%NetworkProfilePreferences
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)
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@onready var _player_identity: PlayerIdentityStore = %PlayerIdentityStore
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@onready var _host_identity: HostIdentityStore = %HostIdentityStore
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@onready var _known_players: KnownPlayerStore = %KnownPlayerStore
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@onready var _server_trust: ServerTrustStore = %ServerTrustStore
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@onready var _relationships: PlayerRelationshipStore = %PlayerRelationshipStore
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@onready var _host_bans: HostBanStore = %HostBanStore
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@onready var _saved_servers: SavedServerStoreType = %SavedServerStore
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@onready var _player_spawn_service: PlayerSpawnServiceType = (
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%PlayerSpawnService
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)
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@onready var _network_fishing: NetworkFishingServiceType = (
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%NetworkFishingService
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)
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@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
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@onready var _network_shop: NetworkShopServiceType = %NetworkShopService
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@onready var _network_item_use: NetworkItemUseServiceType = (
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%NetworkItemUseService
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)
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@onready var _network_fish_showcase: NetworkFishShowcaseServiceType = (
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%NetworkFishShowcaseService
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)
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@onready var _network_surface_drawing: NetworkSurfaceDrawingServiceType = (
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%NetworkSurfaceDrawingService
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)
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@onready var _network_chat: NetworkChatServiceType = %NetworkChatService
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@onready var _network_mail: NetworkMailServiceType = %NetworkMailService
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@onready var _network_player_list: NetworkPlayerListService = %NetworkPlayerListService
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@onready var _asset_reservations: PlayerAssetReservationServiceType = (
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%PlayerAssetReservationService
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)
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@onready var _appearance_store: PlayerAppearanceStoreType = %PlayerAppearanceStore
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@onready var _network_profile_service: NetworkProfileServiceType = (
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%NetworkProfileService
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)
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@onready var _players_root: Node3D = $Players
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@onready var _surface_drawings_root: Node3D = $SurfaceDrawings
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@onready var _title_background: ColorRect = %TitleBackground
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@onready var _player_menu_backdrop: ColorRect = %PlayerMenuBackdrop
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@onready var _shop_backdrop: ColorRect = %ShopBackdrop
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var _gameplay_started: bool = false
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var _shop_interaction: FishingShopInteractionType
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var _title_music_tween: Tween
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var _title_music_transition_generation: int = 0
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var _title_music_requested: bool = false
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var _dusk_music_played_for_natural_day: bool = false
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var _quit_in_progress: bool = false
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var _join_requested_from_title: bool = false
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var _join_requested_from_pause: bool = false
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var _player_menu_backdrop_tween: Tween
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var _shop_backdrop_tween: Tween
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var _pending_join_endpoint: String = ""
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var _server_trust_dialog: ConfirmationDialog
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var _pending_trust_changed: bool = false
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var _identity_notice_dialog: AcceptDialog
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var _data_setup_dialog: ConfirmationDialog
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var _data_setup_choose_button: Button
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var _data_setup_current_button: Button
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var _data_folder_dialog: FileDialog
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var _data_folder_picker_generation: int = 0
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var _restore_data_setup_after_picker: bool = false
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var _application_initialized := false
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var _pending_existing_root_path := ""
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var _local_recovery_attempt_id: String = ""
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var _dedicated_runtime: bool = false
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@onready var _shoreline_ambience: ShorelineAmbience = %ShorelineAmbience
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var _rain_ambience: RainAmbienceType
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func _ready() -> void:
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_dedicated_runtime = _is_dedicated_server_runtime()
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if _dedicated_runtime:
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call_deferred("_start_dedicated_server")
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return
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DisplayServer.window_set_title("NETfishing")
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_rain_ambience = RainAmbienceType.new()
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_rain_ambience.name = "RainAmbience"
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add_child(_rain_ambience)
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_rain_ambience.configure(_world_weather)
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_shoreline_ambience.configure(
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_player,
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_test_world.get_saltwater_shoreline_mesh(),
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)
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var menu_pattern_material := (
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_player_menu_backdrop.material as ShaderMaterial
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)
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if menu_pattern_material != null:
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menu_pattern_material.set_shader_parameter(
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"display_scale",
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PLAYER_MENU_PATTERN_SCALE,
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)
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menu_pattern_material.set_shader_parameter(
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"scroll_velocity_pixels",
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PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
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)
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var shop_pattern_material := _shop_backdrop.material as ShaderMaterial
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if shop_pattern_material != null:
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shop_pattern_material.set_shader_parameter(
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"display_scale",
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SHOP_PATTERN_SCALE,
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)
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shop_pattern_material.set_shader_parameter(
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"scroll_velocity_pixels",
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PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
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)
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get_window().size_changed.connect(_resize_native_overlays)
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_resize_native_overlays()
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if not _settings_manager.settings_changed.is_connected(
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_apply_runtime_settings
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):
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_settings_manager.settings_changed.connect(_apply_runtime_settings)
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_settings_manager.load_settings()
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_interface_fonts.enforce_standard_font()
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if _data_root.resolve():
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_configure_portable_stores()
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_initialize_after_data_root()
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return
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_show_data_root_setup()
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func _is_dedicated_server_runtime() -> bool:
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if OS.has_feature("dedicated_server"):
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return true
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return "--dedicated-server" in OS.get_cmdline_user_args()
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func _start_dedicated_server() -> void:
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var config: DedicatedServerConfigType = DedicatedServerConfigType.from_runtime()
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if not config.is_valid():
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_fail_dedicated_server(config.error_message)
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return
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var data_path: String = config.data_directory
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var manifest_path: String = data_path.path_join(
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PlayerDataRoot.MANIFEST_FILENAME
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)
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if not FileAccess.file_exists(manifest_path):
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var created: Dictionary = _data_root.create_unbound_root(data_path)
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if not bool(created.get("ok", false)):
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_fail_dedicated_server(str(created.get(
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"message", "Could not create the server data directory."
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)))
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return
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if not _data_root.activate_process_root(data_path):
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_fail_dedicated_server(_data_root.error_message)
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return
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var identity_directory: String = data_path.path_join("server")
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if DirAccess.make_dir_recursive_absolute(identity_directory) != OK:
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_fail_dedicated_server("Could not create the server identity directory.")
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return
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_host_identity.configure("host_identity", true, identity_directory)
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if not _discovery.set_base_url_override(config.discovery_url):
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_fail_dedicated_server("The discovery URL is invalid.")
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return
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_configure_portable_stores()
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_initialize_application(true)
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_player.set_local_control(false)
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_player.visible = false
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_player.collision_layer = 0
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_player.collision_mask = 0
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_player.set_physics_process(false)
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if not _network_session.start_dedicated_host(
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config.port,
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config.max_players,
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config.bind_address,
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):
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_fail_dedicated_server("Could not start the dedicated server.")
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return
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_network_session.set_session_display_name(config.server_name)
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_discovery.set_room_name(config.server_name)
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if not _network_session.set_host_open(true):
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_fail_dedicated_server("Could not open the dedicated server.")
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return
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if config.public_listing and not _discovery.set_discoverable(true):
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_network_session.disconnect_session("Discovery setup failed.")
