688 lines
24 KiB
GDScript
688 lines
24 KiB
GDScript
extends SceneTree
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const MainScene = preload("res://main/main.tscn")
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const FishCatchType = preload("res://fish/fish_catch.gd")
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var _sale_result: Array[Variant] = []
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var _shop_result: Array[Variant] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var arguments: PackedStringArray = OS.get_cmdline_user_args()
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if arguments.has("host"):
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await _run_multiplayer_host()
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return
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if arguments.has("client"):
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await _run_multiplayer_client()
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return
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root.size = Vector2i(1280, 720)
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var main := MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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# Use the same activation path as the real setup dialog so no modal is
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# left above the gameplay SubViewport during pointer validation.
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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assert(bool(main.call("_prepare_private_host")))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(save_manager.initialize_new_game())
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main.call("_enter_gameplay")
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for _frame: int in 8:
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await process_frame
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var player := main.get("_player") as Player
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var catalog := main.get("fish_catalog") as FishPool
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var sale_service := main.get_node("%NetworkSaleService") as NetworkSaleService
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var shop_service := main.get_node("%NetworkShopService") as NetworkShopService
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var session := main.get_node("%NetworkSession") as NetworkSession
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var reservations := (
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main.get_node("%PlayerAssetReservationService")
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as PlayerAssetReservationService
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)
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assert(player != null)
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assert(catalog != null and catalog.candidates.size() == 53)
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assert(sale_service != null)
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assert(shop_service != null)
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assert(session != null and session.is_host())
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assert(reservations != null)
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sale_service.local_sale_finished.connect(_on_sale_finished)
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shop_service.local_purchase_finished.connect(_on_shop_finished)
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await process_frame
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_test_each_species(player, catalog, sale_service)
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_test_multi_sale(player, catalog, sale_service)
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_test_reservations(player, catalog, sale_service, reservations)
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_test_anywhere_sale(player, catalog, sale_service)
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await _test_player_menu_sale(main, player, catalog, sale_service)
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await _test_host_shop_sale(main, player, catalog, sale_service)
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assert(session.set_host_open(true))
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assert(session.state == NetworkSession.State.OPEN_HOST)
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var open_catch := _make_catch(catalog.candidates.front())
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player.inventory.add_catch(open_catch)
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_assert_sale(player, sale_service, [open_catch.catch_id], true)
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assert(session.set_host_open(false))
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await _test_host_shop_purchase(main, player, shop_service)
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await _test_host_art_shop_purchase(main, player, shop_service)
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await _test_fishing_shop_sale_ui(
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main, player, catalog, sale_service, reservations
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)
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assert(not sale_service.is_local_sale_pending())
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assert(not shop_service.is_local_purchase_pending())
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print("Economy regression validation: PASS")
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session.disconnect_session("Economy validation complete.")
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main.queue_free()
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await process_frame
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quit()
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func _run_multiplayer_host() -> void:
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root.size = Vector2i(1280, 720)
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var main: Node = await _create_initialized_main()
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assert(bool(main.call("_prepare_private_host")))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(save_manager.initialize_new_game())
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main.call("_enter_gameplay")
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var session := main.get_node("%NetworkSession") as NetworkSession
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assert(session.set_host_open(true))
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var client_connected := false
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var connection_deadline: int = Time.get_ticks_msec() + 30000
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while Time.get_ticks_msec() < connection_deadline:
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await process_frame
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if session.get_authenticated_peer_ids().size() >= 2:
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client_connected = true
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break
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assert(client_connected)
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var remote_peer_id := 0
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for authenticated_peer_id: int in session.get_authenticated_peer_ids():
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if authenticated_peer_id != 1:
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remote_peer_id = authenticated_peer_id
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break
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assert(remote_peer_id > 1)
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var spawn_service := main.get("_player_spawn_service") as PlayerSpawnService
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var remote_avatar := spawn_service.get_avatar(remote_peer_id)
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assert(remote_avatar != null)
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# Pelican sales are available from the Cooler anywhere. The host-owned
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# avatar only moves when the later Fishing Shop purchase needs proximity.
