netfishing/progression/character_customization_catalog.gd
Voyager db6074ddfa Consolidate project documentation and attribution
Add public-alias credits and a tested in-game credits page, centralize project guidance and asset provenance, import the complete authored fur channel maps, and keep starter-island collision synchronized with imported props.
2026-08-12 22:12:11 -04:00

539 lines
16 KiB
GDScript

class_name CharacterCustomizationCatalog
extends RefCounted
const CATEGORY_IDS: PackedStringArray = [
"species",
"scale",
"fur_pattern",
"ears",
"eyes",
"nose",
"mouth",
"tail",
]
# CATEGORY_IDS controls the visible Profile navigation. The additional fur
# fields are edited together on the existing fur page, but remain explicit in
# saves and signed multiplayer appearance snapshots.
const SNAPSHOT_IDS: PackedStringArray = [
"species",
"scale",
"fur_pattern",
"fur_style",
"fur_color_2",
"fur_color_3",
"fur_color_4",
"ears",
"eyes",
"nose",
"mouth",
"tail",
]
const CATEGORY_LABELS: Dictionary = {
"species": "head",
"scale": "size",
"fur_pattern": "fur",
"ears": "ears",
"eyes": "eyes",
"nose": "nose",
"mouth": "mouth",
"tail": "tail",
}
const SCALE_CATEGORY_ID: String = "scale"
const MIN_CHARACTER_SCALE: float = 0.5
const MAX_CHARACTER_SCALE: float = 1.5
const DEFAULT_CHARACTER_SCALE: float = 1.0
const CHARACTER_SCALE_STEP: float = 0.05
const FUR_STYLE_ID: String = "fur_style"
const FUR_COLOR_IDS: PackedStringArray = [
"fur_pattern",
"fur_color_2",
"fur_color_3",
"fur_color_4",
]
const FUR_COLOR_LABELS: Dictionary = {
"fur_pattern": "primary",
"fur_color_2": "secondary",
"fur_color_3": "accent",
"fur_color_4": "detail",
}
const DEFAULT_FUR_STYLE: String = "solid"
const FEATURE_CATEGORIES: PackedStringArray = ["eyes", "nose", "mouth"]
const FEATURE_ASSET_ROOTS: Dictionary = {
"eyes": "res://art/exported/characters/faces/eyes",
"nose": "res://art/exported/characters/faces/noses",
"mouth": "res://art/exported/characters/faces/mouth",
}
const FEATURE_LABEL_OVERRIDES: Dictionary = {
"simple_shine": "simple shine",
"simple_shine_eyebrows": "simple shine + eyebrows",
"dog_round": "round",
"three": "three",
}
const FUR_COLOR_OPTIONS: Array = [
{"id": "white", "label": "white", "color": Color("f2f0e8")},
{"id": "ivory", "label": "ivory", "color": Color("f0e2c2")},
{"id": "cream", "label": "cream", "color": Color("e6d39b")},
{"id": "sand", "label": "sand", "color": Color("c6a66f")},
{"id": "tan", "label": "tan", "color": Color("ad7c55")},
{"id": "taupe", "label": "taupe", "color": Color("89756a")},
{"id": "silver", "label": "silver", "color": Color("b8c3c1")},
{"id": "gray", "label": "gray", "color": Color("819398")},
{"id": "slate", "label": "slate", "color": Color("58686c")},
{"id": "charcoal", "label": "charcoal", "color": Color("34444a")},
{"id": "black", "label": "black", "color": Color("192126")},
{"id": "dark_brown", "label": "dark brown", "color": Color("432a25")},
{"id": "chocolate", "label": "chocolate", "color": Color("603b2c")},
{"id": "brown", "label": "brown", "color": Color("7b4a32")},
{"id": "chestnut", "label": "chestnut", "color": Color("98513d")},
{"id": "ginger", "label": "ginger", "color": Color("d28742")},
{"id": "orange", "label": "orange", "color": Color("c86c36")},
{"id": "red", "label": "red", "color": Color("a9433f")},
{"id": "pink", "label": "pink", "color": Color("d8899e")},
{"id": "yellow", "label": "yellow", "color": Color("d8c545")},
{"id": "gold", "label": "gold", "color": Color("c29a3d")},
{"id": "sage", "label": "sage", "color": Color("8fa16b")},
{"id": "green", "label": "green", "color": Color("6f913c")},
{"id": "forest", "label": "forest", "color": Color("3f6945")},
{"id": "aqua", "label": "aqua", "color": Color("69aeb0")},
{"id": "teal", "label": "teal", "color": Color("3a8790")},
{"id": "blue", "label": "blue", "color": Color("4d76a8")},
{"id": "navy", "label": "navy", "color": Color("344b78")},
{"id": "lavender", "label": "lavender", "color": Color("9a7eaa")},
{"id": "purple", "label": "purple", "color": Color("76558f")},
]