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_fail_dedicated_server(_discovery.get_host_status_message())
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return
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print(
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"NETfishing dedicated server ready: %s on %s:%d (%d players, %s)"
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% [
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config.server_name,
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config.bind_address,
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config.port,
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config.max_players,
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"public" if config.public_listing else "unlisted",
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]
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)
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print(
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"Server identity: %s"
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% _network_session.get_host_identity_fingerprint()
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)
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func _fail_dedicated_server(message: String) -> void:
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push_error("Dedicated server startup failed: %s" % message)
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get_tree().quit(1)
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func _configure_portable_stores() -> void:
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_save_manager.configure_storage(
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_data_root.path_for(&"player_save"), _data_root
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)
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_network_profile.configure_storage(
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_data_root.path_for(&"network_profile"), _data_root
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)
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_appearance_store.configure_storage(
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_data_root.path_for(&"player_appearance"), _data_root
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)
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_saved_servers.configure_storage(
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_data_root.path_for(&"saved_servers"), _data_root
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)
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_known_players.configure_storage(
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_data_root.path_for(&"known_players"), _data_root
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)
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_relationships.configure_storage(
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_data_root.path_for(&"player_relationships"), _data_root
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)
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_server_trust.configure_storage(
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_data_root.path_for(&"server_trust"), _data_root
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)
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_host_bans.configure_storage(
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_data_root.path_for(&"host_bans"), _data_root
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)
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func _initialize_after_data_root() -> void:
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_initialize_application(false)
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|
|
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func _initialize_application(dedicated: bool) -> void:
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if _application_initialized:
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return
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_application_initialized = true
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_player.global_transform = _test_world.get_player_spawn_transform()
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_player.velocity = Vector3.ZERO
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_player_spawn_service.setup(
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_players_root,
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_player,
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_test_world.get_player_spawn_transform()
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)
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_network_session.setup(
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_network_profile,
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_saved_servers,
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_player_spawn_service,
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_player_identity,
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_host_identity,
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_known_players,
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_server_trust,
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_host_bans,
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dedicated,
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)
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_discovery.setup(_network_session)
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if not dedicated:
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_world_time_visuals.setup(
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_world_time,
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_test_world.get_world_environment(),
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_test_world.get_sun(),
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_world_weather,
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_player,
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)
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if not _world_time.natural_time_advanced.is_connected(
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_on_natural_time_advanced
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|
):
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_world_time.natural_time_advanced.connect(
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_on_natural_time_advanced
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)
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_network_world_time.setup(_network_session, _world_time)
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_network_world_weather.setup(_network_session, _world_weather)
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_player_jobs.setup(
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_player.wallet,
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_player.experience,
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_player.collection_log,
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fish_catalog,
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_world_time,
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_world_weather,
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_network_session,
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)
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_network_jobs.setup(_network_session, _player_jobs)
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_identity_backups.setup(_data_root, _player_identity, _host_identity)
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_network_profile_service.setup(
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_network_session,
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_network_profile,
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_appearance_store,
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_player_spawn_service,
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)
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_network_player_list.setup(
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_network_session,
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_relationships,
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_host_bans,
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_known_players,
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_player_spawn_service,
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_network_chat,
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_network_mail,
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)
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|
if not dedicated:
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|
_network_session.set_local_appearance_snapshot(
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_appearance_store.get_snapshot()
|
|
)
|
|
_network_session.join_authenticated.connect(
|
|
_on_network_join_authenticated
|
|
)
|
|
_network_session.connection_error.connect(
|
|
_on_network_connection_error
|
|
)
|
|
_network_session.server_trust_required.connect(
|
|
_on_server_trust_required
|
|
)
|
|
_network_session.server_lost.connect(_on_network_server_lost)
|
|
_network_session.peer_identity_observed.connect(
|
|
