1020 lines
28 KiB
GDScript
1020 lines
28 KiB
GDScript
class_name TitleScreen
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extends Control
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const SaveInspectionType = preload("res://save/player_save_inspection.gd")
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const SaveManagerType = preload("res://save/player_save_manager.gd")
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const SettingsManagerType = preload(
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"res://settings/player_settings_manager.gd"
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)
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const SettingsPanelType = preload("res://ui/settings_panel.gd")
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const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [
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preload("res://fish/species/bass/fish_bass_striped.png"),
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preload("res://fish/species/bluegill/fish_bluegill.png"),
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preload("res://fish/species/carp/fish_carp_common.png"),
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preload("res://fish/species/sunfish/fish_sunfish.png"),
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]
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const DECORATIVE_BUBBLE_TEXTURES: Array[Texture2D] = [
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preload("res://ui/assets/title/bubbles/bubble1.png"),
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preload("res://ui/assets/title/bubbles/bubble2.png"),
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preload("res://ui/assets/title/bubbles/bubble3.png"),
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]
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const FIRST_FISH_DELAY_MIN: float = 2.0
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const FIRST_FISH_DELAY_MAX: float = 5.0
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const NEXT_FISH_DELAY_MIN: float = 5.0
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const NEXT_FISH_DELAY_MAX: float = 12.0
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const CROSSING_DURATION_MIN: float = 8.0
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const CROSSING_DURATION_MAX: float = 16.0
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const FISH_LONGEST_SIDE_MIN: float = 120.0
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const FISH_LONGEST_SIDE_MAX: float = 210.0
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const FISH_EDGE_MARGIN: float = 24.0
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const BUBBLE_EVENT_DELAY_MIN: float = 4.0
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const BUBBLE_EVENT_DELAY_MAX: float = 10.0
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const BUBBLE_CLUSTER_DELAY_MIN: float = 0.25
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const BUBBLE_CLUSTER_DELAY_MAX: float = 0.65
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const BUBBLE_TRAVEL_DURATION_MIN: float = 7.0
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const BUBBLE_TRAVEL_DURATION_MAX: float = 14.0
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const BUBBLE_SCALE_MIN: float = 0.65
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const BUBBLE_SCALE_MAX: float = 1.15
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const BUBBLE_OPACITY_MIN: float = 0.55
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const BUBBLE_OPACITY_MAX: float = 0.90
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const BUBBLE_DRIFT_MIN: float = 10.0
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const BUBBLE_DRIFT_MAX: float = 45.0
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const BUBBLE_WOBBLE_MIN: float = 3.0
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const BUBBLE_WOBBLE_MAX: float = 9.0
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const BUBBLE_EDGE_MARGIN: float = 16.0
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const MAX_DECORATIVE_BUBBLES: int = 6
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const LOGO_ASPECT_RATIO: float = 2560.0 / 760.0
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const LOGO_WIDTH_FACTOR: float = 0.52
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const LOGO_MIN_WIDTH: float = 320.0
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const LOGO_MAX_WIDTH: float = 720.0
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const BUTTON_COLUMN_WIDTH: float = 360.0
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const TITLE_HORIZONTAL_MARGIN: float = 48.0
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const START_PROMPT_MIN_SCALE: float = 0.985
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const START_PROMPT_MAX_SCALE: float = 1.015
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const START_PROMPT_CYCLE_SECONDS: float = 3.0
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signal gameplay_requested
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signal quit_requested
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enum ConfirmationAction {
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NONE,
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NEW_GAME,
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DELETE_SAVE,
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}
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@onready var _continue_button: Button = %ContinueButton
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@onready var _new_game_button: Button = %NewGameButton
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@onready var _settings_button: Button = %SettingsButton
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@onready var _delete_button: Button = %DeleteSaveButton
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@onready var _quit_button: Button = %QuitButton
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@onready var _feedback_label: Label = %FeedbackLabel
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@onready var _confirmation_panel: PanelContainer = %ConfirmationPanel
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@onready var _confirmation_text: Label = %ConfirmationText
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@onready var _confirm_button: Button = %ConfirmButton
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@onready var _settings_panel: SettingsPanelType = %SettingsPanel
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@onready var _background: ColorRect = %Background
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@onready var _decorative_fish_layer: Control = %DecorativeFishLayer
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@onready var _decorative_fish_timer: Timer = %DecorativeFishTimer
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@onready var _decorative_bubble_layer: Control = %DecorativeBubbleLayer
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@onready var _decorative_bubble_event_timer: Timer = %DecorativeBubbleEventTimer
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@onready var _decorative_bubble_cluster_timer: Timer = %DecorativeBubbleClusterTimer
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@onready var _title_logo: TextureRect = %TitleLogo
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@onready var _button_center: CenterContainer = %ButtonCenter
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@onready var _button_stack: VBoxContainer = %ButtonStack
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@onready var _start_prompt_center: CenterContainer = %StartPromptCenter
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@onready var _start_prompt_label: Label = %StartPromptLabel
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var _save_manager: SaveManagerType
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var _settings_manager: SettingsManagerType
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var _inspection: SaveInspectionType
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var _confirmation_action: ConfirmationAction = ConfirmationAction.NONE
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var _action_in_progress: bool = false
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var _decorative_rng := RandomNumberGenerator.new()
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var _decorative_fish: TextureRect
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var _decorative_fish_tween: Tween
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var _decorative_presentation_ready: bool = false
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var _decorative_presentation_active: bool = false
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var _decorative_generation: int = 0
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var _decorative_bubbles: Array[TextureRect] = []
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var _decorative_bubble_tweens: Dictionary[int, Tween] = {}