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await create_timer(5.0).timeout
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var interaction := main.get("_shop_interaction") as FishingShopInteraction
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assert(interaction != null)
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remote_avatar.global_position = interaction.global_position
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var completion_deadline: int = Time.get_ticks_msec() + 30000
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while Time.get_ticks_msec() < completion_deadline:
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await process_frame
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if session.get_authenticated_peer_ids().size() < 2:
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break
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print("Economy multiplayer host validation: PASS")
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session.disconnect_session("Economy host validation complete.")
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main.queue_free()
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await process_frame
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quit()
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func _run_multiplayer_client() -> void:
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root.size = Vector2i(1280, 720)
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var main: Node = await _create_initialized_main()
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main.call("_on_title_join_game_requested", "127.0.0.1:7777")
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var session := main.get_node("%NetworkSession") as NetworkSession
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var joined := false
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var join_deadline: int = Time.get_ticks_msec() + 30000
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while Time.get_ticks_msec() < join_deadline:
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await process_frame
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if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
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main.call("_confirm_server_trust")
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if session.is_joined_client() and bool(main.get("_gameplay_started")):
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joined = true
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break
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assert(joined)
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var player := main.get("_player") as Player
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var catalog := main.get("fish_catalog") as FishPool
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var sale_service := main.get_node("%NetworkSaleService") as NetworkSaleService
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var shop_service := main.get_node("%NetworkShopService") as NetworkShopService
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sale_service.local_sale_finished.connect(_on_sale_finished)
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shop_service.local_purchase_finished.connect(_on_shop_finished)
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var catch_ids: Array[StringName] = []
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for fish: FishData in catalog.candidates:
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var fish_catch := _make_catch(fish)
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player.inventory.add_catch(fish_catch)
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catch_ids.append(fish_catch.catch_id)
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await create_timer(1.0).timeout
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_sale_result.clear()
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assert(not sale_service.request_local_sale(catch_ids).is_empty())
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var sale_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < sale_deadline:
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await process_frame
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if not _sale_result.is_empty():
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break
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print("Client sale result: ", _sale_result)
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assert(not _sale_result.is_empty() and bool(_sale_result[1]))
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for catch_id: StringName in catch_ids:
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assert(not player.inventory.contains_catch_id(catch_id))
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assert(not sale_service.is_local_sale_pending())
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var interaction := main.get("_shop_interaction") as FishingShopInteraction
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player.global_position = interaction.global_position
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await create_timer(5.5).timeout
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var shop_catch := _make_catch(catalog.candidates.front())
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player.inventory.add_catch(shop_catch)
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var shop_sale_balance_before: int = player.wallet.get_balance()
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_sale_result.clear()
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assert(not sale_service.request_local_sale(
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[shop_catch.catch_id],
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NetworkSaleService.MAIN_SHOP_BUYER_ID,
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).is_empty())
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var shop_sale_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < shop_sale_deadline:
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await process_frame
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if not _sale_result.is_empty():
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break
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print("Client shop sale result: ", _sale_result)
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assert(not _sale_result.is_empty() and bool(_sale_result[1]))
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assert(not player.inventory.contains_catch_id(shop_catch.catch_id))
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assert(
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player.wallet.get_balance()
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== shop_sale_balance_before + shop_catch.sale_value
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)
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assert(not sale_service.is_local_sale_pending())
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assert(player.wallet.credit(100))
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_shop_result.clear()
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assert(not shop_service.request_supply(&"coffee").is_empty())
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var shop_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < shop_deadline:
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await process_frame
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if not _shop_result.is_empty():
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break
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print("Client shop result: ", _shop_result)
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assert(not _shop_result.is_empty() and bool(_shop_result[1]))
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assert(not shop_service.is_local_purchase_pending())
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var required_art_balance: int = (
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ArtShopStock.ART_KIT_PRICE + ArtShopStock.UPGRADE_PRICE
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)
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if player.wallet.get_balance() < required_art_balance:
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assert(player.wallet.credit(
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required_art_balance - player.wallet.get_balance()
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))
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_shop_result.clear()
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assert(not shop_service.request_art_kit().is_empty())
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while _shop_result.is_empty():
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await process_frame
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assert(bool(_shop_result[1]))
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_shop_result.clear()
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assert(not shop_service.request_art_upgrade(&"grid_32x").is_empty())
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while _shop_result.is_empty():
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await process_frame
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assert(bool(_shop_result[1]))
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assert(player.bag.owns_item(ArtShopStock.ART_KIT_ITEM_ID))
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assert(player.art_unlocks.is_grid_size_unlocked(32))
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print("Economy multiplayer client validation: PASS")
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session.disconnect_session("Economy client validation complete.")