_on_peer_identity_observed
|
|
)
|
|
_network_session.remote_recovery_requested.connect(
|
|
_on_remote_recovery_requested
|
|
)
|
|
_network_session.remote_recovery_presentation_changed.connect(
|
|
_on_remote_recovery_presentation_changed
|
|
)
|
|
|
|
|
|
_player.fish_sale_service.setup(
|
|
_player.inventory,
|
|
_player.wallet,
|
|
_asset_reservations
|
|
)
|
|
_player.bag.setup(item_catalog)
|
|
_player.hotbar.setup(_player.bag, item_catalog, _player.inventory)
|
|
_shop_interaction = _test_world.get_fishing_shop()
|
|
if not dedicated:
|
|
_shop_interaction.setup_local_player(_player)
|
|
_shop_interaction.local_player_range_changed.connect(
|
|
_on_shop_range_changed
|
|
)
|
|
_game_ui.set_shop_npc_player_in_range(
|
|
_shop_interaction.is_local_player_in_range()
|
|
)
|
|
_save_manager.setup(
|
|
_player.inventory,
|
|
_player.collection_log,
|
|
_player.wallet,
|
|
fish_catalog,
|
|
_player.bag,
|
|
_player.hotbar,
|
|
item_catalog,
|
|
_player.fishing_upgrades,
|
|
_player.cooler_capacity,
|
|
_player.art_unlocks,
|
|
_player.experience,
|
|
_world_time,
|
|
_world_weather,
|
|
_player_jobs,
|
|
)
|
|
_player_jobs.set_save_manager(_save_manager)
|
|
_save_manager.set_autosave_enabled(false)
|
|
_asset_reservations.setup(
|
|
_player.wallet, _player.inventory, _player.bag, item_catalog
|
|
)
|
|
_player.inventory.set_reservation_service(_asset_reservations)
|
|
_network_mail.setup(
|
|
_network_session,
|
|
_asset_reservations,
|
|
_player.wallet,
|
|
_player.inventory,
|
|
_player.bag,
|
|
_player.collection_log,
|
|
_player.cooler_capacity,
|
|
item_catalog,
|
|
fish_catalog,
|
|
_save_manager
|
|
)
|
|
_network_item_use.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
item_catalog,
|
|
_player.bag,
|
|
_player.item_effects,
|
|
_save_manager,
|
|
_asset_reservations
|
|
)
|
|
_network_fish_showcase.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
fish_catalog,
|
|
_player.inventory,
|
|
_player.hotbar,
|
|
)
|
|
_network_surface_drawing.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
_relationships,
|
|
_player,
|
|
_surface_drawings_root,
|
|
_player.bag,
|
|
_player.art_unlocks,
|
|
)
|
|
_network_player_list.set_surface_drawing_service(
|
|
_network_surface_drawing
|
|
)
|
|
_network_chat.setup(_network_session)
|
|
_network_fishing.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
_fishing_spot,
|
|
_player.inventory,
|
|
_player.collection_log,
|
|
_player.cooler_capacity,
|
|
_player.experience,
|
|
_save_manager,
|
|
item_catalog,
|
|
fish_catalog,
|
|
_network_item_use
|
|
)
|
|
var sale_buyers: Array[FishBuyerProfileType] = [
|
|
pelican_buyer_profile,
|
|
main_shop_buyer_profile,
|
|
]
|
|
_network_sale.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
_network_fishing,
|
|
_shop_interaction,
|
|
_player.inventory,
|
|
_player.wallet,
|
|
_player.fish_sale_service,
|
|
_save_manager,
|
|
fish_catalog,
|
|
sale_buyers,
|
|
_asset_reservations
|
|
)
|
|
_player_jobs.bind_authoritative_services(_network_fishing, _network_sale)
|
|
_network_shop.setup(
|
|
_network_session,
|
|
_player_spawn_service,
|
|
_network_fishing,
|
|
_shop_interaction,
|
|
_player.wallet,
|
|
_player.bag,
|
|
item_catalog,
|
|
_player.fishing_upgrades,
|
|
_player.cooler_capacity,
|
|
_player.art_unlocks,
|
|
_save_manager,
|
|
_asset_reservations
|
|
)
|
|
_fishing_spot.setup(
|
|
_player,
|
|
_player.inventory,
|
|
_player.collection_log,
|
|
_player.experience,
|
|
_player.bag,
|
|
_player.hotbar,
|
|
item_catalog,
|
|
_player.fishing_upgrades,
|
|
_player.item_effects,
|
|
_network_item_use,
|
|
_player.cooler_capacity,
|
|
_network_session,
|
|
_network_fishing,
|
|
_world_time,
|
|
_world_weather,
|
|
)
|
|
if dedicated:
|
|
return
|
|
_game_ui.setup(
|
|
_player,
|
|
_player.inventory,
|
|
_player.collection_log,
|
|
_player.experience,
|
|
_player.wallet,
|
|
_player.fish_sale_service,
|
|
pelican_buyer_profile,
|
|
fish_catalog,
|
|
_fishing_spot,
|
|
_player.bag,
|
|
_player.hotbar,
|
|
item_catalog,
|
|
main_shop_buyer_profile,
|
|
_player.fishing_upgrades,
|
|
_shop_interaction,
|
|
_player.item_effects,
|
|
_player.cooler_capacity,
|
|
_network_session,
|
|
_network_sale,
|
|
_network_shop,
|
|
_network_chat,
|
|
_network_profile,
|
|
_player_spawn_service,
|
|
_network_mail,
|
|
_asset_reservations,
|
|
_network_profile_service,
|
|
_network_player_list,
|
|
_discovery,
|
|
_settings_manager,
|
|
_network_surface_drawing,
|
|
_player.art_unlocks,
|
|
_world_time,
|
|
_world_weather,
|
|
_player_jobs,
|
|
_test_world.get_world_environment(),
|
|
_test_world.get_sun(),
|
|
)
|
|
_game_ui.setup_data_and_identity(
|
|
_data_root,
|
|
_identity_backups,
|
|
_player_identity,
|
|
_host_identity,
|
|
_network_session,
|
|
_interface_fonts,
|
|
)
|
|
_game_ui.setup_controller_mapping(_controller_mapping_manager)
|
|
_data_root.conflict_detected.connect(_on_portable_conflict)
|
|
_data_root.status_changed.connect(_on_data_root_status)
|
|
if (
|
|
PortableFileGuard.has_syncthing_conflict(
|
|
_data_root.root_path.path_join("player")
|
|
)
|
|
or PortableFileGuard.has_syncthing_conflict(
|
|
_data_root.root_path.path_join("social")
|
|
)
|
|
):
|
|
call_deferred(
|
|
"_on_data_root_status",
|
|
"Syncthing conflict copies were found. Review the data folder.",
|
|
)
|
|
_water_recovery.setup(
|
|
_player,
|
|
_fishing_spot,
|
|
_game_ui,
|
|
_game_ui.get_screen_fade(),
|
|
_test_world.get_player_water_triggers(),
|
|
_test_world.get_safe_respawn_points()
|
|
)
|
|
_ui_pixelation.effective_pixel_size_changed.connect(
|
|
_on_effective_ui_pixel_size_changed
|
|
)
|
|
_game_ui.pixelation_settings_visibility_changed.connect(
|
|
_pixelation_reset.set_settings_open
|
|
)
|
|
_game_ui.crisp_reset_focus_requested.connect(
|
|
_pixelation_reset.focus_reset_button
|
|
)
|
|
_game_ui.interactive_pointer_ui_changed.connect(
|
|
_ui_pixelation.set_interactive_ui_open
|
|
)
|
|
_game_ui.passive_pointer_ui_changed.connect(
|
|
_ui_pixelation.set_passive_pointer_ui_enabled
|
|
)
|
|
_game_ui.player_menu_backdrop_visibility_changed.connect(
|
|
_set_player_menu_backdrop_visible
|
|
)
|
|
_game_ui.shop_backdrop_visibility_changed.connect(
|
|
_set_shop_backdrop_visible
|
|
)
|
|
_pixelation_reset.return_to_settings_requested.connect(
|
|
_game_ui.focus_open_settings_back_button
|
|
)
|
|
_pixelation_reset.reset_requested.connect(_reset_pixelation)
|
|
_apply_runtime_settings(_settings_manager.current_settings)
|
|
_set_gameplay_active(false)
|
|
var title_screen: TitleScreenType = _game_ui.get_title_screen()
|
|
title_screen.new_game_requested.connect(_on_new_game_requested)
|
|
title_screen.continue_game_requested.connect(_on_continue_game_requested)
|
|
title_screen.quit_requested.connect(_on_quit_requested)
|
|
title_screen.setup(
|
|
_save_manager,
|
|
_settings_manager,
|
|
_network_session,
|
|
_saved_servers,
|
|
_server_trust,
|
|
_discovery,
|
|
)
|
|
var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
|
|
pause_menu.setup(
|
|
_player,
|
|
_save_manager,
|
|
_settings_manager,
|
|
_fishing_spot,
|
|
_network_session,
|
|
_saved_servers,
|
|
_server_trust,
|
|
_discovery,
|
|
)
|
|
title_screen.join_game_requested.connect(_on_title_join_game_requested)
|
|
pause_menu.join_game_requested.connect(_on_pause_join_game_requested)
|
|
pause_menu.return_to_title_requested.connect(
|
|
_on_return_to_title_requested
|
|
)
|
|
pause_menu.reset_progress_requested.connect(
|
|
_on_reset_progress_requested
|
|
)
|
|
pause_menu.quit_requested.connect(_on_quit_requested)
|
|
pause_menu.menu_visibility_changed.connect(
|
|
_game_ui.set_system_menu_open
|
|
)
|
|
_player.hotbar.selected_assignment_changed.connect(
|
|
_on_active_hotbar_item_changed
|
|
)
|
|
_player.bag.contents_changed.connect(_refresh_active_hotbar_item)
|
|
_fishing_spot.ready_for_equipment_refresh.connect(
|
|
_refresh_active_hotbar_item
|
|
)
|
|
_water_recovery.recovery_starting.connect(
|
|
_on_water_recovery_starting
|
|
)
|
|
_water_recovery.recovery_finished.connect(
|
|
_on_water_recovery_finished
|
|
)
|
|
_water_recovery.local_respawn_completed.connect(
|
|
_on_local_respawn_completed
|
|
)
|
|
_refresh_active_hotbar_item()
|
|
_show_title_music(true)
|
|
|
|
|
|
func _show_data_root_setup() -> void:
|
|
if _data_setup_dialog == null:
|
|
_data_setup_dialog = ConfirmationDialog.new()
|
|
_data_setup_dialog.title = "NETfishing player data"
|
|
_data_setup_dialog.ok_button_text = "Use This Folder"
|
|
_data_setup_dialog.cancel_button_text = "Quit"
|
|
_data_setup_dialog.confirmed.connect(_use_default_data_root)
|
|
_data_setup_dialog.canceled.connect(get_tree().quit)
|
|
_data_setup_choose_button = _data_setup_dialog.add_button(
|
|
"Choose Another Folder", false, "choose"
|
|
)
|
|
_data_setup_current_button = _data_setup_dialog.add_button(
|
|
"Keep Current Location", false, "current"
|
|
)
|
|
_data_setup_dialog.custom_action.connect(_on_data_setup_action)
|
|
_interface_fonts.apply_utility_theme(_data_setup_dialog)
|
|
add_child(_data_setup_dialog)
|
|
var default_path: String = _data_root.default_visible_path()
|
|
var legacy: bool = PortableDataMigration.legacy_files_present()
|
|
_data_setup_dialog.dialog_text = (
|
|
("Move your existing NETfishing data to an easy-to-find folder."
|
|
if legacy else "Choose where NETfishing stores your player data.")
|
|
+ "\n\n%s\n\nYou can choose a Syncthing folder."
