netfishing/tests/controller_mapping_validation.gd

261 lines
8.9 KiB
GDScript

extends SceneTree
const ControllerMappingManagerType = preload(
"res://settings/controller_mapping_manager.gd"
)
const ControllerMappingPanelType = preload(
"res://ui/controller_mapping_panel.gd"
)
const GameUIType = preload("res://ui/game_ui.gd")
func _init() -> void:
call_deferred("_run")
func _run() -> void:
var manager := ControllerMappingManagerType.new()
root.add_child(manager)
await process_frame
var failure: String = _validate_manager(manager)
if failure.is_empty():
failure = _validate_auto_map(manager)
if failure.is_empty():
failure = _validate_virtual_mouse_bounds()
if failure.is_empty():
failure = _validate_controller_scroll_target()
if failure.is_empty():
print("controller mapping validation passed")
quit(0)
return
push_error(failure)
quit(1)
func _validate_manager(manager: ControllerMappingManagerType) -> String:
var muos_mapping: String = (
ControllerMappingManagerType.build_muos_controller_mapping(
"19004ca6010000000100000000010000",
"muOS-Keys",
)
)
for expected_binding: String in [
"a:b2",
"b:b0",
"x:b1",
"y:b3",
"leftshoulder:b6",
"rightshoulder:b7",
"lefttrigger:b8",
"righttrigger:b9",
"back:b10",
"start:b11",
"leftx:a0",
"righty:a3",
]:
if expected_binding not in muos_mapping:
return "muOS compatibility mapping omitted " + expected_binding
if not muos_mapping.begins_with(
"19004ca6010000000100000000010000,muOS-Keys,"
):
return "muOS compatibility mapping does not use the runtime guid"
if not ControllerMappingManagerType.is_muos_controller_name(
"muOS-Keys"
):
return "muOS controller name was not recognized"
if ControllerMappingManagerType.is_muos_controller_name(
"ordinary controller"
):
return "muOS mapping would affect unrelated controllers"
if not ControllerMappingManagerType.should_install_muos_compatibility_mapping(
"muOS-Keys",
false,
):
return "unknown legacy muOS controller did not receive fallback mapping"
if ControllerMappingManagerType.should_install_muos_compatibility_mapping(
"muOS-Keys",
true,
):
return "recognized muOS controller would override its SDL mapping"
if ControllerMappingManagerType.should_install_muos_compatibility_mapping(
"ordinary controller",
false,
):
return "muOS fallback would affect an unrelated unknown controller"
var defaults: Dictionary = manager.get_active_bindings()
if defaults.size() != ControllerMappingManagerType.ROLE_ORDER.size():
return "default mapping covers %d of %d controller roles: %s" % [
defaults.size(),
ControllerMappingManagerType.ROLE_ORDER.size(),
str(defaults.keys()),
]
var trigger_button := InputEventJoypadButton.new()
trigger_button.button_index = JOY_BUTTON_MISC1
trigger_button.pressed = true
var trigger_binding: Dictionary = manager.binding_from_event(
ControllerMappingManagerType.ROLE_LT,
trigger_button,
)
if str(trigger_binding.get("kind", "")) != "button":
return "trigger role did not accept a button-backed handheld trigger"
var trigger_motion := InputEventJoypadMotion.new()
trigger_motion.axis = JOY_AXIS_TRIGGER_RIGHT
trigger_motion.axis_value = 1.0
trigger_binding = manager.binding_from_event(
ControllerMappingManagerType.ROLE_LT,
trigger_motion,
)
if str(trigger_binding.get("kind", "")) != "axis":
return "trigger role did not accept an axis-backed controller trigger"
var stick_button := manager.binding_from_event(
ControllerMappingManagerType.ROLE_RIGHT_STICK_X,
trigger_button,
)
if not stick_button.is_empty():
return "stick axis role accepted a button"
var keyboard_events_before: int = _keyboard_event_count(&"jump")
var custom: Dictionary = defaults.duplicate(true)
custom[str(ControllerMappingManagerType.ROLE_A)] = {
"kind": "button",
"button": int(JOY_BUTTON_X),
}
custom[str(ControllerMappingManagerType.ROLE_LT)] = trigger_binding
if not manager.replace_active_bindings(custom):
return "valid custom mapping could not be saved"
if not manager.has_custom_mapping():
return "saved custom mapping did not become active"
if _keyboard_event_count(&"jump") != keyboard_events_before:
return "controller remapping changed keyboard bindings"
if not FileAccess.file_exists(
ControllerMappingManagerType.PROFILE_PATH
):
return "controller mapping was not stored device-locally"
return ""
func _validate_auto_map(manager: ControllerMappingManagerType) -> String:
var panel := ControllerMappingPanelType.new()
root.add_child(panel)
panel.setup(manager)
panel.open_panel()
panel._begin_auto_map()