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var _pending_cluster_bubbles: int = 0
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var _awaiting_start_input: bool = false
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var _start_prompt_elapsed: float = 0.0
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var _navigation_focus_active: bool = false
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var _modal_restore_navigation_focus: bool = false
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var _world_pixel_size: int = PlayerSettings.DEFAULT_WORLD_PIXEL_SIZE
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func _ready() -> void:
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_continue_button.pressed.connect(_on_continue_pressed)
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_new_game_button.pressed.connect(_on_new_game_pressed)
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_settings_button.pressed.connect(_open_settings)
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_delete_button.pressed.connect(_on_delete_pressed)
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%QuitButton.pressed.connect(_on_quit_pressed)
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_confirm_button.pressed.connect(_on_confirmation_accepted)
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%CancelConfirmButton.pressed.connect(_close_confirmation)
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_settings_panel.applied.connect(_on_settings_applied)
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_settings_panel.closed.connect(_on_settings_closed)
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_decorative_fish_timer.timeout.connect(_on_decorative_fish_timer_timeout)
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_decorative_bubble_event_timer.timeout.connect(
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_on_decorative_bubble_event_timer_timeout
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)
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_decorative_bubble_cluster_timer.timeout.connect(
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_on_decorative_bubble_cluster_timer_timeout
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)
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visibility_changed.connect(_on_title_visibility_changed)
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resized.connect(_update_title_layout)
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_start_prompt_label.resized.connect(_update_start_prompt_pivot)
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_decorative_rng.randomize()
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set_process(false)
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call_deferred("_update_title_layout")
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call_deferred("_update_start_prompt_pivot")
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func setup(
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save_manager: SaveManagerType,
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settings_manager: SettingsManagerType,
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) -> void:
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_save_manager = save_manager
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_settings_manager = settings_manager
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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_refresh_save_inspection()
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show()
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_decorative_presentation_ready = true
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_start_decorative_presentation()
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_begin_title_entry()
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func reopen() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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_prepare_awaiting_start_input()
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_close_confirmation()
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_settings_panel.hide()
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_refresh_save_inspection()
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show()
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_start_decorative_presentation()
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_start_entry_prompt_animation()
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func is_awaiting_start_input() -> bool:
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return _awaiting_start_input
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func is_decorative_presentation_active() -> bool:
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return _decorative_presentation_active
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func get_active_decorative_fish_count() -> int:
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return 1 if is_instance_valid(_decorative_fish) else 0
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func get_active_decorative_bubble_count() -> int:
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return _decorative_bubbles.size()
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func is_decorative_bubble_scheduler_active() -> bool:
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return (
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_decorative_presentation_active
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and (
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not _decorative_bubble_event_timer.is_stopped()
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or not _decorative_bubble_cluster_timer.is_stopped()
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)
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)
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func _update_title_layout() -> void:
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if not is_node_ready():
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return
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var available_width: float = maxf(1.0, size.x - TITLE_HORIZONTAL_MARGIN)
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var logo_width: float = minf(
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clampf(
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size.x * LOGO_WIDTH_FACTOR,
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LOGO_MIN_WIDTH,
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LOGO_MAX_WIDTH
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),
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available_width
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)
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_title_logo.custom_minimum_size = Vector2(
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logo_width,
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logo_width / LOGO_ASPECT_RATIO
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)
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_button_stack.custom_minimum_size = Vector2(
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minf(BUTTON_COLUMN_WIDTH, available_width),
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0.0
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)
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_update_world_preview_resolution()
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func set_world_pixelation(pixel_size: int) -> void:
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_world_pixel_size = clampi(
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pixel_size,
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PlayerSettings.MIN_WORLD_PIXEL_SIZE,
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PlayerSettings.MAX_WORLD_PIXEL_SIZE
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)
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if is_node_ready():
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_update_world_preview_resolution()
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func _update_world_preview_resolution() -> void:
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var render_scale: float = PlayerSettings.get_world_render_scale(
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_world_pixel_size
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)
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var shader_material := _background.material as ShaderMaterial
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if shader_material != null:
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shader_material.set_shader_parameter(
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"virtual_pixel_density",
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Vector2(
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maxf(1.0, size.x * render_scale),
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maxf(1.0, size.y * render_scale)
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)