|
|
% (default_path if not default_path.is_empty() else "Choose a folder")
|
|
)
|
|
_data_setup_dialog.ok_button_text = (
|
|
(
|
|
"Move to Documents/NETFISHING"
|
|
if legacy else "Use This Folder"
|
|
)
|
|
if not default_path.is_empty()
|
|
else "Keep Current Location"
|
|
)
|
|
_data_setup_current_button.visible = not default_path.is_empty()
|
|
if not _data_root.error_message.is_empty():
|
|
_data_setup_dialog.dialog_text = (
|
|
"Your NETfishing data folder is unavailable.\n\n%s"
|
|
% _data_root.error_message
|
|
)
|
|
_data_setup_dialog.popup_centered(Vector2i(640, 360))
|
|
_focus_data_setup_actions.call_deferred()
|
|
|
|
|
|
func _focus_data_setup_actions() -> void:
|
|
if _data_setup_dialog == null or not _data_setup_dialog.visible:
|
|
return
|
|
var actions: Array[Button] = [
|
|
_data_setup_dialog.get_ok_button(),
|
|
_data_setup_choose_button,
|
|
]
|
|
if _data_setup_current_button.visible:
|
|
actions.append(_data_setup_current_button)
|
|
actions.append(_data_setup_dialog.get_cancel_button())
|
|
for index: int in actions.size():
|
|
var action: Button = actions[index]
|
|
var previous: Button = actions[posmod(index - 1, actions.size())]
|
|
var next: Button = actions[(index + 1) % actions.size()]
|
|
action.focus_mode = Control.FOCUS_ALL
|
|
action.focus_neighbor_left = action.get_path_to(previous)
|
|
action.focus_neighbor_top = action.focus_neighbor_left
|
|
action.focus_neighbor_right = action.get_path_to(next)
|
|
action.focus_neighbor_bottom = action.focus_neighbor_right
|
|
_data_setup_dialog.get_ok_button().grab_focus()
|
|
|
|
|
|
func _use_default_data_root() -> void:
|
|
var path: String = _data_root.default_visible_path()
|
|
if path.is_empty():
|
|
_activate_selected_data_path(
|
|
ProjectSettings.globalize_path(
|
|
PlayerDataRoot.APP_DATA_PORTABLE_PATH
|
|
),
|
|
true,
|
|
)
|
|
return
|
|
_activate_selected_data_path(path)
|
|
|
|
|
|
func _on_data_setup_action(action: StringName) -> void:
|
|
if action == &"choose":
|
|
_show_folder_picker()
|
|
elif action == &"current":
|
|
_activate_selected_data_path(
|
|
ProjectSettings.globalize_path(PlayerDataRoot.APP_DATA_PORTABLE_PATH), true
|
|
)
|
|
|
|
|
|
func _show_folder_picker() -> void:
|
|
if _data_folder_dialog == null:
|
|
_data_folder_dialog = FileDialog.new()
|
|
_data_folder_dialog.file_mode = FileDialog.FILE_MODE_OPEN_DIR
|
|
_data_folder_dialog.access = FileDialog.ACCESS_FILESYSTEM
|
|
_data_folder_dialog.use_native_dialog = false
|
|
_data_folder_dialog.dir_selected.connect(_activate_selected_data_path)
|
|
_data_folder_dialog.canceled.connect(_on_data_folder_picker_canceled)
|
|
_interface_fonts.apply_utility_theme(_data_folder_dialog)
|
|
add_child(_data_folder_dialog)
|
|
if _data_folder_dialog.visible:
|
|
return
|
|
_data_folder_picker_generation += 1
|
|
var generation: int = _data_folder_picker_generation
|
|
_restore_data_setup_after_picker = (
|
|
_data_setup_dialog != null and _data_setup_dialog.visible
|
|
)
|
|
if _data_setup_dialog != null:
|
|
_data_setup_dialog.hide()
|
|
_open_folder_picker_after_modal.call_deferred(generation)
|
|
|
|
|
|
func _open_folder_picker_after_modal(generation: int) -> void:
|
|
await get_tree().process_frame
|
|
if (
|
|
generation != _data_folder_picker_generation
|
|
or _data_folder_dialog == null
|
|
or _data_folder_dialog.visible
|
|
):
|
|
return
|
|
_data_folder_dialog.current_dir = (
|
|
_data_root.default_visible_path().get_base_dir()
|
|
if not _data_root.default_visible_path().is_empty()
|
|
else OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
|
|
)
|
|
_interface_fonts.popup_file_dialog(_data_folder_dialog)
|
|
|
|
|
|
func _on_data_folder_picker_canceled() -> void:
|
|
_data_folder_picker_generation += 1
|
|
var generation: int = _data_folder_picker_generation
|
|
var should_restore_setup: bool = _restore_data_setup_after_picker
|
|
_restore_data_setup_after_picker = false
|
|
if _data_folder_dialog != null:
|
|
_data_folder_dialog.hide()
|
|
if should_restore_setup:
|
|
_restore_data_setup_after_picker_after_modal.call_deferred(generation)
|
|
|
|
|
|
func _restore_data_setup_after_picker_after_modal(generation: int) -> void:
|
|
await get_tree().process_frame
|
|
if generation != _data_folder_picker_generation:
|
|
return
|
|
_show_data_root_setup()
|
|
|
|
|
|
func _activate_selected_data_path(path: String, app_data: bool = false) -> void:
|
|
_restore_data_setup_after_picker = false
|
|
var ok: bool = false
|
|
if PortableDataMigration.legacy_files_present():
|
|
var result: Dictionary = (
|
|
PortableDataMigration.adopt_legacy_app_data(_data_root)
|
|
if app_data
|
|
else PortableDataMigration.migrate_legacy_to(_data_root, path)
|
|
)
|
|
ok = bool(result.get("ok", false))
|
|
if not ok:
|
|
if bool(result.get("requires_existing_root_decision", false)):
|
|
_show_existing_root_choice(path)
|
|
return
|
|
_show_data_error(str(result.get("message", "Migration failed.")))
|
|
return
|
|
else:
|
|
ok = _data_root.select_new_root(path, app_data)
|
|
if not ok:
|
|
_show_data_error(_data_root.error_message)
|
|
return
|
|
_data_setup_dialog.hide()
|
|
_configure_portable_stores()
|
|
_initialize_after_data_root()
|
|
|
|
|
|
func _show_existing_root_choice(path: String) -> void:
|
|
_pending_existing_root_path = path
|
|
var dialog: ConfirmationDialog = ConfirmationDialog.new()
|
|
dialog.title = "Existing NETfishing data"
|
|
dialog.ok_button_text = "Use Data Already in Selected Folder"
|
|
dialog.cancel_button_text = "Cancel"
|
|
dialog.dialog_text = (
|
|
"This folder already contains NETfishing player data.\n\n"
|
|
+ "Choose which complete data set to use. Data is never merged automatically."
|
|
)
|
|
dialog.add_button(
|
|
"Replace with This Device's Data", false, "replace"
|
|
)
|
|
dialog.confirmed.connect(func() -> void:
|
|
if _data_root.use_existing_root(_pending_existing_root_path):
|
|
dialog.queue_free()
|
|
_data_setup_dialog.hide()
|
|
_configure_portable_stores()
|
|
_initialize_after_data_root()
|
|
else:
|
|
_show_data_error(_data_root.error_message)
|
|
)
|
|
dialog.custom_action.connect(func(action: StringName) -> void:
|
|
if action != &"replace":
|
|
return
|
|
var result: Dictionary = PortableDataMigration.replace_existing_with_legacy(
|
|
_data_root, _pending_existing_root_path
|
|
)
|
|
if bool(result.get("ok", false)):
|
|
dialog.queue_free()
|
|
_data_setup_dialog.hide()
|
|
_configure_portable_stores()
|
|
_initialize_after_data_root()
|
|
else:
|
|
_show_data_error(str(result.get("message", "Migration failed.")))
|
|
)
|
|
_interface_fonts.apply_utility_theme(dialog)
|
|
add_child(dialog)
|
|
dialog.popup_centered(Vector2i(680, 360))
|
|
|
|
|
|
func _show_data_error(message: String) -> void:
|
|
if _data_setup_dialog != null:
|
|
_data_setup_dialog.dialog_text = message
|
|
_data_setup_dialog.popup_centered(Vector2i(640, 300))
|
|
|
|
|
|
func _on_portable_conflict(message: String, _path: String) -> void:
|
|
var dialog: AcceptDialog = AcceptDialog.new()
|
|
_interface_fonts.apply_utility_theme(dialog)
|
|
dialog.title = "Player data conflict"
|
|
dialog.dialog_text = (
|
|
message
|
|
+ "\n\nDo not play the same profile on two devices at the same time."
|
|
)
|
|
dialog.add_button("Open Data Folder", false, "open")
|
|
dialog.custom_action.connect(func(action: StringName) -> void:
|
|
if action == &"open":
|
|
_data_root.open_folder()
|
|
)
|
|
dialog.confirmed.connect(dialog.queue_free)
|
|
_game_ui.add_child(dialog)
|
|
dialog.popup_centered(Vector2i(560, 300))
|
|
|
|
|
|
func _on_data_root_status(message: String) -> void:
|
|
if "Syncthing conflict" not in message:
|
|
return
|
|
var dialog: AcceptDialog = AcceptDialog.new()
|
|
_interface_fonts.apply_utility_theme(dialog)
|
|
dialog.title = "Synced data needs review"
|
|
dialog.dialog_text = message
|
|
dialog.add_button("Open Data Folder", false, "open")
|
|
dialog.custom_action.connect(func(action: StringName) -> void:
|
|
if action == &"open":
|
|
_data_root.open_folder()
|
|
)
|
|
dialog.confirmed.connect(dialog.queue_free)
|
|
_game_ui.add_child(dialog)
|
|
dialog.popup_centered(Vector2i(560, 260))
|
|
|
|
|
|
func _on_server_trust_required(
|
|
endpoint: String,
|
|
expected_fingerprint: String,
|
|
received_fingerprint: String,
|
|
is_changed: bool,
|
|
) -> void:
|
|
if _server_trust_dialog == null:
|
|
_server_trust_dialog = ConfirmationDialog.new()
|
|
_server_trust_dialog.title = "Server identity"
|
|
_server_trust_dialog.ok_button_text = "Trust & Connect"
|
|
_server_trust_dialog.cancel_button_text = "Cancel"
|
|
_server_trust_dialog.confirmed.connect(_confirm_server_trust)
|
|
_server_trust_dialog.canceled.connect(
|
|
_network_session.resolve_server_trust.bind(false)
|
|
)
|
|
_game_ui.add_child(_server_trust_dialog)
|
|
_pending_trust_changed = is_changed
|
|
if is_changed:
|
|
_server_trust_dialog.dialog_text = (
|
|
"Server identity changed.\n\n"
|
|
+ "This may mean the server was reinstalled, moved, or is being "
|
|
+ "impersonated.\n\nExpected:\n%s\n\nReceived:\n%s"
|
|
% [
|
|
NetworkIdentityCrypto.format_fingerprint(expected_fingerprint),
|
|
NetworkIdentityCrypto.format_fingerprint(received_fingerprint),
|
|
]
|
|
)
|
|
_server_trust_dialog.ok_button_text = "Trust New Identity"
|
|
else:
|
|
_server_trust_dialog.dialog_text = (
|
|
"First time connecting to this server.\n\n%s\n\nHost identity:\n%s"
|
|
% [
|
|
endpoint,
|
|
NetworkIdentityCrypto.format_fingerprint(received_fingerprint),
|
|
]
|
|
)
|
|
_server_trust_dialog.ok_button_text = "Trust & Connect"
|
|
_server_trust_dialog.popup_centered(Vector2i(560, 360))
|
|
|
|
|
|
func _confirm_server_trust() -> void:
|
|
if _pending_trust_changed:
|
|
_pending_trust_changed = false
|
|
_server_trust_dialog.dialog_text = (
|
|
"Replace the saved server identity pin?\n\n"
|
|
+ "Only continue if you expected this server identity to change."
