netfishing/ui/players_page.gd

367 lines
11 KiB
GDScript

class_name PlayersPage
extends Control
var _service: NetworkPlayerListService
var _count_label: Label
var _tabs: HBoxContainer
var _list: VBoxContainer
var _status: Label
var _current_tab := 0
func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
UtilityPageStyle.apply_page(self)
_build()
func setup(service: NetworkPlayerListService) -> void:
_service = service
_service.entries_changed.connect(_refresh)
_service.moderation_finished.connect(func(_ok: bool, message: String) -> void:
_status.text = message
_refresh()
)
_refresh()
func activate() -> void:
_refresh()
UtilityPageStyle.animate_in(self)
_focus_first()
func deactivate() -> void:
_status.text = ""
func _build() -> void:
var margin: MarginContainer = UtilityPageStyle.build_laptop_screen(self)
var root := VBoxContainer.new()
root.add_theme_constant_override("separation", 9)
margin.add_child(root)
var tab_row := HBoxContainer.new()
tab_row.add_theme_constant_override("separation", 16)
root.add_child(tab_row)
_tabs = HBoxContainer.new()
_tabs.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_tabs.add_theme_constant_override("separation", 10)
tab_row.add_child(_tabs)
for index: int in 3:
var button := Button.new()
button.text = ["players", "relationships", "banned"][index]
button.toggle_mode = true
button.pressed.connect(_select_tab.bind(index))
UtilityPageStyle.apply_ocean_button(button)
_tabs.add_child(button)
_count_label = Label.new()
_count_label.add_theme_font_size_override("font_size", 17)
_count_label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
_count_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
tab_row.add_child(_count_label)
var scroll := ScrollContainer.new()
scroll.custom_minimum_size = Vector2(0, 310)
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
root.add_child(scroll)
_list = VBoxContainer.new()
_list.custom_minimum_size = Vector2(1032, 0)
_list.add_theme_constant_override("separation", 7)
scroll.add_child(_list)
_status = Label.new()
_status.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
root.add_child(_status)
func _select_tab(index: int) -> void:
if index == 2 and (_service == null or not _service.is_local_host()):
return
_current_tab = index
_refresh()
_focus_first()
func _refresh() -> void:
if _service == null or _list == null:
return
_count_label.text = "%d / %d connected" % [
_service.get_connected_count(), _service.get_max_players(),
]
for index: int in _tabs.get_child_count():
var button := _tabs.get_child(index) as Button
button.button_pressed = index == _current_tab
button.visible = index != 2 or _service.is_local_host()
for child: Node in _list.get_children():
child.queue_free()
match _current_tab:
0:
_build_active_rows()
1:
_build_relationship_rows()
2:
_build_ban_rows()
func _build_active_rows() -> void:
if _service.is_local_host():
_build_session_artwork_controls()
var entries := _service.get_entries()
if entries.is_empty():
_add_empty("No authenticated players.")
return
for entry: PlayerListEntry in entries:
var row := _make_row()
var identity := Label.new()
identity.custom_minimum_size.x = 515
var markers: Array[String] = []
if entry.is_host:
markers.append("host")
if entry.is_local_player:
markers.append("You")
identity.text = "%s%s · %s\n%s" % [
entry.display_name,
" [%s]" % ", ".join(markers) if not markers.is_empty() else "",
entry.compact_fingerprint,
entry.continuity_state,
]
identity.tooltip_text = NetworkIdentityCrypto.format_fingerprint(
entry.full_fingerprint
)
identity.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
row.add_child(identity)
var ping := Label.new()
ping.custom_minimum_size.x = 80
ping.text = (
"Local" if entry.is_host
else "%d ms" % entry.ping_to_host_ms
if entry.ping_to_host_ms >= 0 else ""
)
ping.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
row.add_child(ping)
var mute := Button.new()
mute.text = "unmute" if entry.muted else "mute"
mute.disabled = entry.is_local_player
mute.pressed.connect(_toggle_mute.bind(entry))
UtilityPageStyle.apply_ocean_button(mute)
row.add_child(mute)
var block := Button.new()
block.text = "block"
block.disabled = entry.is_local_player
block.pressed.connect(_confirm_block.bind(entry))
UtilityPageStyle.apply_ocean_button(block)
row.add_child(block)
var kick := Button.new()
kick.text = "kick"
kick.disabled = not entry.can_kick
kick.pressed.connect(_confirm_kick.bind(entry))
UtilityPageStyle.apply_ocean_button(kick)
row.add_child(kick)
var ban := Button.new()
ban.text = "ban"
ban.disabled = not entry.can_ban
ban.pressed.connect(_confirm_ban.bind(entry))
UtilityPageStyle.apply_ocean_button(ban)
row.add_child(ban)
func _build_session_artwork_controls() -> void:
var counts: Vector2i = _service.get_session_artwork_counts()
var row := _make_row()
var label := Label.new()
label.custom_minimum_size.x = 830
label.text = "session artwork · %d layers · %d painted pixels" % [
counts.x, counts.y,
]
label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
row.add_child(label)
var reset := Button.new()
reset.text = "reset paint"
reset.disabled = counts.x == 0
reset.tooltip_text = "Clears all shared artwork from this session."
