netfishing/ui/settings_panel.gd

187 lines
5.9 KiB
GDScript

class_name SettingsPanel
extends PanelContainer
const MAX_PANEL_SIZE: Vector2 = Vector2(720.0, 600.0)
const PANEL_EDGE_MARGIN: float = 16.0
const SettingsManagerType = preload(
"res://settings/player_settings_manager.gd"
)
signal applied
signal closed
signal crisp_reset_focus_requested
signal panel_visibility_changed(is_visible: bool)
@onready var _auto_click_toggle: CheckButton = %AutoClickToggle
@onready var _auto_click_interval: HSlider = %AutoClickInterval
@onready var _auto_click_interval_value: Label = %AutoClickIntervalValue
@onready var _mouse_sensitivity: HSlider = %MouseSensitivity
@onready var _mouse_sensitivity_value: Label = %MouseSensitivityValue
@onready var _controller_sensitivity: HSlider = %ControllerSensitivity
@onready var _controller_sensitivity_value: Label = %ControllerSensitivityValue
@onready var _invert_y_toggle: CheckButton = %InvertYToggle
@onready var _world_pixel_size: HSlider = %WorldPixelSize
@onready var _world_pixel_size_value: Label = %WorldPixelSizeValue
@onready var _ui_pixel_size: HSlider = %UIPixelSize
@onready var _ui_pixel_size_value: Label = %UIPixelSizeValue
@onready var _feedback: Label = %SettingsFeedback
var _settings_manager: SettingsManagerType
var _loading_controls: bool = false
var _effective_ui_pixel_size: int = PlayerSettings.DEFAULT_UI_PIXEL_SIZE
func _ready() -> void:
%ApplySettingsButton.pressed.connect(_apply_settings)
%CancelSettingsButton.pressed.connect(close_panel)
_auto_click_interval.value_changed.connect(_refresh_value_labels)
_mouse_sensitivity.value_changed.connect(_refresh_value_labels)
_controller_sensitivity.value_changed.connect(_refresh_value_labels)
_world_pixel_size.value_changed.connect(_on_pixel_size_changed)
_ui_pixel_size.value_changed.connect(_on_pixel_size_changed)
%CancelSettingsButton.gui_input.connect(_on_back_button_gui_input)
get_viewport().size_changed.connect(_refresh_panel_size)
var parent_control := get_parent() as Control
if parent_control != null:
parent_control.resized.connect(_refresh_panel_size)
call_deferred("_refresh_panel_size")
func open_panel(settings_manager: SettingsManagerType) -> void:
_settings_manager = settings_manager
_load_controls()
_feedback.text = ""
show()
panel_visibility_changed.emit(true)
_auto_click_toggle.grab_focus()
func close_panel() -> void:
if not visible:
return
hide()
panel_visibility_changed.emit(false)
_load_controls()
closed.emit()
func _apply_settings() -> void:
if _settings_manager == null:
_feedback.text = "settings are unavailable."
return
var edited := PlayerSettings.new()
edited.auto_click_enabled = _auto_click_toggle.button_pressed
edited.auto_click_interval = float(_auto_click_interval.value)
edited.mouse_camera_sensitivity = float(_mouse_sensitivity.value)
edited.controller_camera_sensitivity = float(_controller_sensitivity.value)
edited.invert_camera_y = _invert_y_toggle.button_pressed
edited.world_pixel_size = roundi(_world_pixel_size.value)
edited.ui_pixel_size = roundi(_ui_pixel_size.value)
if _settings_manager.apply_settings(edited):
hide()
panel_visibility_changed.emit(false)
applied.emit()
else:
_feedback.text = "failed to save settings."
func _load_controls() -> void:
if _settings_manager == null or not is_node_ready():
return
_loading_controls = true
var settings: PlayerSettings = _settings_manager.current_settings
_auto_click_toggle.button_pressed = settings.auto_click_enabled
_auto_click_interval.value = settings.auto_click_interval
_mouse_sensitivity.value = settings.mouse_camera_sensitivity
_controller_sensitivity.value = settings.controller_camera_sensitivity
_invert_y_toggle.button_pressed = settings.invert_camera_y
_world_pixel_size.value = settings.world_pixel_size
_ui_pixel_size.value = settings.ui_pixel_size
_loading_controls = false
_refresh_value_labels(0.0)
func _refresh_value_labels(_unused: float) -> void:
_auto_click_interval_value.text = "%.2f s" % _auto_click_interval.value
_mouse_sensitivity_value.text = "%.4f" % _mouse_sensitivity.value
_controller_sensitivity_value.text = "%.1f" % _controller_sensitivity.value
_world_pixel_size_value.text = _pixel_size_label(
roundi(_world_pixel_size.value),
true
)
_ui_pixel_size_value.text = _pixel_size_label(
roundi(_ui_pixel_size.value),
false
)
func _on_pixel_size_changed(_unused: float) -> void:
_refresh_value_labels(0.0)
if _loading_controls or _settings_manager == null:
return
if not _settings_manager.apply_pixelation(
roundi(_world_pixel_size.value),
roundi(_ui_pixel_size.value)
):
_feedback.text = "failed to save pixelation settings."
func _pixel_size_label(pixel_size: int, _is_world: bool) -> String:
var names: PackedStringArray = [
"legible",
"cute",
"retro",
"hardcore",
"wtf",
]
var index: int = clampi(pixel_size - 1, 0, names.size() - 1)
return names[index]
func set_effective_ui_pixel_size(pixel_size: int) -> void:
_effective_ui_pixel_size = clampi(
pixel_size,
PlayerSettings.MIN_UI_PIXEL_SIZE,
PlayerSettings.MAX_UI_PIXEL_SIZE
)
if is_node_ready():
_refresh_value_labels(0.0)
func focus_back_button() -> void:
%CancelSettingsButton.grab_focus()
func refresh_open_panel() -> void:
if visible:
_load_controls()
func _on_back_button_gui_input(event: InputEvent) -> void:
if (
event.is_action_pressed("ui_down")
or event.is_action_pressed("ui_focus_next")
):
crisp_reset_focus_requested.emit()
accept_event()
func _refresh_panel_size() -> void:
if not is_node_ready():
return
var parent_control := get_parent() as Control
if parent_control == null:
return
var available_size: Vector2 = parent_control.size - Vector2.ONE * (
PANEL_EDGE_MARGIN * 2.0
)
var target_size := Vector2(
minf(MAX_PANEL_SIZE.x, maxf(320.0, available_size.x)),
minf(MAX_PANEL_SIZE.y, maxf(240.0, available_size.y))
)
custom_minimum_size = target_size
if parent_control is CenterContainer:
return
set_anchors_preset(Control.PRESET_CENTER)
position = (parent_control.size - target_size) * 0.5
size = target_size