|
|
)
|
|
_server_trust_dialog.ok_button_text = "Replace Pin"
|
|
_server_trust_dialog.popup_centered(Vector2i(520, 260))
|
|
return
|
|
_network_session.resolve_server_trust(true)
|
|
|
|
|
|
func _on_peer_identity_observed(_peer_id: int, status: String) -> void:
|
|
if status != "New identity using a familiar name":
|
|
return
|
|
if _identity_notice_dialog == null:
|
|
_identity_notice_dialog = AcceptDialog.new()
|
|
_identity_notice_dialog.title = "Player identity"
|
|
_game_ui.add_child(_identity_notice_dialog)
|
|
_identity_notice_dialog.dialog_text = (
|
|
"New identity using a familiar name.\n\n"
|
|
+ "This may be a different player using the same display name."
|
|
)
|
|
_identity_notice_dialog.popup_centered(Vector2i(480, 240))
|
|
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if _handle_data_root_controller_input(event):
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if _game_ui.is_controller_mapping_capturing():
|
|
return
|
|
if (
|
|
not (
|
|
event.is_action_pressed("ui_cancel")
|
|
or event.is_action_pressed("open_system_menu")
|
|
)
|
|
or (event is InputEventKey and event.echo)
|
|
):
|
|
return
|
|
var pause_open_requested: bool = _is_pause_open_request(event)
|
|
var title_screen: TitleScreenType = _game_ui.get_title_screen()
|
|
if title_screen.visible or not _gameplay_started:
|
|
return
|
|
var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
|
|
var fishing_shop: FishingShopType = _game_ui.get_fishing_shop()
|
|
if fishing_shop.consume_escape():
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if pause_menu.handle_escape():
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if _game_ui.consume_player_menu_escape():
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if _fishing_spot.handle_escape_action():
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if (
|
|
pause_open_requested
|
|
and not _water_recovery.is_recovery_active()
|
|
and _fishing_spot.can_open_system_menu()
|
|
):
|
|
_game_ui.close_player_menu_for_game_menu()
|
|
pause_menu.open_menu()
|
|
get_viewport().set_input_as_handled()
|
|
|
|
|
|
func _handle_data_root_controller_input(event: InputEvent) -> bool:
|
|
var button_event := event as InputEventJoypadButton
|
|
if button_event == null or not button_event.pressed:
|
|
return false
|
|
var setup_visible: bool = (
|
|
_data_setup_dialog != null and _data_setup_dialog.visible
|
|
)
|
|
var picker_visible: bool = (
|
|
_data_folder_dialog != null and _data_folder_dialog.visible
|
|
)
|
|
if not setup_visible and not picker_visible:
|
|
return false
|
|
var use_mapping: bool = _controller_mapping_manager != null
|
|
var accept_pressed: bool = (
|
|
_controller_mapping_manager.event_matches_role(
|
|
event,
|
|
ControllerMappingManagerType.ROLE_A,
|
|
)
|
|
if use_mapping
|
|
else (
|
|
button_event.button_index == JOY_BUTTON_A
|
|
or event.is_action_pressed("ui_accept")
|
|
)
|
|
)
|
|
var cancel_pressed: bool = (
|
|
_controller_mapping_manager.event_matches_role(
|
|
event,
|
|
ControllerMappingManagerType.ROLE_B,
|
|
)
|
|
if use_mapping
|
|
else (
|
|
button_event.button_index == JOY_BUTTON_B
|
|
or event.is_action_pressed("ui_cancel")
|
|
)
|
|
)
|
|
if cancel_pressed:
|
|
if picker_visible:
|
|
_on_data_folder_picker_canceled()
|
|
else:
|
|
_data_setup_dialog.get_cancel_button().pressed.emit()
|
|
return true
|
|
if not accept_pressed:
|
|
return false
|
|
var focused: Control = (
|
|
_data_folder_dialog.gui_get_focus_owner()
|
|
if picker_visible
|
|
else _data_setup_dialog.gui_get_focus_owner()
|
|
)
|
|
var focused_button := focused as BaseButton
|
|
if focused_button != null and not focused_button.disabled:
|
|
focused_button.pressed.emit()
|
|
return true
|
|
if setup_visible:
|
|
_data_setup_dialog.get_ok_button().pressed.emit()
|
|
return true
|
|
return false
|
|
|
|
|
|
func _is_pause_open_request(event: InputEvent) -> bool:
|
|
return (
|
|
event.is_action_pressed("open_system_menu")
|
|
or event is InputEventKey
|
|
)
|
|
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
if (
|
|
not _gameplay_started
|
|
or not event.is_action_pressed("interact")
|
|
or (event is InputEventKey and event.echo)
|
|
):
|
|
return
|
|
if (
|
|
_shop_interaction != null
|
|
and _shop_interaction.is_local_player_in_range()
|
|
and _fishing_spot.can_open_fishing_shop()
|
|
and _game_ui.get_fishing_shop().open_shop()
|
|
):
|
|
_game_ui.set_shop_prompt_visible(false)
|
|
get_viewport().set_input_as_handled()
|
|
elif event is InputEventJoypadButton and _player != null:
|
|
_player.hotbar.clear_slot(_player.hotbar.get_selected_slot())
|
|
get_viewport().set_input_as_handled()
|
|
|
|
|
|
func _process(_delta: float) -> void:
|
|
if _dedicated_runtime:
|
|
return
|
|
var show_shop_prompt := _can_show_shop_prompt()
|
|
var shop_prompt_anchor := (
|
|
_shop_interaction.get_prompt_anchor_position()
|
|
if _shop_interaction != null
|
|
else Vector3.ZERO
|
|
)
|
|
_game_ui.set_shop_prompt_visible(
|
|
show_shop_prompt,
|
|
shop_prompt_anchor,
|
|
)
|
|
|
|
|
|
func _apply_runtime_settings(settings: PlayerSettingsType) -> void:
|
|
if settings == null:
|
|
return
|
|
var requested_window_mode: DisplayServer.WindowMode = (
|
|
DisplayServer.WINDOW_MODE_FULLSCREEN
|
|
if settings.fullscreen_enabled
|
|
else DisplayServer.WINDOW_MODE_WINDOWED
|
|
)
|
|
if DisplayServer.window_get_mode() != requested_window_mode:
|
|
DisplayServer.window_set_mode(requested_window_mode)
|
|
_apply_world_pixelation(settings.world_pixel_size)
|
|
_ui_pixelation.set_pixel_size(settings.ui_pixel_size)
|
|
_ui_pixelation.set_on_screen_keyboard_enabled(
|
|
settings.on_screen_keyboard_enabled
|
|
)
|
|
_game_ui.get_title_screen().set_world_pixelation(
|
|
settings.world_pixel_size
|
|
)
|
|
_player.apply_camera_settings(
|
|
settings.mouse_camera_sensitivity,
|
|
settings.controller_camera_sensitivity,
|
|
settings.invert_camera_y
|
|
)
|
|
_fishing_spot.configure_accessibility_auto_click(
|
|
settings.auto_click_enabled,
|
|
settings.auto_click_interval
|
|
)
|
|
_game_ui.set_edge_docks(
|
|
settings.chat_dock_right,
|
|
settings.paint_dock_right,
|
|
settings.chat_mobile_mode,
|
|
)
|
|
|
|
|
|
func _apply_world_pixelation(pixel_size: int) -> void:
|
|
var root_viewport: Viewport = get_viewport()
|
|