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main.queue_free()
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await process_frame
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quit()
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func _create_initialized_main() -> Node:
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var main := MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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return main
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func _test_each_species(
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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) -> void:
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for fish: FishData in catalog.candidates:
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assert(fish != null)
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var fish_catch := _make_catch(fish)
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player.inventory.add_catch(fish_catch)
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_assert_sale(player, sale_service, [fish_catch.catch_id], true)
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func _test_multi_sale(
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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) -> void:
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var catches: Array[FishCatch] = [
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_make_catch(catalog.candidates[0]),
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_make_catch(catalog.candidates[1]),
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_make_catch(catalog.candidates[2]),
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]
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var catch_ids: Array[StringName] = []
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for fish_catch: FishCatch in catches:
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player.inventory.add_catch(fish_catch)
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catch_ids.append(fish_catch.catch_id)
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_assert_sale(player, sale_service, catch_ids, true)
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func _test_reservations(
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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reservations: PlayerAssetReservationService,
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) -> void:
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var reserved := _make_catch(catalog.candidates[3])
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var unreserved := _make_catch(catalog.candidates[4])
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player.inventory.add_catch(reserved)
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player.inventory.add_catch(unreserved)
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var reservation_id := "economy-test-reservation"
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assert(reservations.reserve(reservation_id, {
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"type": PlayerAssetReservationService.AttachmentType.FISH,
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"catch_id": str(reserved.catch_id),
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"catch": reserved.to_network_dict(),
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}))
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_assert_sale(player, sale_service, [reserved.catch_id], false, false)
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_assert_sale(
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player,
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sale_service,
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[reserved.catch_id, unreserved.catch_id],
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false,
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false,
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)
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assert(player.inventory.contains_catch_id(reserved.catch_id))
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assert(player.inventory.contains_catch_id(unreserved.catch_id))
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assert(reservations.release(reservation_id))
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_assert_sale(
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player,
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sale_service,
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[reserved.catch_id, unreserved.catch_id],
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true,
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)
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func _test_anywhere_sale(
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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) -> void:
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var fish_catch := _make_catch(catalog.candidates[5])
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player.inventory.add_catch(fish_catch)
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# The spawn point is intentionally far from the Pelican landmark. Discounted
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# Pelican sales are a convenience action and do not require proximity.