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)
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var logo_material := _title_logo.material as ShaderMaterial
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if logo_material != null:
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var effect_scale: float = 1.0 / render_scale
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logo_material.set_shader_parameter(
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"horizontal_displacement_pixels",
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minf(2.0, 1.5 * effect_scale)
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)
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logo_material.set_shader_parameter(
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"bob_amount_pixels",
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minf(4.0, 3.0 * effect_scale)
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)
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func _snap_world_preview(value: Vector2) -> Vector2:
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var render_scale: float = PlayerSettings.get_world_render_scale(
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_world_pixel_size
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)
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var step: float = 1.0 / render_scale
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return Vector2(
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roundf(value.x / step) * step,
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roundf(value.y / step) * step
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)
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func _process(delta: float) -> void:
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if (
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not _awaiting_start_input
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or not visible
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or not _start_prompt_center.visible
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):
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return
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_start_prompt_elapsed = fmod(
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_start_prompt_elapsed + delta,
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START_PROMPT_CYCLE_SECONDS
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)
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var phase: float = _start_prompt_elapsed / START_PROMPT_CYCLE_SECONDS
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var pulse_weight: float = (sin(phase * TAU - PI * 0.5) + 1.0) * 0.5
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var prompt_scale: float = lerpf(
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START_PROMPT_MIN_SCALE,
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START_PROMPT_MAX_SCALE,
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pulse_weight
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)
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_start_prompt_label.scale = Vector2.ONE * prompt_scale
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func _input(event: InputEvent) -> void:
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if not visible:
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return
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if _awaiting_start_input:
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if not _is_start_prompt_reveal_event(event):
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return
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_reveal_primary_menu()
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get_viewport().set_input_as_handled()
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return
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if _handle_primary_menu_focus_input(event):
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get_viewport().set_input_as_handled()
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return
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if not event.is_action_pressed("ui_cancel"):
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return
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if _confirmation_panel.visible:
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_close_confirmation()
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elif _settings_panel.visible:
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_close_settings()
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else:
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return
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get_viewport().set_input_as_handled()
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func _is_start_prompt_reveal_event(event: InputEvent) -> bool:
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if event is InputEventKey:
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var key_event := event as InputEventKey
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return key_event.pressed and not key_event.echo
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if event is InputEventJoypadButton:
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return (event as InputEventJoypadButton).pressed
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if event is InputEventMouseButton:
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return (event as InputEventMouseButton).pressed
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return false
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func _handle_primary_menu_focus_input(event: InputEvent) -> bool:
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if (
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not _button_center.visible
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or _confirmation_panel.visible
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or _settings_panel.visible
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):
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return false
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if event is InputEventMouseMotion:
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_navigation_focus_active = false
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_release_primary_menu_focus()
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return false
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if event is InputEventKey and (event as InputEventKey).echo:
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return false
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var moves_forward: bool = (
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event.is_action_pressed("ui_down")
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or event.is_action_pressed("ui_right")
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)
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var moves_backward: bool = (
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event.is_action_pressed("ui_up")
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or event.is_action_pressed("ui_left")
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)
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if not moves_forward and not moves_backward:
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return false
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_navigation_focus_active = true
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if _primary_menu_has_focus():
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return false
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if moves_forward:
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_get_first_available_menu_button().grab_focus()
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else:
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_quit_button.grab_focus()
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return true
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func _get_first_available_menu_button() -> Button:
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return _continue_button if not _continue_button.disabled else _new_game_button
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func _primary_menu_has_focus() -> bool:
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var focus_owner: Control = get_viewport().gui_get_focus_owner()
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return focus_owner != null and _button_center.is_ancestor_of(focus_owner)
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func _release_primary_menu_focus() -> void:
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var focus_owner: Control = get_viewport().gui_get_focus_owner()
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if focus_owner != null and _button_center.is_ancestor_of(focus_owner):
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focus_owner.release_focus()
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func _release_title_focus() -> void:
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var focus_owner: Control = get_viewport().gui_get_focus_owner()
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if focus_owner != null and is_ancestor_of(focus_owner):
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focus_owner.release_focus()
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func _begin_title_entry() -> void:
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_prepare_awaiting_start_input()
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_start_entry_prompt_animation()
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func _prepare_awaiting_start_input() -> void:
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_awaiting_start_input = true
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_navigation_focus_active = false
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_modal_restore_navigation_focus = false
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_button_center.hide()
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_feedback_label.hide()
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_start_prompt_center.show()
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var focus_owner: Control = get_viewport().gui_get_focus_owner()
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if focus_owner != null and is_ancestor_of(focus_owner):
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focus_owner.release_focus()
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|
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func _start_entry_prompt_animation() -> void:
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_start_prompt_elapsed = 0.0
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_start_prompt_label.scale = Vector2.ONE * START_PROMPT_MIN_SCALE
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_update_start_prompt_pivot()
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set_process(true)
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func _stop_entry_prompt_animation() -> void:
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set_process(false)
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_start_prompt_elapsed = 0.0
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_start_prompt_label.scale = Vector2.ONE
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|
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func _update_start_prompt_pivot() -> void:
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if not is_node_ready():
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return
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_start_prompt_label.pivot_offset = _start_prompt_label.size * 0.5
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|
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func _reveal_primary_menu() -> void:
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if not _awaiting_start_input:
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return
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_awaiting_start_input = false
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_stop_entry_prompt_animation()
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_start_prompt_center.hide()
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_button_center.show()
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_feedback_label.show()
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_navigation_focus_active = false
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_release_title_focus()
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func _on_continue_pressed() -> void:
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if (
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_action_in_progress
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or _confirmation_panel.visible
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or _settings_panel.visible
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or _inspection == null
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or not _inspection.can_continue()
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):
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return
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_action_in_progress = true
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if _save_manager.load_player_data():
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_feedback_label.text = "save loaded."
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gameplay_requested.emit()
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else:
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_refresh_save_inspection()
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_feedback_label.text = "failed to load save. the original was preserved."
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_action_in_progress = false
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|
|
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func _on_new_game_pressed() -> void:
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if (
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_action_in_progress
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or _confirmation_panel.visible
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or _settings_panel.visible
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or _inspection == null
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):
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return
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if _inspection.status == SaveInspectionType.Status.MISSING:
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if _save_manager.initialize_new_game():
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gameplay_requested.emit()
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return
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if _inspection.status == SaveInspectionType.Status.UNSUPPORTED_VERSION:
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_feedback_label.text = (
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"this save is from a newer game version. "
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+ "use delete save before starting over."
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)
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return
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if _inspection.status == SaveInspectionType.Status.IO_ERROR:
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_feedback_label.text = "the existing save cannot be accessed safely."
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return
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_open_confirmation(
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ConfirmationAction.NEW_GAME,
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"start a new game? existing progression will be deleted.",
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"start new game"
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)
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|
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func _on_delete_pressed() -> void:
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if (
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_action_in_progress
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or _confirmation_panel.visible
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or _settings_panel.visible
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or _inspection == null
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or not _inspection.can_delete()
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):
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return
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_open_confirmation(
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ConfirmationAction.DELETE_SAVE,
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|
"delete your saved progression? this cannot be undone.",
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"delete"
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)
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|
|
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func _on_confirmation_accepted() -> void:
|
|
if _action_in_progress:
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return
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|
var action: ConfirmationAction = _confirmation_action
|
|
_close_confirmation()
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_action_in_progress = true
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if not _save_manager.delete_progression_save():
|
|
_feedback_label.text = "failed to delete saved progression."
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_action_in_progress = false
|
|
_refresh_save_inspection()
|
|
return
|
|
_save_manager.initialize_new_game()
|
|
_refresh_save_inspection()
|
|
if action == ConfirmationAction.NEW_GAME:
|
|
gameplay_requested.emit()
|
|
else:
|
|
_feedback_label.text = "saved progression deleted."