for role: StringName in ControllerMappingManagerType.ROLE_ORDER:
panel._process(ControllerMappingPanelType.CAPTURE_NEUTRAL_SECONDS)
var binding := (
ControllerMappingManagerType.default_bindings()[str(role)]
as Dictionary
)
if role == ControllerMappingManagerType.ROLE_B:
binding = (
ControllerMappingManagerType.default_bindings()[
str(ControllerMappingManagerType.ROLE_A)
] as Dictionary
)
if str(binding.get("kind", "")) == "button":
var button := InputEventJoypadButton.new()
button.button_index = int(binding.get("button", -1))
button.pressed = true
manager.controller_input_observed.emit(button)
else:
var motion := InputEventJoypadMotion.new()
motion.axis = int(binding.get("axis", -1))
motion.axis_value = float(binding.get("direction", -1.0))
manager.controller_input_observed.emit(motion)
if panel._auto_map_active:
return "auto-map did not complete after every requested input"
if not manager.has_custom_mapping():
return "completed auto-map did not activate its profile"
if panel._binding_buttons.size() != (
ControllerMappingManagerType.ROLE_ORDER.size()
):
return "manual override list does not expose every mapped role"
var conflict_button := panel._binding_buttons.get(
ControllerMappingManagerType.ROLE_A
) as Button
var conflict_style := conflict_button.get_theme_stylebox(
&"normal"
) as StyleBoxFlat
if (
conflict_style == null
or conflict_style.bg_color
!= UtilityPageStyle.OCEAN_DANGER
):
return "duplicate controller bindings were not marked in red"
panel._begin_manual_capture(ControllerMappingManagerType.ROLE_LT)
panel._process(ControllerMappingPanelType.CAPTURE_NEUTRAL_SECONDS)
if "left trigger" in panel._progress_label.text.to_lower():
return "manual remapping still dictates a specific physical input"
if "any button" not in panel._progress_label.text.to_lower():
return "manual remapping does not request a generic controller input"
panel._cancel_capture()
panel._begin_auto_map()
panel._process(ControllerMappingPanelType.CAPTURE_NEUTRAL_SECONDS)
var held_left := InputEventJoypadMotion.new()
held_left.axis = JOY_AXIS_LEFT_X
held_left.axis_value = -1.0
for _index: int in 4:
manager.controller_input_observed.emit(held_left)
if panel._auto_map_index != 0:
return "auto-map accepted repeated analog motion without a neutral gate"
var first_button := InputEventJoypadButton.new()
first_button.button_index = JOY_BUTTON_A
first_button.pressed = true
manager.controller_input_observed.emit(first_button)
if panel._auto_map_index != 1 or not panel._waiting_for_neutral:
return "auto-map did not gate the next step after a captured input"
manager.controller_input_observed.emit(first_button)
if panel._auto_map_index != 1:
return "held input advanced more than one auto-map step"
panel._cancel_capture()
return ""
func _validate_virtual_mouse_bounds() -> String:
var window_size := Vector2(3840.0, 2160.0)
var bounds: Rect2 = GameUIType.get_virtual_mouse_window_bounds(window_size)
var expected_margin := Vector2(42.0, 42.0)
if not bounds.position.is_equal_approx(expected_margin):
return "4K virtual cursor minimum bounds are incorrect: %s" % bounds
if not bounds.end.is_equal_approx(window_size - expected_margin):
return "4K virtual cursor maximum bounds are incorrect: %s" % bounds
return ""
func _validate_controller_scroll_target() -> String:
var game_ui := GameUIType.new()
var page := VBoxContainer.new()
var scroll := ScrollContainer.new()
var content := VBoxContainer.new()
var button := Button.new()
var footer_button := Button.new()
root.add_child(page)
page.add_child(scroll)
scroll.add_child(content)
content.add_child(button)
page.add_child(footer_button)
var target: ScrollContainer = game_ui._focused_scroll_container(button)
if target != scroll:
game_ui.free()
page.free()
return "focused menu content did not resolve its scroll container"
target = game_ui._focused_scroll_container(footer_button)
if target != scroll:
game_ui.free()
page.free()
return "menu footer focus did not resolve the page's only scroll container"
scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
if game_ui._focused_scroll_container(button) != null:
game_ui.free()
page.free()
return "controller scrolling ignored a disabled scroll container"
game_ui.free()
page.free()
return ""
func _keyboard_event_count(action: StringName) -> int:
var count: int = 0
for event: InputEvent in InputMap.action_get_events(action):
if event is InputEventKey or event is InputEventMouseButton:
count += 1
return count