netfishing/ui/components/bubble_menu/notepad_ink_action.gd

104 lines
2.5 KiB
GDScript

class_name NotepadInkAction
extends Button
@export var ink_color := Color(0.19, 0.16, 0.12, 1.0)
@export var disabled_ink_color := Color(0.31, 0.28, 0.23, 0.46)
@export var allow_persistent_mark: bool = false:
set(value):
allow_persistent_mark = value
if not allow_persistent_mark:
persistent_mark = false
@export var persistent_mark: bool = false:
set(value):
persistent_mark = value and allow_persistent_mark
_refresh_ink()
@onready var _ink_outline: NotepadInkOutline = %InkOutline
var _hovered: bool = false
var _focused: bool = false
var _pressed: bool = false
func _ready() -> void:
mouse_entered.connect(_set_hovered.bind(true))
mouse_exited.connect(_set_hovered.bind(false))
focus_entered.connect(_set_focused.bind(true))
focus_exited.connect(_set_focused.bind(false))
button_down.connect(_set_pressed.bind(true))
button_up.connect(_set_pressed.bind(false))
gui_input.connect(_on_gui_input)
_apply_paper_style()
_refresh_ink()
func refresh_ink_state() -> void:
_apply_text_color()
_refresh_ink()
func _set_hovered(value: bool) -> void:
_hovered = value
_refresh_ink()
func _set_focused(value: bool) -> void:
_focused = value
_refresh_ink()
func _set_pressed(value: bool) -> void:
_pressed = value
_refresh_ink()
func _on_gui_input(event: InputEvent) -> void:
if (
event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and not event.pressed
):
call_deferred("_finish_mouse_activation")
func _finish_mouse_activation() -> void:
_pressed = false
if has_focus():
release_focus()
_refresh_ink()
func _refresh_ink() -> void:
if not is_node_ready():
return
var strength: float = 0.0
if not disabled:
if persistent_mark:
strength = 0.78
if _hovered or _focused:
strength = maxf(strength, 0.92)
if _pressed:
strength = 1.0
_ink_outline.set_mark_strength(strength)
func _apply_paper_style() -> void:
var empty := StyleBoxEmpty.new()
for state: StringName in [
&"normal",
&"hover",
&"pressed",
&"focus",
&"disabled",
]:
add_theme_stylebox_override(state, empty)
_apply_text_color()
func _apply_text_color() -> void:
var color: Color = disabled_ink_color if disabled else ink_color
add_theme_color_override("font_color", color)
add_theme_color_override("font_hover_color", color.darkened(0.08))
add_theme_color_override("font_focus_color", color.darkened(0.08))
add_theme_color_override("font_pressed_color", color.darkened(0.16))
add_theme_color_override("font_disabled_color", disabled_ink_color)