netfishing/tests/fish_showcase_multiplayer_validation.gd

168 lines
5.6 KiB
GDScript

extends SceneTree
const MainScene = preload("res://main/main.tscn")
const FishCatchType = preload("res://fish/fish_catch.gd")
const TEST_PORT: int = 17978
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
return
if arguments.has("client"):
await _run_client()
return
push_error("Fish showcase multiplayer validation needs host or client mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
var player := main.get("_player") as Player
var service := main.get_node(
"%NetworkFishShowcaseService"
) as NetworkFishShowcaseService
var fish_catch: FishCatch = _add_bluegill(main, player)
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
assert(player.hotbar.select_slot(1))
assert(service.toggle_selected_fish())
assert(service.is_local_showcase_visible())
assert(session.set_host_open(true))
var remote_peer_id: int = 0
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline and remote_peer_id == 0:
await process_frame
for peer_id: int in session.get_authenticated_peer_ids():
if peer_id != session.get_local_peer_id():
remote_peer_id = peer_id
break
assert(remote_peer_id > 1)
var spawn_service := main.get_node(
"%PlayerSpawnService"
) as PlayerSpawnService
var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
assert(remote_avatar != null)
var remote_display := remote_avatar.get("_held_fish_display") as Node3D
var visible_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < visible_deadline and not remote_display.visible:
await process_frame
assert(remote_display.visible)
var hidden_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < hidden_deadline and remote_display.visible:
await process_frame
assert(not remote_display.visible)
service.toggle_selected_fish()
print("Fish showcase multiplayer host validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _run_client() -> void:
var main: Node = await _create_initialized_main()
main.call(
"_on_title_join_game_requested",
"127.0.0.1:%d" % TEST_PORT,
)
var session := main.get_node("%NetworkSession") as NetworkSession
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
break
assert(session.is_joined_client())
assert(
session.supports_server_capability(
NetworkFishShowcaseProtocol.CAPABILITY
)
)
var spawn_service := main.get_node(
"%PlayerSpawnService"
) as PlayerSpawnService
var host_avatar: Player = spawn_service.get_avatar(1)
assert(host_avatar != null)
var host_display := host_avatar.get("_held_fish_display") as Node3D
var snapshot_deadline: int = Time.get_ticks_msec() + 10000
while Time.get_ticks_msec() < snapshot_deadline and not host_display.visible:
await process_frame
assert(host_display.visible)
var player := main.get("_player") as Player
var animation_player := player.get_node(
"Visuals/CharacterRig/AnimationPlayer"
) as AnimationPlayer
for animation_name: StringName in [
&"pocket_idle_idle",
&"pocket_idle_show",
&"pocket_show_show",
&"pocket_show_idle",
]:
assert(animation_player.has_animation(animation_name))
var service := main.get_node(
"%NetworkFishShowcaseService"
) as NetworkFishShowcaseService
var fish_catch: FishCatch = _add_bluegill(main, player)
assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
assert(player.hotbar.select_slot(1))
assert(service.toggle_selected_fish())
assert((player.get("_held_fish_display") as Node3D).visible)
await create_timer(2.0).timeout
assert(service.toggle_selected_fish())
var held_display := player.get("_held_fish_display") as Node3D
assert(held_display.visible)
assert(animation_player.current_animation == &"pocket_show_idle")
var pocket_deadline: int = Time.get_ticks_msec() + 5000
while Time.get_ticks_msec() < pocket_deadline and held_display.visible:
await process_frame
assert(not held_display.visible)
print("Fish showcase multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _add_bluegill(main: Node, player: Player) -> FishCatch:
var catalog := main.get("fish_catalog") as FishPool
var fish: FishData = catalog.get_fish_by_id(&"bluegill")
var fish_catch := FishCatchType.new()
fish_catch.fish = fish
fish_catch.fish_id = fish.id
fish_catch.weight_lb = fish.get_minimum_weight()
fish_catch.display_scale = fish.get_display_scale_for_weight(
fish_catch.weight_lb
)
fish_catch.sale_value = fish.get_sale_value_for_weight(
fish_catch.weight_lb
)
fish_catch.ensure_identity()
player.inventory.add_catch(fish_catch)
return fish_catch
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main := MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main