const OPTIONS: Dictionary = {
"species": [
{"id": "round", "label": "round"},
{"id": "pointy", "label": "pointy"},
],
# `fur_pattern` remains the primary color key for compatibility with
# existing appearance saves. The actual authored pattern has its own field.
"fur_pattern": FUR_COLOR_OPTIONS,
"fur_color_2": FUR_COLOR_OPTIONS,
"fur_color_3": FUR_COLOR_OPTIONS,
"fur_color_4": FUR_COLOR_OPTIONS,
"fur_style": [
{"id": "solid", "label": "solid"},
{
"id": "spots_bengal",
"label": "bengal spots",
"textures": {
"body_main": (
"res://art/exported/characters/patterns/"
+ "bengal/body_main_bengal.png"
),
"body_arms": (
"res://art/exported/characters/patterns/"
+ "bengal/body_arms_bengal.png"
),
"head_round": (
"res://art/exported/characters/patterns/"
+ "bengal/head_round_bengal.png"
),
},
},
{
"id": "fox",
"label": "fox",
"textures": {
"body_main": (
"res://art/exported/characters/patterns/"
+ "fox/body_main_fox.png"
),
"body_arms": (
"res://art/exported/characters/patterns/"
+ "fox/body_arms_fox.png"
),
"head_pointy": (
"res://art/exported/characters/patterns/"
+ "fox/head_pointy_fox.png"
),
"tails_fox": (
"res://art/exported/characters/patterns/"
+ "fox/tails_fox_fox.png"
),
},
},
],
"ears": [
{"id": "none", "label": "none"},
{"id": "antlers_round", "label": "antlers"},
{"id": "bear", "label": "bear"},
{"id": "bunny", "label": "bunny"},
{"id": "pointy_long", "label": "long"},
{"id": "pointy_short", "label": "short"},
{"id": "pointy_wide", "label": "wide"},
],
"eyes": [
{"id": "simple_shine", "label": "simple shine"},
{
"id": "simple_shine_eyebrows",
"label": "simple shine + eyebrows",
},
],
"nose": [{"id": "dog_round", "label": "round"}],
"mouth": [{"id": "three", "label": "three"}],
"tail": [
{"id": "none", "label": "none"},
{"id": "bear", "label": "bear"},
{"id": "bunny", "label": "bunny"},
{"id": "cat", "label": "cat"},
{"id": "fox", "label": "fox"},
{"id": "gator", "label": "gator"},
{"id": "pointy", "label": "pointy"},
],
}
const LEGACY_OPTION_ALIASES: Dictionary = {
"species": {"default": "round"},
"fur_pattern": {"solid": "white"},
"fur_style": {"bengal": "spots_bengal"},
"ears": {"default": "none"},
"tail": {"default": "none"},
"eyes": {"default": "simple_shine"},
"nose": {"default": "dog_round"},
"mouth": {"default": "three"},
}
static var _feature_assets_ready: bool = false
static var _feature_options: Dictionary = {}
static var _feature_textures: Dictionary = {}
static var _fur_pattern_textures: Dictionary = {}
static func default_snapshot() -> Dictionary:
_ensure_feature_assets()
return {
"species": "round",
"scale": DEFAULT_CHARACTER_SCALE,
"fur_pattern": "white",
"fur_style": DEFAULT_FUR_STYLE,
"fur_color_2": "cream",
"fur_color_3": "brown",
"fur_color_4": "red",
"ears": "none",
"eyes": _default_feature_option("eyes", "simple_shine"),
"nose": _default_feature_option("nose", "dog_round"),
"mouth": _default_feature_option("mouth", "three"),
"tail": "none",
}
static func _default_feature_option(
category_id: String,
legacy_id: String,
) -> String:
var options: Array = _feature_options.get(category_id, []) as Array
for option: Dictionary in options:
if str(option.get("id", "")) == legacy_id:
return legacy_id
for option: Dictionary in options:
var option_id := str(option.get("id", ""))
if option_id != "none":
return option_id
return "none"
static func options_for(category_id: String) -> Array:
if category_id in FEATURE_CATEGORIES:
_ensure_feature_assets()
return _feature_options.get(category_id, []) as Array
return OPTIONS.get(category_id, [])
static func feature_option_groups(category_id: String) -> Array:
if category_id not in FEATURE_CATEGORIES:
return []
var options: Array = options_for(category_id)
var option_ids: Array[String] = []
for option: Dictionary in options:
option_ids.append(str(option.get("id", "")))
var grouped_options: Dictionary = {}
var group_order: Array[String] = []
for option: Dictionary in options:
var option_id := str(option.get("id", ""))
var group_id := _feature_variant_root(option_id, option_ids)
if not grouped_options.has(group_id):
grouped_options[group_id] = []
group_order.append(group_id)
var group: Array = grouped_options[group_id] as Array
group.append(option)
grouped_options[group_id] = group
var result: Array = []
for group_id: String in group_order:
result.append({
"id": group_id,
"options": grouped_options[group_id],
})
return result
static func _feature_variant_root(
option_id: String,
option_ids: Array[String],
) -> String:
if option_id == "none":