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player.global_position = Vector3(0.0, 3.95, 13.0)
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_assert_sale(player, sale_service, [fish_catch.catch_id], true)
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func _test_host_shop_sale(
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main: Node,
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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) -> void:
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var interaction := main.get("_shop_interaction") as FishingShopInteraction
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assert(interaction != null)
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var out_of_range_catch := _make_catch(catalog.candidates[6])
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player.inventory.add_catch(out_of_range_catch)
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player.global_position = Vector3(0.0, 3.95, 13.0)
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for _frame: int in 4:
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await physics_frame
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_assert_sale(
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player,
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sale_service,
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[out_of_range_catch.catch_id],
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false,
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true,
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NetworkSaleService.MAIN_SHOP_BUYER_ID,
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)
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player.global_position = interaction.global_position
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for _frame: int in 4:
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await physics_frame
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assert(interaction.is_avatar_in_range(player))
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var balance_before: int = player.wallet.get_balance()
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_assert_sale(
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player,
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sale_service,
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[out_of_range_catch.catch_id],
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true,
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true,
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NetworkSaleService.MAIN_SHOP_BUYER_ID,
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)
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assert(
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player.wallet.get_balance()
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== balance_before + out_of_range_catch.sale_value
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)
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var species_ids: Array[StringName] = []
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var expected_payout: int = 0
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for fish: FishData in catalog.candidates:
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var fish_catch := _make_catch(fish)
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player.inventory.add_catch(fish_catch)
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species_ids.append(fish_catch.catch_id)
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expected_payout += fish_catch.sale_value
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var species_balance_before: int = player.wallet.get_balance()
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_assert_sale(
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player,
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sale_service,
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species_ids,
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true,
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true,
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NetworkSaleService.MAIN_SHOP_BUYER_ID,
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)
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assert(
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player.wallet.get_balance()
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== species_balance_before + expected_payout
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)
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func _test_player_menu_sale(
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main: Node,
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player: Player,
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catalog: FishPool,
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sale_service: NetworkSaleService,