|
|
_action_in_progress = false
|
|
|
|
|
|
func _open_confirmation(
|
|
action: ConfirmationAction,
|
|
message: String,
|
|
confirm_text: String,
|
|
) -> void:
|
|
_modal_restore_navigation_focus = _navigation_focus_active
|
|
_confirmation_action = action
|
|
_confirmation_text.text = message
|
|
_confirm_button.text = confirm_text
|
|
_confirmation_panel.visible = true
|
|
_confirm_button.grab_focus()
|
|
|
|
|
|
func _close_confirmation() -> void:
|
|
var restore_navigation_focus: bool = _modal_restore_navigation_focus
|
|
_modal_restore_navigation_focus = false
|
|
_confirmation_action = ConfirmationAction.NONE
|
|
_confirmation_panel.visible = false
|
|
if _awaiting_start_input:
|
|
return
|
|
if restore_navigation_focus:
|
|
_focus_initial_button()
|
|
else:
|
|
_navigation_focus_active = false
|
|
_release_title_focus()
|
|
|
|
|
|
func _open_settings() -> void:
|
|
if _confirmation_panel.visible or _action_in_progress:
|
|
return
|
|
_modal_restore_navigation_focus = _navigation_focus_active
|
|
_feedback_label.text = ""
|
|
_settings_panel.open_panel(_settings_manager)
|
|
|
|
|
|
func _close_settings() -> void:
|
|
_settings_panel.close_panel()
|
|
|
|
|
|
func _on_settings_applied() -> void:
|
|
_feedback_label.text = "settings saved."
|
|
_restore_settings_focus()
|
|
|
|
|
|
func _on_settings_closed() -> void:
|
|
_restore_settings_focus()
|
|
|
|
|
|
func _restore_settings_focus() -> void:
|
|
var restore_navigation_focus: bool = _modal_restore_navigation_focus
|
|
_modal_restore_navigation_focus = false
|
|
if restore_navigation_focus:
|
|
_navigation_focus_active = true
|
|
_settings_button.grab_focus()
|
|
else:
|
|
_navigation_focus_active = false
|
|
_release_title_focus()
|
|
|
|
|
|
func _refresh_save_inspection() -> void:
|
|
_inspection = _save_manager.inspect_save()
|
|
_continue_button.disabled = not _inspection.can_continue()
|
|
_delete_button.disabled = not _inspection.can_delete()
|
|
_feedback_label.text = _inspection.message
|
|
if _inspection.status == SaveInspectionType.Status.VALID_SUPPORTED:
|
|
_feedback_label.text = (
|
|
"%d fish • $%d • %d discovered"
|
|
% [
|
|
_inspection.catch_count,
|
|
_inspection.wallet_balance,
|
|
_inspection.discovered_species_count,
|
|
]
|
|
)
|
|
|
|
|
|
func _focus_initial_button() -> void:
|
|
if (
|
|
not is_node_ready()
|
|
or not visible
|
|
or _awaiting_start_input
|
|
or not _button_center.visible
|
|
):
|
|
return
|
|
if not _continue_button.disabled:
|
|
_continue_button.grab_focus()
|
|
else:
|
|
_new_game_button.grab_focus()
|
|
_navigation_focus_active = true
|
|
|
|
|
|
func _on_quit_pressed() -> void:
|
|
if (
|
|
not _action_in_progress
|
|
and not _confirmation_panel.visible
|
|
and not _settings_panel.visible
|
|
):
|
|
quit_requested.emit()
|
|
|
|
|
|
func _on_title_visibility_changed() -> void:
|
|
if not _decorative_presentation_ready:
|
|
return
|
|
if visible:
|
|
_start_decorative_presentation()
|
|
else:
|
|
_stop_entry_prompt_animation()
|
|
_navigation_focus_active = false
|
|
_modal_restore_navigation_focus = false
|
|
_stop_decorative_presentation()
|
|
|
|
|
|
func _start_decorative_presentation() -> void:
|
|
if (
|
|
not _decorative_presentation_ready
|
|
or not visible
|
|
or _decorative_presentation_active
|
|
):
|
|
return
|
|
_decorative_generation += 1
|
|
_decorative_presentation_active = true
|
|
_schedule_next_decorative_fish(
|
|
FIRST_FISH_DELAY_MIN,
|
|
FIRST_FISH_DELAY_MAX
|
|
)
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _stop_decorative_presentation() -> void:
|
|
_decorative_generation += 1
|
|
_decorative_presentation_active = false
|
|
_decorative_fish_timer.stop()
|
|
if _decorative_fish_tween != null:
|
|
_decorative_fish_tween.kill()
|
|
_decorative_fish_tween = null
|
|
if is_instance_valid(_decorative_fish):
|
|
_decorative_fish.queue_free()
|
|
_decorative_fish = null
|
|
_decorative_bubble_event_timer.stop()
|
|
_decorative_bubble_cluster_timer.stop()
|
|
_pending_cluster_bubbles = 0
|
|
for bubble_tween: Tween in _decorative_bubble_tweens.values():
|
|
if bubble_tween != null:
|
|
bubble_tween.kill()
|
|
_decorative_bubble_tweens.clear()
|
|
for bubble: TextureRect in _decorative_bubbles:
|
|
if is_instance_valid(bubble):
|
|
bubble.queue_free()
|
|
_decorative_bubbles.clear()
|
|
|
|
|
|
func _schedule_next_decorative_fish(
|
|
minimum_delay: float,
|
|
maximum_delay: float,
|
|
) -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
_decorative_fish_timer.start(
|
|
_decorative_rng.randf_range(minimum_delay, maximum_delay)
|
|
)
|
|
|
|
|
|
func _on_decorative_fish_timer_timeout() -> void:
|
|
if (
|
|
not _decorative_presentation_active
|
|
or not visible
|
|
or is_instance_valid(_decorative_fish)
|
|
):
|
|
return
|
|
_spawn_decorative_fish(_decorative_generation)
|
|
|
|
|
|
func _spawn_decorative_fish(generation: int) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not visible
|
|
or DECORATIVE_FISH_TEXTURES.is_empty()
|
|
):
|
|
return
|
|
var layer_size: Vector2 = _decorative_fish_layer.size
|
|
if layer_size.x <= 1.0 or layer_size.y <= 1.0:
|
|
_schedule_next_decorative_fish(0.5, 1.0)
|
|
return
|
|
var texture: Texture2D = DECORATIVE_FISH_TEXTURES[
|
|
_decorative_rng.randi_range(0, DECORATIVE_FISH_TEXTURES.size() - 1)
|
|
]
|
|
var source_size: Vector2 = texture.get_size()
|
|
if source_size.x <= 0.0 or source_size.y <= 0.0:
|
|
_schedule_next_decorative_fish(
|
|
NEXT_FISH_DELAY_MIN,
|
|
NEXT_FISH_DELAY_MAX
|
|
)
|
|
return
|
|
var longest_side: float = _decorative_rng.randf_range(
|
|
FISH_LONGEST_SIDE_MIN,
|
|
FISH_LONGEST_SIDE_MAX
|
|
)
|
|
var presentation_scale: float = longest_side / maxf(
|
|
source_size.x,
|
|
source_size.y
|
|
)
|
|
var presentation_size: Vector2 = source_size * presentation_scale
|
|
var fish_control := TextureRect.new()
|
|
fish_control.name = "DecorativeFish"
|
|
fish_control.texture = texture
|
|
fish_control.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
|
fish_control.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
|
fish_control.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
fish_control.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
fish_control.custom_minimum_size = presentation_size
|
|
fish_control.size = presentation_size
|
|
fish_control.modulate.a = 0.46
|
|
|
|
var direction: float = (
|
|
1.0
|
|
if _decorative_rng.randi_range(0, 1) == 1
|
|
else -1.0
|
|
)
|
|
fish_control.flip_h = direction > 0.0
|
|
var minimum_y: float = maxf(24.0, layer_size.y * 0.08)
|
|
var maximum_y: float = maxf(
|
|
minimum_y,
|
|
layer_size.y - presentation_size.y - maxf(24.0, layer_size.y * 0.08)
|
|
)
|
|
var base_y: float = _decorative_rng.randf_range(minimum_y, maximum_y)
|
|
var bob_amplitude: float = _decorative_rng.randf_range(3.0, 8.0)
|
|
var bob_speed: float = _decorative_rng.randf_range(0.65, 1.15)
|
|
var crossing_duration: float = _decorative_rng.randf_range(
|
|
CROSSING_DURATION_MIN,
|
|
CROSSING_DURATION_MAX
|
|
)
|
|
fish_control.position = Vector2(
|
|
-presentation_size.x - FISH_EDGE_MARGIN
|
|
if direction > 0.0
|
|
else layer_size.x + FISH_EDGE_MARGIN,
|
|
base_y
|
|
)
|
|
_decorative_fish_layer.add_child(fish_control)
|
|
_decorative_fish = fish_control
|
|
_decorative_fish_tween = create_tween()
|
|
_decorative_fish_tween.tween_method(
|
|
_update_decorative_fish.bind(
|
|
fish_control,
|
|
direction,
|
|
base_y,
|
|
bob_amplitude,
|
