187 lines
5.9 KiB
GDScript
187 lines
5.9 KiB
GDScript
class_name SettingsPanel
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extends PanelContainer
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const MAX_PANEL_SIZE: Vector2 = Vector2(720.0, 600.0)
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const PANEL_EDGE_MARGIN: float = 16.0
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const SettingsManagerType = preload(
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"res://settings/player_settings_manager.gd"
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)
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signal applied
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signal closed
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signal crisp_reset_focus_requested
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signal panel_visibility_changed(is_visible: bool)
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@onready var _auto_click_toggle: CheckButton = %AutoClickToggle
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@onready var _auto_click_interval: HSlider = %AutoClickInterval
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@onready var _auto_click_interval_value: Label = %AutoClickIntervalValue
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@onready var _mouse_sensitivity: HSlider = %MouseSensitivity
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@onready var _mouse_sensitivity_value: Label = %MouseSensitivityValue
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@onready var _controller_sensitivity: HSlider = %ControllerSensitivity
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@onready var _controller_sensitivity_value: Label = %ControllerSensitivityValue
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@onready var _invert_y_toggle: CheckButton = %InvertYToggle
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@onready var _world_pixel_size: HSlider = %WorldPixelSize
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@onready var _world_pixel_size_value: Label = %WorldPixelSizeValue
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@onready var _ui_pixel_size: HSlider = %UIPixelSize
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@onready var _ui_pixel_size_value: Label = %UIPixelSizeValue
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@onready var _feedback: Label = %SettingsFeedback
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var _settings_manager: SettingsManagerType
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var _loading_controls: bool = false
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var _effective_ui_pixel_size: int = PlayerSettings.DEFAULT_UI_PIXEL_SIZE
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func _ready() -> void:
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%ApplySettingsButton.pressed.connect(_apply_settings)
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%CancelSettingsButton.pressed.connect(close_panel)
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_auto_click_interval.value_changed.connect(_refresh_value_labels)
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_mouse_sensitivity.value_changed.connect(_refresh_value_labels)
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_controller_sensitivity.value_changed.connect(_refresh_value_labels)
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_world_pixel_size.value_changed.connect(_on_pixel_size_changed)
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_ui_pixel_size.value_changed.connect(_on_pixel_size_changed)
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%CancelSettingsButton.gui_input.connect(_on_back_button_gui_input)
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get_viewport().size_changed.connect(_refresh_panel_size)
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var parent_control := get_parent() as Control
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if parent_control != null:
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parent_control.resized.connect(_refresh_panel_size)
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call_deferred("_refresh_panel_size")
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func open_panel(settings_manager: SettingsManagerType) -> void:
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_settings_manager = settings_manager
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_load_controls()
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_feedback.text = ""
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show()
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panel_visibility_changed.emit(true)
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_auto_click_toggle.grab_focus()
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func close_panel() -> void:
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if not visible:
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return
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hide()
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panel_visibility_changed.emit(false)
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_load_controls()
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closed.emit()
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func _apply_settings() -> void:
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if _settings_manager == null:
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_feedback.text = "settings are unavailable."
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return
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var edited := PlayerSettings.new()
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edited.auto_click_enabled = _auto_click_toggle.button_pressed
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edited.auto_click_interval = float(_auto_click_interval.value)
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edited.mouse_camera_sensitivity = float(_mouse_sensitivity.value)
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edited.controller_camera_sensitivity = float(_controller_sensitivity.value)
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edited.invert_camera_y = _invert_y_toggle.button_pressed
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edited.world_pixel_size = roundi(_world_pixel_size.value)
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edited.ui_pixel_size = roundi(_ui_pixel_size.value)
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if _settings_manager.apply_settings(edited):
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hide()
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panel_visibility_changed.emit(false)
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applied.emit()
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else:
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_feedback.text = "failed to save settings."
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func _load_controls() -> void:
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if _settings_manager == null or not is_node_ready():
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return
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_loading_controls = true
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var settings: PlayerSettings = _settings_manager.current_settings
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_auto_click_toggle.button_pressed = settings.auto_click_enabled
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_auto_click_interval.value = settings.auto_click_interval
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_mouse_sensitivity.value = settings.mouse_camera_sensitivity
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_controller_sensitivity.value = settings.controller_camera_sensitivity
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_invert_y_toggle.button_pressed = settings.invert_camera_y
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_world_pixel_size.value = settings.world_pixel_size
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_ui_pixel_size.value = settings.ui_pixel_size
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_loading_controls = false
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_refresh_value_labels(0.0)
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func _refresh_value_labels(_unused: float) -> void:
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_auto_click_interval_value.text = "%.2f s" % _auto_click_interval.value
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_mouse_sensitivity_value.text = "%.4f" % _mouse_sensitivity.value
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_controller_sensitivity_value.text = "%.1f" % _controller_sensitivity.value
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_world_pixel_size_value.text = _pixel_size_label(
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roundi(_world_pixel_size.value),
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true
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)
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_ui_pixel_size_value.text = _pixel_size_label(
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roundi(_ui_pixel_size.value),
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false
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)
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func _on_pixel_size_changed(_unused: float) -> void:
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_refresh_value_labels(0.0)
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if _loading_controls or _settings_manager == null:
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return
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if not _settings_manager.apply_pixelation(
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roundi(_world_pixel_size.value),
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roundi(_ui_pixel_size.value)
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):
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_feedback.text = "failed to save pixelation settings."
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func _pixel_size_label(pixel_size: int, _is_world: bool) -> String:
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var names: PackedStringArray = [
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"legible",
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"cute",
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"retro",
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"hardcore",
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"wtf",
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]
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var index: int = clampi(pixel_size - 1, 0, names.size() - 1)
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return names[index]
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func set_effective_ui_pixel_size(pixel_size: int) -> void:
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_effective_ui_pixel_size = clampi(
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pixel_size,
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PlayerSettings.MIN_UI_PIXEL_SIZE,
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PlayerSettings.MAX_UI_PIXEL_SIZE
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)
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if is_node_ready():
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_refresh_value_labels(0.0)
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func focus_back_button() -> void:
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%CancelSettingsButton.grab_focus()
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func refresh_open_panel() -> void:
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if visible:
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_load_controls()
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func _on_back_button_gui_input(event: InputEvent) -> void:
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if (
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event.is_action_pressed("ui_down")
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or event.is_action_pressed("ui_focus_next")
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):
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crisp_reset_focus_requested.emit()
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accept_event()
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func _refresh_panel_size() -> void:
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if not is_node_ready():
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return
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var parent_control := get_parent() as Control
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if parent_control == null:
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return
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var available_size: Vector2 = parent_control.size - Vector2.ONE * (
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PANEL_EDGE_MARGIN * 2.0
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)
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var target_size := Vector2(
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minf(MAX_PANEL_SIZE.x, maxf(320.0, available_size.x)),
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minf(MAX_PANEL_SIZE.y, maxf(240.0, available_size.y))
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)
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custom_minimum_size = target_size
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if parent_control is CenterContainer:
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return
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set_anchors_preset(Control.PRESET_CENTER)
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position = (parent_control.size - target_size) * 0.5
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size = target_size
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