root_viewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_NEAREST
|
|
root_viewport.scaling_3d_scale = (
|
|
0.75
|
|
if OS.get_environment("NETFISHING_LOW_END") == "1"
|
|
else 1.0
|
|
)
|
|
root_viewport.msaa_3d = Viewport.MSAA_DISABLED
|
|
root_viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
|
|
root_viewport.use_taa = false
|
|
_world_pixelation.set_pixel_size(pixel_size)
|
|
|
|
|
|
func _on_effective_ui_pixel_size_changed(
|
|
_requested_pixel_size: int,
|
|
effective_pixel_size: int,
|
|
) -> void:
|
|
_game_ui.set_effective_ui_pixel_size(effective_pixel_size)
|
|
|
|
|
|
func _reset_pixelation() -> void:
|
|
if _settings_manager.apply_pixelation(
|
|
PlayerSettingsType.DEFAULT_WORLD_PIXEL_SIZE,
|
|
PlayerSettingsType.DEFAULT_UI_PIXEL_SIZE
|
|
):
|
|
_game_ui.refresh_open_settings_panel()
|
|
|
|
|
|
func _set_gameplay_active(active: bool) -> void:
|
|
var was_gameplay_started: bool = _gameplay_started
|
|
_gameplay_started = active
|
|
_shoreline_ambience.set_active(active)
|
|
_rain_ambience.set_active(active)
|
|
if active and not was_gameplay_started:
|
|
var current_hour: float = _world_time.get_time_hours()
|
|
_dusk_music_played_for_natural_day = (
|
|
current_hour >= WorldTimeServiceType.DUSK_START_HOUR
|
|
or current_hour < WorldTimeServiceType.DAWN_START_HOUR
|
|
)
|
|
elif not active:
|
|
_dusk_music.stop()
|
|
_title_background.visible = not active
|
|
_world_pixelation.set_gameplay_active(active)
|
|
_ui_pixelation.set_gameplay_active(active)
|
|
if not active:
|
|
_player.item_effects.reset_all()
|
|
_player.set_movement_enabled(active)
|
|
_player.set_camera_input_enabled(active)
|
|
_player.set_camera_active(active)
|
|
_fishing_spot.set_gameplay_input_enabled(active)
|
|
_water_recovery.set_recovery_enabled(active)
|
|
_game_ui.set_gameplay_ui_enabled(active)
|
|
_save_manager.set_autosave_enabled(active)
|
|
if active:
|
|
_player_jobs.begin_progression_session()
|
|
_refresh_active_hotbar_item()
|
|
else:
|
|
_player_jobs.end_progression_session()
|
|
_set_player_menu_backdrop_visible(false)
|
|
_set_shop_backdrop_visible(false)
|
|
|
|
|
|
func _on_natural_time_advanced(advanced_hours: float) -> void:
|
|
if not _gameplay_started or advanced_hours <= 0.0:
|
|
return
|
|
var current_hour: float = _world_time.get_time_hours()
|
|
var previous_hour: float = fposmod(
|
|
current_hour - advanced_hours,
|
|
WorldTimeServiceType.HOURS_PER_DAY,
|
|
)
|
|
if _natural_interval_crosses_hour(
|
|
previous_hour,
|
|
advanced_hours,
|
|
WorldTimeServiceType.DAWN_START_HOUR,
|
|
):
|
|
_dusk_music_played_for_natural_day = false
|
|
if (
|
|
not _dusk_music_played_for_natural_day
|
|
and _natural_interval_crosses_hour(
|
|
previous_hour,
|
|
advanced_hours,
|
|
WorldTimeServiceType.DUSK_START_HOUR,
|
|
)
|
|
):
|
|
_dusk_music_played_for_natural_day = true
|
|
_dusk_music.play(0.0)
|
|
|
|
|
|
static func _natural_interval_crosses_hour(
|
|
previous_hour: float,
|
|
advanced_hours: float,
|
|
target_hour: float,
|
|
) -> bool:
|
|
if advanced_hours >= WorldTimeServiceType.HOURS_PER_DAY:
|
|
return true
|
|
var distance_to_target: float = fposmod(
|
|
target_hour - previous_hour,
|
|
WorldTimeServiceType.HOURS_PER_DAY,
|
|
)
|
|
return (
|
|
distance_to_target > 0.0
|
|
and distance_to_target
|
|
<= advanced_hours + TIME_CROSSING_EPSILON_HOURS
|
|
)
|
|
|
|
|
|
func _set_player_menu_backdrop_visible(requested_visible: bool) -> void:
|
|
if _player_menu_backdrop_tween != null:
|
|
_player_menu_backdrop_tween.kill()
|
|
_player_menu_backdrop_tween = null
|
|
var should_show: bool = requested_visible and _gameplay_started
|
|
if should_show:
|
|
var was_visible: bool = _player_menu_backdrop.visible
|
|
_player_menu_backdrop.visible = true
|
|
if not was_visible:
|
|
_player_menu_backdrop.modulate.a = 0.0
|
|
_player_menu_backdrop_tween = create_tween()
|
|
_player_menu_backdrop_tween.tween_property(
|
|
_player_menu_backdrop,
|
|
"modulate:a",
|
|
1.0,
|
|
UIMotion.PLAYER_MENU_ENTER_DURATION,
|
|
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
|
|
return
|
|
if not _player_menu_backdrop.visible:
|
|
return
|
|
_player_menu_backdrop_tween = create_tween()
|
|
_player_menu_backdrop_tween.tween_property(
|
|
_player_menu_backdrop,
|
|
"modulate:a",
|
|
0.0,
|
|
UIMotion.PLAYER_MENU_EXIT_DURATION,
|
|
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
|
|
_player_menu_backdrop_tween.finished.connect(
|
|
func() -> void:
|
|
_player_menu_backdrop.visible = false
|
|
_player_menu_backdrop.modulate.a = 1.0
|
|
_player_menu_backdrop_tween = null
|
|
)
|
|
|
|
|
|
func _set_shop_backdrop_visible(requested_visible: bool) -> void:
|
|
if _shop_backdrop_tween != null:
|
|
_shop_backdrop_tween.kill()
|
|
_shop_backdrop_tween = null
|
|
var should_show: bool = requested_visible and _gameplay_started
|
|
if should_show:
|
|
var was_visible: bool = _shop_backdrop.visible
|
|
_shop_backdrop.visible = true
|
|
if not was_visible:
|
|
_shop_backdrop.modulate.a = 0.0
|
|
_shop_backdrop_tween = create_tween()
|
|
_shop_backdrop_tween.tween_property(
|
|
_shop_backdrop,
|
|
"modulate:a",
|
|
1.0,
|
|
UIMotion.PLAYER_MENU_ENTER_DURATION,
|
|
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
|
|
return
|
|
if not _shop_backdrop.visible:
|
|
return
|
|
_shop_backdrop_tween = create_tween()
|
|
_shop_backdrop_tween.tween_property(
|
|
_shop_backdrop,
|
|
"modulate:a",
|
|
0.0,
|
|
UIMotion.PLAYER_MENU_EXIT_DURATION,
|
|
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
|
|
_shop_backdrop_tween.finished.connect(
|
|
func() -> void:
|
|
_shop_backdrop.visible = false
|
|
_shop_backdrop.modulate.a = 1.0
|
|
_shop_backdrop_tween = null
|
|
)
|
|
|
|
|
|
func _resize_native_overlays() -> void:
|
|
if not is_node_ready():
|
|
return
|
|
_player_menu_backdrop.position = Vector2.ZERO
|
|
_player_menu_backdrop.size = Vector2(get_window().size)
|
|
_shop_backdrop.position = Vector2.ZERO
|
|
_shop_backdrop.size = Vector2(get_window().size)
|
|
|
|
|
|
func _on_new_game_requested() -> void:
|
|
if _gameplay_started or _quit_in_progress:
|
|
return
|
|
if not _prepare_private_host():
|
|
return
|
|
if (
|
|
not _save_manager.delete_progression_save()
|
|
or not _save_manager.initialize_new_game()
|
|
):
|
|
_network_session.disconnect_session("New Game setup failed.")