|
bob_speed,
|
|
crossing_duration,
|
|
generation
|
|
),
|
|
0.0,
|
|
1.0,
|
|
crossing_duration
|
|
)
|
|
_decorative_fish_tween.finished.connect(
|
|
_on_decorative_fish_finished.bind(fish_control, generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _update_decorative_fish(
|
|
progress: float,
|
|
fish_control: TextureRect,
|
|
direction: float,
|
|
base_y: float,
|
|
bob_amplitude: float,
|
|
bob_speed: float,
|
|
crossing_duration: float,
|
|
generation: int,
|
|
) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not is_instance_valid(fish_control)
|
|
):
|
|
return
|
|
var start_x: float = (
|
|
-fish_control.size.x - FISH_EDGE_MARGIN
|
|
if direction > 0.0
|
|
else _decorative_fish_layer.size.x + FISH_EDGE_MARGIN
|
|
)
|
|
var end_x: float = (
|
|
_decorative_fish_layer.size.x + FISH_EDGE_MARGIN
|
|
if direction > 0.0
|
|
else -fish_control.size.x - FISH_EDGE_MARGIN
|
|
)
|
|
fish_control.position.x = lerpf(start_x, end_x, progress)
|
|
var bobbed_y: float = (
|
|
base_y
|
|
+ sin(progress * crossing_duration * bob_speed) * bob_amplitude
|
|
)
|
|
fish_control.position.y = clampf(
|
|
bobbed_y,
|
|
8.0,
|
|
maxf(8.0, _decorative_fish_layer.size.y - fish_control.size.y - 8.0)
|
|
)
|
|
fish_control.position = _snap_world_preview(fish_control.position)
|
|
|
|
|
|
func _on_decorative_fish_finished(
|
|
fish_control: TextureRect,
|
|
generation: int,
|
|
) -> void:
|
|
if generation != _decorative_generation:
|
|
return
|
|
_decorative_fish_tween = null
|
|
if is_instance_valid(fish_control):
|
|
fish_control.queue_free()
|
|
if _decorative_fish == fish_control:
|
|
_decorative_fish = null
|
|
_schedule_next_decorative_fish(
|
|
NEXT_FISH_DELAY_MIN,
|
|
NEXT_FISH_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _schedule_next_decorative_bubble_event(
|
|
minimum_delay: float,
|
|
maximum_delay: float,
|
|
) -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
_decorative_bubble_event_timer.start(
|
|
_decorative_rng.randf_range(minimum_delay, maximum_delay)
|
|
)
|
|
|
|
|
|
func _on_decorative_bubble_event_timer_timeout() -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
var available_slots: int = (
|
|
MAX_DECORATIVE_BUBBLES - _decorative_bubbles.size()
|
|
)
|
|
if available_slots <= 0:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
return
|
|
var event_size: int = _choose_decorative_bubble_event_size()
|
|
event_size = mini(event_size, available_slots)
|
|
if not _spawn_decorative_bubble(_decorative_generation):
|
|
_schedule_next_decorative_bubble_event(0.5, 1.0)
|
|
return
|
|
_pending_cluster_bubbles = event_size - 1
|
|
if _pending_cluster_bubbles > 0:
|
|
_start_decorative_bubble_cluster_timer()
|
|
else:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _choose_decorative_bubble_event_size() -> int:
|
|
var roll: float = _decorative_rng.randf()
|
|
if roll < 0.75:
|
|
return 1
|
|
if roll < 0.95:
|
|
return 2
|
|
return 3
|
|
|
|
|
|
func _start_decorative_bubble_cluster_timer() -> void:
|
|
_decorative_bubble_cluster_timer.start(
|
|
_decorative_rng.randf_range(
|
|
BUBBLE_CLUSTER_DELAY_MIN,
|
|
BUBBLE_CLUSTER_DELAY_MAX
|
|
)
|
|
)
|
|
|
|
|
|
func _on_decorative_bubble_cluster_timer_timeout() -> void:
|
|
if (
|
|
not _decorative_presentation_active
|
|
or not visible
|
|
or _pending_cluster_bubbles <= 0
|
|
):
|
|
_pending_cluster_bubbles = 0
|
|
return
|
|
if _decorative_bubbles.size() < MAX_DECORATIVE_BUBBLES:
|
|
_spawn_decorative_bubble(_decorative_generation)
|
|
_pending_cluster_bubbles -= 1
|
|
if _pending_cluster_bubbles > 0:
|
|
_start_decorative_bubble_cluster_timer()
|
|
else:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _spawn_decorative_bubble(generation: int) -> bool:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not visible