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) -> void:
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var game_ui := main.get_node("%GameUI") as GameUI
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var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
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var fish_catch := _make_catch(catalog.candidates[6])
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player.inventory.add_catch(fish_catch)
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player.global_position = Vector3(0.0, 3.95, 13.0)
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player_menu.open_menu()
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await create_timer(2.2).timeout
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player_menu.call("_on_catch_card_pressed", fish_catch.catch_id)
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await process_frame
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var sell_action := player_menu.get_node("%SellBubble") as Button
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var confirmation := player_menu.get_node("%SaleConfirmation") as Control
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var confirm_button := player_menu.get_node("%ConfirmSaleButton") as Button
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var ui_viewport := main.get_node(
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"UIPresentation/UIViewport"
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) as SubViewport
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assert(sell_action.visible and not sell_action.disabled)
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assert(sell_action.mouse_filter == Control.MOUSE_FILTER_STOP)
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assert(sell_action.focus_mode == Control.FOCUS_ALL)
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assert(ui_viewport != null)
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await _activate_focused_button(sell_action, ui_viewport)
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await process_frame
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assert(confirmation.visible)
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assert(confirm_button.visible and not confirm_button.disabled)
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assert(
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confirmation.z_index
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> (player_menu.get_node("%CoolerOuterWall") as Control).z_index
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)
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_sale_result.clear()
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await _activate_focused_button(confirm_button, ui_viewport)
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await process_frame
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assert(not _sale_result.is_empty() and bool(_sale_result[1]))
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assert(not player.inventory.contains_catch_id(fish_catch.catch_id))
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assert(not sale_service.is_local_sale_pending())
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player_menu.close_menu()
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await create_timer(2.2).timeout
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assert(not player_menu.visible)
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player_menu.open_menu()
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await create_timer(2.2).timeout
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assert(player_menu.visible)
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assert(
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not sell_action.disabled
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or player.inventory.get_all_catches().is_empty()
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)
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player_menu.close_menu()
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await create_timer(2.2).timeout
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func _activate_focused_button(
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button: Button,
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ui_viewport: SubViewport,
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) -> void:
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button.grab_focus()
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await process_frame
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assert(button.has_focus())
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for is_pressed: bool in [true, false]:
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var accept := InputEventAction.new()
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accept.action = &"ui_accept"