|
|
_game_ui.get_title_screen().report_network_error(
|
|
"Could not initialize local progression. Existing data was preserved where possible."
|
|
)
|
|
return
|
|
_enter_gameplay()
|
|
|
|
|
|
func _on_continue_game_requested() -> void:
|
|
if _gameplay_started or _quit_in_progress:
|
|
return
|
|
if not _prepare_private_host():
|
|
return
|
|
if not _save_manager.load_player_data():
|
|
_network_session.disconnect_session("Continue failed.")
|
|
_game_ui.get_title_screen().report_network_error(
|
|
"Failed to load save. The original was preserved."
|
|
)
|
|
return
|
|
_enter_gameplay()
|
|
|
|
|
|
func _prepare_private_host() -> bool:
|
|
_join_requested_from_title = false
|
|
_join_requested_from_pause = false
|
|
if _network_session.state in [
|
|
NetworkSessionType.State.CONNECTION_FAILED,
|
|
NetworkSessionType.State.SERVER_LOST,
|
|
]:
|
|
_network_session.reset_failure()
|
|
if not _network_session.start_private_host(
|
|
NetworkSessionType.DEFAULT_PORT,
|
|
NetworkSessionType.DEFAULT_PRIVATE_HOST_PORT_ATTEMPTS,
|
|
):
|
|
_game_ui.get_title_screen().report_network_error(
|
|
"Could not start the private multiplayer session."
|
|
)
|
|
return false
|
|
return true
|
|
|
|
|
|
func _enter_gameplay() -> void:
|
|
_fade_out_title_music()
|
|
_game_ui.get_title_screen().hide()
|
|
_set_gameplay_active(true)
|
|
|
|
|
|
func _on_return_to_title_requested() -> void:
|
|
if _quit_in_progress:
|
|
return
|
|
var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
|
|
if not _save_manager.save_world_time_checkpoint():
|
|
pause_menu.report_network_error(
|
|
"Could not save progression before returning to title."
|
|
)
|
|
return
|
|
pause_menu.close_for_title_transition()
|
|
_network_session.disconnect_session("Returned to title.")
|
|
_set_gameplay_active(false)
|
|
_game_ui.get_title_screen().reopen()
|
|
_show_title_music(true)
|
|
|
|
|
|
func _on_title_join_game_requested(endpoint: String) -> void:
|
|
if _quit_in_progress or _gameplay_started:
|
|
return
|
|
if _network_session.state != NetworkSessionType.State.INACTIVE:
|
|
_network_session.disconnect_session("Preparing direct connection.")
|
|
_join_requested_from_title = true
|
|
_join_requested_from_pause = false
|
|
_pending_join_endpoint = endpoint
|
|
if not _network_session.join_direct(endpoint):
|
|
_join_requested_from_title = false
|
|
|
|
|
|
func _on_pause_join_game_requested(endpoint: String) -> void:
|
|
if _quit_in_progress or not _gameplay_started:
|
|
return
|
|
if not _save_manager.save_world_time_checkpoint():
|
|
_game_ui.get_pause_menu().report_network_error(
|
|
"Could not save progression before leaving this session."
|
|
)
|
|
return
|
|
_join_requested_from_pause = true
|
|
_join_requested_from_title = false
|
|
_pending_join_endpoint = endpoint
|
|
_game_ui.get_pause_menu().close_for_title_transition()
|
|
_network_session.disconnect_session("Connecting to another game.")
|
|
if not _network_session.join_direct(endpoint):
|
|
_handle_failed_session_switch(
|
|
"Could not begin the direct connection."
|
|
)
|
|
|
|
|
|
func _on_network_join_authenticated() -> void:
|
|
var connected_endpoint: ConnectionEndpoint = (
|
|
_network_session.get_current_endpoint()
|
|
)
|
|
var server_metadata: Dictionary = (
|
|
_network_session.get_last_server_metadata()
|
|
)
|
|
if connected_endpoint != null:
|
|
_saved_servers.record_successful_connection(
|
|
connected_endpoint,
|
|
int(server_metadata.get("max_players", 0)),
|
|
str(server_metadata.get("server_display_name", "")),
|
|
int(server_metadata.get("protocol_version", 0)),
|
|
int(server_metadata.get("player_count", 0)),
|
|
)
|
|
if _join_requested_from_title:
|
|
var inspection = _save_manager.inspect_save()
|
|
var progression_ready: bool = (
|
|
_save_manager.load_player_data()
|
|
if inspection.can_continue()
|
|
else _save_manager.initialize_new_game()
|
|
)
|
|
if not progression_ready:
|
|
_network_session.disconnect_session(
|
|
"Local progression could not be prepared."
|
|
)
|
|
_game_ui.get_title_screen().report_network_error(
|
|
"Your local progression could not be prepared."
|
|
)
|
|
_join_requested_from_title = false
|
|
return
|
|
_fade_out_title_music()
|
|
_game_ui.get_title_screen().hide()
|
|
_set_gameplay_active(true)
|
|
elif _join_requested_from_pause:
|
|
_set_gameplay_active(true)
|
|
_join_requested_from_title = false
|
|
_join_requested_from_pause = false
|
|
_pending_join_endpoint = ""
|
|
|
|
|
|
func _on_network_connection_error(message: String) -> void:
|
|
var failed_endpoint: ConnectionEndpoint = (
|
|
_network_session.get_current_endpoint()
|
|
)
|
|
if failed_endpoint != null:
|
|
_saved_servers.record_connection_failure(
|
|
failed_endpoint,
|
|
_connection_result_code(message),
|
|
)
|
|
if _join_requested_from_title:
|
|
_game_ui.get_title_screen().report_network_error(message)
|
|
elif _join_requested_from_pause:
|
|
_handle_failed_session_switch(message)
|
|
|
|
|
|
func _connection_result_code(message: String) -> String:
|
|
var lowered: String = message.to_lower()
|
|
if lowered.contains("protocol"):
|
|
return "PROTOCOL_MISMATCH"
|
|
if lowered.contains("full"):
|
|
return "SERVER_FULL"
|
|
if lowered.contains("cancel"):
|
|
return "CANCELLED"
|
|
if lowered.contains("timed out"):
|
|
return "TIMEOUT"
|
|
return "UNAVAILABLE"
|
|
|
|
|
|
func _handle_failed_session_switch(message: String) -> void:
|
|
_join_requested_from_pause = false
|
|
_set_gameplay_active(false)
|
|
var title_screen: TitleScreenType = _game_ui.get_title_screen()
|
|
title_screen.reopen()
|
|
title_screen.open_join_game_page(_pending_join_endpoint)
|
|
title_screen.report_network_error(message)
|
|
_show_title_music(true)
|
|
|
|
|
|
func _on_network_server_lost() -> void:
|
|
if not _gameplay_started:
|
|
return
|
|
_set_gameplay_active(false)
|
|
var title_screen: TitleScreenType = _game_ui.get_title_screen()
|
|
title_screen.reopen()
|
|
title_screen.open_join_game_page(_pending_join_endpoint)
|
|
title_screen.report_network_error("The server connection was lost.")
|
|
_show_title_music(true)
|
|
|
|
|
|
func _on_local_respawn_completed(entry_position: Vector3) -> void:
|
|
if _network_session.is_host():
|
|
_network_session.publish_authoritative_teleport(
|
|
_player.get_network_peer_id()
|
|
)
|
|
elif _network_session.is_joined_client():
|
|
_network_session.request_safe_respawn(entry_position)
|
|
|
|
|
|
func _on_remote_recovery_requested(
|
|
peer_id: int,
|
|
entry_position: Vector3,
|
|
) -> void:
|
|
if not _network_session.is_host():
|
|
return
|
|
var avatar: PlayerType = _player_spawn_service.get_avatar(peer_id)
|
|
if avatar == null:
|
|
return
|
|
_network_fishing.cancel_peer_attempt(
|
|
peer_id,
|
|
"Fishing attempt ended."