return option_id
# Prefer the shortest authored base option. This keeps nested names such as
# `beady_extra_shine` in the `beady` drawer rather than creating drawers
# inside drawers.
var authored_root := ""
for candidate_id: String in option_ids:
if candidate_id == "none":
continue
if (
option_id != candidate_id
and not option_id.begins_with(candidate_id + "_")
):
continue
var has_descendant := false
for descendant_id: String in option_ids:
if descendant_id.begins_with(candidate_id + "_"):
has_descendant = true
break
if (
has_descendant
and (
authored_root.is_empty()
or candidate_id.length() < authored_root.length()
)
):
authored_root = candidate_id
if not authored_root.is_empty():
return authored_root
# Some families have no unqualified base asset. Group those siblings by
# their leading name segment, making the sorted first asset representative.
var separator_index := option_id.find("_")
if separator_index <= 0:
return option_id
var leading_segment := option_id.substr(0, separator_index)
var sibling_count := 0
for candidate_id: String in option_ids:
if candidate_id.begins_with(leading_segment + "_"):
sibling_count += 1
if sibling_count >= 2:
return leading_segment
return option_id
static func texture_for(category_id: String, option_id: String) -> Texture2D:
if category_id not in FEATURE_CATEGORIES:
return null
_ensure_feature_assets()
var canonical_id := canonical_option_id(category_id, option_id)
var textures: Dictionary = _feature_textures.get(category_id, {}) as Dictionary
return textures.get(canonical_id) as Texture2D
static func refresh_feature_assets() -> void:
_feature_assets_ready = false
_feature_options.clear()
_feature_textures.clear()
_ensure_feature_assets()
static func _ensure_feature_assets() -> void:
if _feature_assets_ready:
return
_feature_assets_ready = true
for category_id: String in FEATURE_CATEGORIES:
var options: Array = [{"id": "none", "label": "none"}]
var textures: Dictionary = {}
var root_path := str(FEATURE_ASSET_ROOTS[category_id])
var directory := DirAccess.open(root_path)
if directory != null:
var files := directory.get_files()
files.sort()
var normalized_paths: Dictionary = {}
for file_name: String in files:
var normalized_file_name := _canonical_feature_filename(file_name)
if (
normalized_file_name.is_empty()
or normalized_paths.has(normalized_file_name)
):
continue
normalized_paths[normalized_file_name] = true
var option_id := _feature_id_from_filename(
category_id, normalized_file_name
)
if option_id.is_empty() or textures.has(option_id):
continue
var resource_path := root_path.path_join(normalized_file_name)
var texture := ResourceLoader.load(resource_path) as Texture2D
if texture == null:
push_warning(
"Ignoring facial feature without a loadable texture: "
+ resource_path
)
continue
textures[option_id] = texture
options.append({
"id": option_id,
"label": _feature_label(option_id),
})
_feature_options[category_id] = options
_feature_textures[category_id] = textures
static func _canonical_feature_filename(file_name: String) -> String:
var lower_name := file_name.to_lower()
for sidecar_suffix: String in [".import", ".remap"]:
if lower_name.ends_with(".png" + sidecar_suffix):
return file_name.substr(
0, file_name.length() - sidecar_suffix.length()
)
if lower_name.ends_with(".png"):
return file_name
return ""
static func _feature_id_from_filename(
category_id: String,
file_name: String,
) -> String:
var option_id := file_name.get_basename().to_lower()
var prefix := category_id + "_"
if option_id.begins_with(prefix):
option_id = option_id.trim_prefix(prefix)
option_id = option_id.replace("-", "_")
option_id = option_id.replace(" ", "_")
option_id = option_id.replace(".", "_")
while option_id.contains("__"):
option_id = option_id.replace("__", "_")
while option_id.begins_with("_"):
option_id = option_id.substr(1)