reset.pressed.connect(func() -> void:
_confirm(
"Clear all shared paint from this session?\nThis cannot be undone.",
_service.reset_session_artwork,
)
)
UtilityPageStyle.apply_ocean_button(reset)
row.add_child(reset)
func _build_relationship_rows() -> void:
var records := _service.get_relationships()
if records.is_empty():
_add_empty("No muted or blocked identities.")
return
for record: Dictionary in records:
var row := _make_row()
var label := Label.new()
label.custom_minimum_size.x = 690
var fingerprint := str(record["fingerprint"])
label.text = "%s · %s %s" % [
str(record.get("last_known_display_name", "Player")),
NetworkIdentityCrypto.compact_suffix(fingerprint),
"Blocked" if bool(record.get("blocked", false)) else "Muted",
]
label.tooltip_text = NetworkIdentityCrypto.format_fingerprint(fingerprint)
label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
row.add_child(label)
if bool(record.get("blocked", false)):
var unblock := Button.new()
unblock.text = "unblock"
unblock.pressed.connect(func() -> void:
_service.set_blocked(fingerprint, str(record["last_known_display_name"]), false)
)
UtilityPageStyle.apply_ocean_button(unblock)
row.add_child(unblock)
var unmute := Button.new()
unmute.text = "unmute"
unmute.disabled = bool(record.get("blocked", false))
unmute.pressed.connect(func() -> void:
_service.set_muted(fingerprint, str(record["last_known_display_name"]), false)
)
UtilityPageStyle.apply_ocean_button(unmute)
row.add_child(unmute)
func _build_ban_rows() -> void:
var records := _service.get_bans()
if records.is_empty():
_add_empty("No banned identities.")
return
for record: Dictionary in records:
var row := _make_row()
var fingerprint := str(record["target_fingerprint"])
var label := Label.new()
label.custom_minimum_size.x = 830
label.text = "%s · %s banned %s" % [
str(record.get("last_known_display_name", "Player")),
NetworkIdentityCrypto.compact_suffix(fingerprint),
Time.get_date_string_from_unix_time(int(record.get("banned_unix", 0))),
]
label.tooltip_text = NetworkIdentityCrypto.format_fingerprint(fingerprint)
label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
row.add_child(label)
var unban := Button.new()
unban.text = "unban"
unban.pressed.connect(_confirm_unban.bind(fingerprint))
UtilityPageStyle.apply_ocean_button(unban)
row.add_child(unban)
func _make_row() -> HBoxContainer:
var panel := PanelContainer.new()
panel.add_theme_stylebox_override(
"panel", UtilityPageStyle.row_style(false)
)
_list.add_child(panel)
var row := HBoxContainer.new()
row.custom_minimum_size.y = 58
row.add_theme_constant_override("separation", 8)
panel.add_child(row)
return row
func _add_empty(text: String) -> void:
var label := Label.new()
label.text = text
label.custom_minimum_size.y = 100
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
_list.add_child(label)
func _toggle_mute(entry: PlayerListEntry) -> void:
_service.set_muted(entry.full_fingerprint, entry.display_name, not entry.muted)
func _confirm_block(entry: PlayerListEntry) -> void:
_confirm(
"Block %s?\nTheir local social and visual presentation will be hidden."
% entry.display_name,
func() -> void:
_service.set_blocked(entry.full_fingerprint, entry.display_name, true)
)
func _confirm_kick(entry: PlayerListEntry) -> void:
_confirm("Remove %s from this session?" % entry.display_name, func() -> void:
_service.kick(entry.peer_id, entry.full_fingerprint, entry.revision)
)
func _confirm_ban(entry: PlayerListEntry) -> void:
_confirm("Ban %s · %s from this server?" % [
entry.display_name, entry.compact_fingerprint,
], func() -> void:
_service.ban(
entry.peer_id, entry.full_fingerprint, entry.display_name, entry.revision
)
)
func _confirm_unban(fingerprint: String) -> void:
_confirm("Unban %s?" % NetworkIdentityCrypto.compact_suffix(fingerprint), func() -> void:
_service.unban(fingerprint)
)
func _confirm(text: String, action: Callable) -> void:
var dialog := ConfirmationDialog.new()
dialog.dialog_text = text
dialog.ok_button_text = "confirm"
dialog.canceled.connect(dialog.queue_free)
dialog.confirmed.connect(func() -> void:
action.call()
dialog.queue_free()
)
add_child(dialog)
dialog.popup_centered(Vector2i(520, 220))
func _focus_first() -> void:
var candidates: Array[Control] = []
_collect_focusable_player_controls(self, candidates)
if candidates.is_empty():
return
candidates.sort_custom(func(first: Control, second: Control) -> bool:
if not is_equal_approx(first.global_position.y, second.global_position.y):
return first.global_position.y < second.global_position.y
return first.global_position.x < second.global_position.x
)
candidates[0].grab_focus()
func _collect_focusable_player_controls(
root: Node,
output: Array[Control],
) -> void:
for child: Node in root.get_children():
if child == _tabs:
continue
var control := child as Control
if control != null and not control.is_visible_in_tree():
continue
if (
control != null
and control.focus_mode != Control.FOCUS_NONE
and not control is ScrollBar
):
output.append(control)
_collect_focusable_player_controls(child, output)