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accept.pressed = is_pressed
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ui_viewport.push_input(accept, false)
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await process_frame
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func _test_host_shop_purchase(
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main: Node,
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player: Player,
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shop_service: NetworkShopService,
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) -> void:
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var interaction := main.get("_shop_interaction") as FishingShopInteraction
|
|
assert(interaction != null)
|
|
player.global_position = interaction.global_position
|
|
for _frame: int in 4:
|
|
await physics_frame
|
|
assert(interaction.is_avatar_in_range(player))
|
|
var quantity_before: int = player.bag.get_quantity(&"coffee")
|
|
_shop_result.clear()
|
|
var request_id: String = shop_service.request_supply(&"coffee")
|
|
assert(not request_id.is_empty())
|
|
assert(not _shop_result.is_empty() and bool(_shop_result[1]))
|
|
assert(player.bag.get_quantity(&"coffee") == quantity_before + 1)
|
|
assert(not shop_service.is_local_purchase_pending())
|
|
|
|
|
|
func _test_host_art_shop_purchase(
|
|
main: Node,
|
|
player: Player,
|
|
shop_service: NetworkShopService,
|
|
) -> void:
|
|
var interaction := main.get("_shop_interaction") as FishingShopInteraction
|
|
assert(interaction != null)
|
|
player.global_position = interaction.global_position
|
|
for _frame: int in 4:
|
|
await physics_frame
|
|
var required_balance: int = (
|
|
ArtShopStock.ART_KIT_PRICE + ArtShopStock.UPGRADE_PRICE * 3
|
|
)
|
|
if player.wallet.get_balance() < required_balance:
|
|
assert(player.wallet.credit(required_balance - player.wallet.get_balance()))
|
|
_shop_result.clear()
|
|
assert(not shop_service.request_art_kit().is_empty())
|
|
assert(not _shop_result.is_empty() and bool(_shop_result[1]))
|
|
assert(player.bag.owns_item(ArtShopStock.ART_KIT_ITEM_ID))
|
|
var item_catalog := main.get("item_catalog") as ItemCatalog
|
|
assert(item_catalog != null)
|
|
var art_item: ItemData = item_catalog.get_item_by_id(
|
|
ArtShopStock.ART_KIT_ITEM_ID
|
|
)
|
|
assert(art_item != null and art_item.hotbar_allowed and art_item.equippable)
|
|
assert(player.hotbar.assign_item(0, ArtShopStock.ART_KIT_ITEM_ID))
|
|
for product_id: StringName in [
|
|
&"marker_ocean_teal", &"brush_2x", &"grid_32x",
|
|
]:
|
|
_shop_result.clear()
|
|
assert(not shop_service.request_art_upgrade(product_id).is_empty())
|
|
assert(not _shop_result.is_empty() and bool(_shop_result[1]))
|
|
assert(player.art_unlocks.owns_product(product_id))
|
|
assert(not shop_service.is_local_purchase_pending())
|
|
|
|
|
|
func _test_fishing_shop_sale_ui(
|
|
main: Node,
|
|
player: Player,
|
|
catalog: FishPool,
|
|
sale_service: NetworkSaleService,
|
|
reservations: PlayerAssetReservationService,
|
|
) -> void:
|
|
var interaction := main.get("_shop_interaction") as FishingShopInteraction
|
|
var game_ui := main.get_node("%GameUI") as GameUI
|
|
var shop := game_ui.get_node("%FishingShop") as FishingShop
|
|
var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
|
|
var shop_backdrop := main.get_node("%ShopBackdrop") as ColorRect
|
|
var ui_viewport := main.get_node(
|
|
"UIPresentation/UIViewport"
|
|
) as SubViewport
|
|
assert(
|
|
interaction != null
|
|
and shop != null
|
|
and player_menu != null
|
|
and shop_backdrop != null
|
|
and ui_viewport != null
|
|
)
|
|
player.global_position = interaction.global_position
|
|
for _frame: int in 4:
|
|
await physics_frame
|
|
var fish_catch := _make_catch(catalog.candidates[7])
|
|
var reserved_catch := _make_catch(catalog.candidates[6])
|
|
player.inventory.add_catch(fish_catch)
|
|
player.inventory.add_catch(reserved_catch)
|
|
var reservation_id := "shop-ui-reservation"
|
|
assert(reservations.reserve(reservation_id, {
|
|
"type": PlayerAssetReservationService.AttachmentType.FISH,
|
|
"catch_id": str(reserved_catch.catch_id),
|
|
"catch": reserved_catch.to_network_dict(),
|
|
}))
|
|
var balance_before: int = player.wallet.get_balance()
|
|
assert(shop.open_shop())
|
|
await process_frame
|
|
assert(shop_backdrop.visible)
|
|
assert(shop_backdrop.material is ShaderMaterial)
|
|
assert(shop.has_node("InputBlocker") and not shop.has_node("Dimmer"))
|
|
var shop_panel := shop.get_node("%ShopPanel") as PanelContainer
|
|
assert(shop_panel != null and shop_panel.size == Vector2(980.0, 600.0))
|
|
var shop_panel_style := shop_panel.get_theme_stylebox("panel") as StyleBoxFlat
|
|
assert(shop_panel_style != null)
|
|
assert(shop_panel_style.corner_radius_top_left == 24)
|
|
assert(not shop.has_node("ShopPanel/Margin/Layout/ModeTabs"))
|
|
var shop_tabs: Array = shop.get("_shop_tabs") as Array
|
|
assert(shop_tabs.size() == 6)
|
|
var sell_mode := shop_tabs[5] as Button
|
|