|
|
or _decorative_bubbles.size() >= MAX_DECORATIVE_BUBBLES
|
|
or DECORATIVE_BUBBLE_TEXTURES.is_empty()
|
|
):
|
|
return false
|
|
var layer_size: Vector2 = _decorative_bubble_layer.size
|
|
if layer_size.x <= 1.0 or layer_size.y <= 1.0:
|
|
return false
|
|
var texture: Texture2D = DECORATIVE_BUBBLE_TEXTURES[
|
|
_decorative_rng.randi_range(
|
|
0,
|
|
DECORATIVE_BUBBLE_TEXTURES.size() - 1
|
|
)
|
|
]
|
|
var presentation_scale: float = _decorative_rng.randf_range(
|
|
BUBBLE_SCALE_MIN,
|
|
BUBBLE_SCALE_MAX
|
|
)
|
|
var presentation_size: Vector2 = texture.get_size() * presentation_scale
|
|
var bubble := TextureRect.new()
|
|
bubble.name = "DecorativeBubble"
|
|
bubble.texture = texture
|
|
bubble.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
|
bubble.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
|
bubble.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
bubble.size = presentation_size
|
|
bubble.modulate.a = _decorative_rng.randf_range(
|
|
BUBBLE_OPACITY_MIN,
|
|
BUBBLE_OPACITY_MAX
|
|
)
|
|
_decorative_bubble_layer.add_child(bubble)
|
|
_decorative_bubbles.append(bubble)
|
|
|
|
var normalized_x: float = _decorative_rng.randf_range(0.08, 0.92)
|
|
var drift_direction: float = (
|
|
1.0 if _decorative_rng.randi_range(0, 1) == 1 else -1.0
|
|
)
|
|
var horizontal_drift: float = (
|
|
_decorative_rng.randf_range(
|
|
BUBBLE_DRIFT_MIN,
|
|
BUBBLE_DRIFT_MAX
|
|
)
|
|
* drift_direction
|
|
)
|
|
var wobble_amplitude: float = _decorative_rng.randf_range(
|
|
BUBBLE_WOBBLE_MIN,
|
|
BUBBLE_WOBBLE_MAX
|
|
)
|
|
var wobble_cycles: float = _decorative_rng.randf_range(0.8, 1.6)
|
|
var wobble_phase: float = _decorative_rng.randf_range(0.0, TAU)
|
|
var travel_duration: float = _decorative_rng.randf_range(
|
|
BUBBLE_TRAVEL_DURATION_MIN,
|
|
BUBBLE_TRAVEL_DURATION_MAX
|
|
)
|
|
var bubble_tween: Tween = create_tween()
|
|
_decorative_bubble_tweens[bubble.get_instance_id()] = bubble_tween
|
|
bubble_tween.tween_method(
|
|
_update_decorative_bubble.bind(
|
|
bubble,
|
|
normalized_x,
|
|
horizontal_drift,
|
|
wobble_amplitude,
|
|
wobble_cycles,
|
|
wobble_phase,
|
|
generation
|
|
),
|
|
0.0,
|
|
1.0,
|
|
travel_duration
|
|
)
|
|
bubble_tween.finished.connect(
|
|
_on_decorative_bubble_finished.bind(bubble, generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
return true
|
|
|
|
|
|
func _update_decorative_bubble(
|
|
progress: float,
|
|
bubble: TextureRect,
|
|
normalized_x: float,
|
|
horizontal_drift: float,
|
|
wobble_amplitude: float,
|
|
wobble_cycles: float,
|
|
wobble_phase: float,
|
|
generation: int,
|
|
) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not is_instance_valid(bubble)
|
|
):
|
|
return
|
|
var layer_size: Vector2 = _decorative_bubble_layer.size
|
|
var start_y: float = (
|
|
layer_size.y + bubble.size.y + BUBBLE_EDGE_MARGIN
|
|
)
|
|
var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN
|
|
var base_x: float = normalized_x * layer_size.x
|
|
var wobble: float = sin(
|
|
wobble_phase + progress * TAU * wobble_cycles
|
|
) * wobble_amplitude
|
|
bubble.position = _snap_world_preview(Vector2(
|
|
base_x
|
|
+ horizontal_drift * progress
|
|
+ wobble
|
|
- bubble.size.x * 0.5,
|
|
lerpf(start_y, end_y, progress)
|
|
))
|
|
|
|
|
|
func _on_decorative_bubble_finished(
|
|
bubble: TextureRect,
|
|
generation: int,
|
|
) -> void:
|
|
if generation != _decorative_generation:
|
|
return
|
|
if is_instance_valid(bubble):
|
|
_decorative_bubble_tweens.erase(bubble.get_instance_id())
|
|
_decorative_bubbles.erase(bubble)
|
|
bubble.queue_free()
|
|
|
|
|
|
func _exit_tree() -> void:
|
|
_stop_decorative_presentation()
|