while option_id.ends_with("_"):
option_id = option_id.substr(0, option_id.length() - 1)
return option_id
static func _feature_label(option_id: String) -> String:
if FEATURE_LABEL_OVERRIDES.has(option_id):
return str(FEATURE_LABEL_OVERRIDES[option_id])
return option_id.replace("_", " ")
static func category_label(category_id: String) -> String:
return str(CATEGORY_LABELS.get(category_id, category_id))
static func is_valid_option(category_id: String, option_id: String) -> bool:
option_id = canonical_option_id(category_id, option_id)
for option: Dictionary in options_for(category_id):
if str(option.get("id", "")) == option_id:
return true
return false
static func canonical_option_id(category_id: String, option_id: String) -> String:
var aliases: Dictionary = LEGACY_OPTION_ALIASES.get(category_id, {})
return str(aliases.get(option_id, option_id))
static func option_color(category_id: String, option_id: String) -> Color:
var canonical_id: String = canonical_option_id(category_id, option_id)
for option: Dictionary in options_for(category_id):
if str(option.get("id", "")) == canonical_id:
return option.get("color", Color.WHITE) as Color
return Color.WHITE
static func fur_color_label(category_id: String) -> String:
return str(FUR_COLOR_LABELS.get(category_id, category_id))
static func fur_pattern_texture(
option_id: String,
component_id: String = "body_main",
) -> Texture2D:
var canonical_id := canonical_option_id(FUR_STYLE_ID, option_id)
if canonical_id == DEFAULT_FUR_STYLE:
return null
var cache_id := "%s:%s" % [canonical_id, component_id]
if _fur_pattern_textures.has(cache_id):
return _fur_pattern_textures[cache_id] as Texture2D
for option: Dictionary in options_for(FUR_STYLE_ID):
if str(option.get("id", "")) != canonical_id:
continue
var textures := option.get("textures", {}) as Dictionary
var resource_path := str(textures.get(component_id, ""))
if resource_path.is_empty():
return null
var texture := ResourceLoader.load(resource_path) as Texture2D
if texture != null:
_fur_pattern_textures[cache_id] = texture
return texture
return null
static func validate_snapshot(value: Variant) -> bool:
if typeof(value) != TYPE_DICTIONARY:
return false
var snapshot: Dictionary = value
if snapshot.size() != SNAPSHOT_IDS.size():
return false
for category_id: String in SNAPSHOT_IDS:
if category_id == SCALE_CATEGORY_ID:
if not is_valid_character_scale(snapshot.get(category_id)):
return false
continue
if (
typeof(snapshot.get(category_id)) != TYPE_STRING
or not is_valid_option(category_id, str(snapshot[category_id]))
):
return false
return true
static func sanitized_snapshot(value: Variant) -> Dictionary:
var result := default_snapshot()
if typeof(value) != TYPE_DICTIONARY:
return result
var snapshot: Dictionary = value
for category_id: String in SNAPSHOT_IDS:
if category_id == SCALE_CATEGORY_ID:
result[category_id] = character_scale(
snapshot.get(category_id, DEFAULT_CHARACTER_SCALE)
)
continue
var option_id: String = canonical_option_id(
category_id, str(snapshot.get(category_id, ""))
)
if is_valid_option(category_id, option_id):
result[category_id] = option_id
return result
static func character_scale(value: Variant) -> float:
if typeof(value) not in [TYPE_FLOAT, TYPE_INT]:
return DEFAULT_CHARACTER_SCALE
var number: float = float(value)
if not is_finite(number):
return DEFAULT_CHARACTER_SCALE
return clampf(
snappedf(number, CHARACTER_SCALE_STEP),
MIN_CHARACTER_SCALE,
MAX_CHARACTER_SCALE,
)
static func is_valid_character_scale(value: Variant) -> bool:
if typeof(value) not in [TYPE_FLOAT, TYPE_INT]:
return false
var number: float = float(value)
return (
is_finite(number)
and number >= MIN_CHARACTER_SCALE
and number <= MAX_CHARACTER_SCALE
and is_equal_approx(number, character_scale(number))
)
static func character_scale_percent(value: Variant) -> int:
return roundi(character_scale(value) * 100.0)