|
|
)
|
|
var target_position: Vector3 = _test_world.get_player_spawn_transform().origin
|
|
var nearest_distance: float = INF
|
|
for point: SafeRespawnPoint in _test_world.get_safe_respawn_points():
|
|
if point == null or not point.enabled:
|
|
continue
|
|
var distance: float = point.get_horizontal_distance_squared(
|
|
entry_position
|
|
)
|
|
if distance < nearest_distance:
|
|
nearest_distance = distance
|
|
target_position = point.global_position
|
|
target_position.y += _water_recovery.respawn_height_offset
|
|
avatar.global_position = target_position
|
|
avatar.velocity = Vector3.ZERO
|
|
_network_session.publish_authoritative_teleport(peer_id)
|
|
|
|
|
|
func _on_reset_progress_requested() -> void:
|
|
if _quit_in_progress:
|
|
return
|
|
var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
|
|
if not _save_manager.delete_progression_save():
|
|
pause_menu.report_reset_failure()
|
|
return
|
|
if not _save_manager.initialize_new_game():
|
|
pause_menu.report_reset_failure()
|
|
return
|
|
pause_menu.close_for_title_transition()
|
|
_set_gameplay_active(false)
|
|
_game_ui.get_title_screen().reopen()
|
|
_show_title_music(true)
|
|
|
|
|
|
func _on_water_recovery_starting() -> void:
|
|
_local_recovery_attempt_id = (
|
|
"recovery:%s"
|
|
% Crypto.new().generate_random_bytes(16).hex_encode()
|
|
)
|
|
_network_session.request_recovery_presentation(
|
|
true, _local_recovery_attempt_id
|
|
)
|
|
_game_ui.close_player_menu_for_water_recovery()
|
|
_game_ui.get_pause_menu().close_for_water_recovery()
|
|
_game_ui.get_fishing_shop().close_for_water_recovery()
|
|
|
|
|
|
func _on_water_recovery_finished() -> void:
|
|
if _local_recovery_attempt_id.is_empty():
|
|
return
|
|
_network_session.request_recovery_presentation(
|
|
false, _local_recovery_attempt_id
|
|
)
|
|
_local_recovery_attempt_id = ""
|
|
|
|
|
|
func _on_remote_recovery_presentation_changed(
|
|
peer_id: int,
|
|
active: bool,
|
|
_attempt_id: String,
|
|
) -> void:
|
|
var avatar: PlayerType = _player_spawn_service.get_avatar(peer_id)
|
|
if avatar == null or avatar == _player:
|
|
return
|
|
avatar.set_water_recovery_active(active)
|
|
avatar.set_remote_recovery_presentation(active)
|
|
|
|
|
|
func _on_active_hotbar_item_changed(
|
|
_slot_index: int,
|
|
kind: int,
|
|
identity: StringName,
|
|
) -> void:
|
|
if _fishing_spot.state != FishingSpotType.FishingState.READY:
|
|
return
|
|
var item_id: StringName = (
|
|
identity
|
|
if kind == PlayerHotbarType.AssignmentKind.ITEM
|
|
else StringName()
|
|
)
|
|
var item = item_catalog.get_item_by_id(item_id)
|
|
var active_is_rod: bool = (
|
|
item != null
|
|
and item.category == ItemDataType.Category.ROD
|
|
and _player.bag.owns_item(item_id)
|
|
)
|
|
_player.set_active_item_is_rod(active_is_rod, true)
|
|
_player.set_active_art_kit(
|
|
item.icon if item != null else null,
|
|
item_id == ArtShopStockType.ART_KIT_ITEM_ID
|
|
and item != null
|
|
and _player.bag.owns_item(item_id),
|
|
)
|
|
_network_item_use.submit_local_equipped(item_id, active_is_rod or (
|
|
item != null and _player.bag.owns_item(item_id)
|
|
))
|
|
_fishing_spot.refresh_active_item_status()
|
|
|
|
|
|
func _refresh_active_hotbar_item() -> void:
|
|
var kind: int = (
|
|
_player.hotbar.get_selected_assignment_kind()
|
|
)
|
|
var identity: StringName = StringName()
|
|
if kind == PlayerHotbarType.AssignmentKind.ITEM:
|
|
identity = _player.hotbar.get_selected_item_id()
|
|
elif kind == PlayerHotbarType.AssignmentKind.FISH:
|
|
identity = _player.hotbar.get_selected_fish_catch_id()
|
|
_on_active_hotbar_item_changed(
|
|
_player.hotbar.get_selected_slot(),
|
|
kind,
|
|
identity,
|
|
)
|
|
|
|
|
|
func _on_quit_requested() -> void:
|
|
if _quit_in_progress:
|
|
return
|
|
_quit_in_progress = true
|
|
_settings_manager.save_if_dirty()
|
|
if _gameplay_started:
|
|
_save_manager.save_world_time_checkpoint()
|
|
_network_session.disconnect_session("Application closing.")
|
|
_title_music_requested = false
|
|
_replace_title_music_transition()
|
|
_finish_quit()
|
|
|
|
|
|
func _show_title_music(restart_from_beginning: bool = false) -> void:
|
|
_title_music_requested = true
|
|
_replace_title_music_transition()
|
|
if restart_from_beginning:
|
|
_title_music.stop()
|
|
_title_music.volume_db = title_music_volume_db
|
|
if restart_from_beginning or not _title_music.playing:
|
|
_title_music.play(0.0)
|
|
|
|
|
|
func _fade_out_title_music(on_complete: Callable = Callable()) -> void:
|
|
_title_music_requested = false
|
|
var generation: int = _replace_title_music_transition()
|
|
if not _title_music.playing:
|
|
_title_music.volume_db = title_music_volume_db
|
|
if on_complete.is_valid():
|
|
on_complete.call()
|
|
return
|
|
if title_music_fade_out_seconds <= 0.0:
|
|
_complete_title_music_fade_out(generation, on_complete)
|
|
return
|
|
_title_music_tween = create_tween()
|
|
_title_music_tween.set_trans(Tween.TRANS_CUBIC)
|
|
_title_music_tween.set_ease(Tween.EASE_IN)
|
|
_title_music_tween.tween_property(
|
|
_title_music,
|
|
"volume_db",
|
|
TITLE_MUSIC_SILENCE_DB,
|
|
title_music_fade_out_seconds
|
|
)
|
|
_title_music_tween.finished.connect(
|
|
_complete_title_music_fade_out.bind(generation, on_complete),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _replace_title_music_transition() -> int:
|
|
_title_music_transition_generation += 1
|
|
if _title_music_tween != null:
|
|
_title_music_tween.kill()
|
|
_title_music_tween = null
|
|
return _title_music_transition_generation
|
|
|
|
|
|
func _complete_title_music_fade_out(
|
|
generation: int,
|
|
on_complete: Callable,
|
|
) -> void:
|
|
if (
|
|
generation != _title_music_transition_generation
|
|
or _title_music_requested
|
|
):
|
|
return
|
|
_title_music_tween = null
|
|
_title_music.stop()
|
|
_title_music.volume_db = title_music_volume_db
|
|
if on_complete.is_valid():
|
|
on_complete.call()
|
|
|
|
|
|
func _finish_quit() -> void:
|
|
_title_music.queue_free()
|
|
await get_tree().process_frame
|
|
get_tree().quit()
|
|
|
|
|
|
func _exit_tree() -> void:
|
|
if _dedicated_runtime and _network_session != null:
|
|
_network_session.disconnect_session("Dedicated server stopping.")
|
|
if _title_music_tween != null:
|
|
_title_music_tween.kill()
|
|
_title_music_tween = null
|
|
if is_instance_valid(_title_music):
|
|
_title_music.stop()
|
|
_title_music.stream = null
|
|
if is_instance_valid(_dusk_music):
|
|
_dusk_music.stop()
|
|
_dusk_music.stream = null
|
|
|
|
|
|
func _on_shop_range_changed(in_range: bool) -> void:
|
|
_game_ui.set_shop_npc_player_in_range(in_range)
|
|
if not in_range:
|
|
_game_ui.get_fishing_shop().close_for_range_exit()
|
|
_game_ui.set_shop_prompt_visible(_can_show_shop_prompt())
|
|
|
|
|
|
func _can_show_shop_prompt() -> bool:
|
|
return (
|
|
_gameplay_started
|
|
and _shop_interaction != null
|
|
and _shop_interaction.is_local_player_in_range()
|
|
and not _game_ui.get_fishing_shop().visible
|
|
and not _water_recovery.is_recovery_active()
|
|
and _fishing_spot.can_open_fishing_shop()
|
|
)
|