assert(sell_mode != null and sell_mode.text == "Sell Fish")
|
|
var stock_sections: Array[String] = []
|
|
for child: Node in shop.get_node("%SuppliesList").get_children():
|
|
if child is Label:
|
|
stock_sections.append((child as Label).text)
|
|
assert(stock_sections == ["supplies", "art kit", "markers", "brushes", "grids"])
|
|
await _activate_focused_button(sell_mode, ui_viewport)
|
|
await process_frame
|
|
assert(shop.visible and not player_menu.visible)
|
|
assert(not shop.has_node("ShopPanel/Margin/Layout/Body/FishSales"))
|
|
assert((shop.get_node("%ShopCoolerPage") as Control).visible)
|
|
assert(not (shop.get_node("%ShopPanel") as Control).visible)
|
|
var mounted_cooler := player_menu.get("_cooler_page") as Control
|
|
assert(mounted_cooler != null and mounted_cooler.visible)
|
|
assert(
|
|
mounted_cooler.get_parent() == shop.get_node("%ShopCoolerMount")
|
|
)
|
|
var cooler_outer_wall := player_menu.get("_cooler_outer_wall") as Control
|
|
var water_surface := player_menu.get("_cooler_water_surface") as ColorRect
|
|
assert(cooler_outer_wall != null and cooler_outer_wall.visible)
|
|
assert(water_surface.visible and water_surface.material is ShaderMaterial)
|
|
assert(
|
|
StringName(
|
|
(player_menu.get("_sale_buyer_override") as FishBuyerProfile).id
|
|
) == NetworkSaleService.MAIN_SHOP_BUYER_ID
|
|
)
|
|
var fish_nodes: Dictionary = player_menu.get("_fish_nodes")
|
|
var fish_button := fish_nodes.get(fish_catch.catch_id) as Button
|
|
var reserved_button := fish_nodes.get(reserved_catch.catch_id) as Button
|
|
assert(fish_button != null and fish_button.visible)
|
|
assert(reserved_button != null and reserved_button.visible)
|
|
await _activate_focused_button(fish_button, ui_viewport)
|
|
var sell_button := player_menu.get("_sell_bubble") as Button
|
|
assert(sell_button.visible and not sell_button.disabled)
|
|
await _activate_focused_button(sell_button, ui_viewport)
|
|
await process_frame
|
|
var confirmation := player_menu.get("_sale_confirmation") as Control
|
|
var confirm_button := player_menu.get("_confirm_sale_button") as Button
|
|
assert(confirmation.visible)
|
|
assert(
|
|
confirmation.z_index
|
|
> cooler_outer_wall.z_index
|
|
)
|
|
_sale_result.clear()
|
|
await _activate_focused_button(confirm_button, ui_viewport)
|
|
await process_frame
|
|
assert(not _sale_result.is_empty() and bool(_sale_result[1]))
|
|
assert(not player.inventory.contains_catch_id(fish_catch.catch_id))
|
|
assert(player.wallet.get_balance() == balance_before + fish_catch.sale_value)
|
|
assert(not sale_service.is_local_sale_pending())
|
|
assert(reservations.release(reservation_id))
|
|
await _activate_focused_button(shop_tabs[0] as Button, ui_viewport)
|
|
await process_frame
|
|
assert(shop.visible and (shop.get_node("%ShopPanel") as Control).visible)
|
|
assert(not (shop.get_node("%ShopCoolerPage") as Control).visible)
|
|
assert(not player_menu.is_shop_cooler_mounted())
|
|
shop.close_shop()
|
|
await process_frame
|
|
|
|
|
|
func _assert_sale(
|
|
player: Player,
|
|
sale_service: NetworkSaleService,
|
|
catch_ids: Array[StringName],
|
|
expected_success: bool,
|
|
expect_request_id: bool = true,
|
|
buyer_id: StringName = NetworkSaleService.PELICAN_BUYER_ID,
|
|
) -> void:
|
|
var balance_before: int = player.wallet.get_balance()
|
|
_sale_result.clear()
|
|
var request_id: String = sale_service.request_local_sale(
|
|
catch_ids, buyer_id
|
|
)
|
|
assert((not request_id.is_empty()) == expect_request_id)
|
|
assert(not _sale_result.is_empty())
|
|
assert(bool(_sale_result[1]) == expected_success)
|
|
assert(not sale_service.is_local_sale_pending())
|
|
if expected_success:
|
|
assert(player.wallet.get_balance() > balance_before)
|
|
for catch_id: StringName in catch_ids:
|
|
assert(not player.inventory.contains_catch_id(catch_id))
|
|
else:
|
|
assert(player.wallet.get_balance() == balance_before)
|
|
for catch_id: StringName in catch_ids:
|
|
assert(player.inventory.contains_catch_id(catch_id))
|
|
|
|
|
|
func _make_catch(fish: FishData) -> FishCatch:
|
|
var fish_catch := FishCatchType.new()
|
|
fish_catch.fish = fish
|
|
fish_catch.fish_id = fish.id
|
|
fish_catch.weight_lb = fish.get_minimum_weight()
|
|
fish_catch.display_scale = fish.get_display_scale_for_weight(
|
|
fish_catch.weight_lb
|
|
)
|
|
fish_catch.sale_value = fish.get_sale_value_for_weight(
|
|
fish_catch.weight_lb
|
|
)
|
|
fish_catch.ensure_identity()
|
|
return fish_catch
|
|
|
|
|
|
func _on_sale_finished(
|
|
request_id: String,
|
|
accepted: bool,
|
|
message: String,
|
|
catch_ids: Array[StringName],
|
|
payout: int,
|
|
) -> void:
|
|
_sale_result = [request_id, accepted, message, catch_ids, payout]
|
|
|
|
|
|
func _on_shop_finished(
|
|
request_id: String,
|
|
accepted: bool,
|
|
message: String,
|
|
product_id: StringName,
|
|
category: int,
|
|
quantity: int,
|
|
total_cost: int,
|
|
) -> void:
|
|
_shop_result = [
|
|
request_id,
|
|
accepted,
|
|
message,
|
|
product_id,
|
|
category,
|
|
quantity,
|
|
total_cost,
|
|
]
|