netfishing/network/network_player_list_service.gd

315 lines
9.8 KiB
GDScript

class_name NetworkPlayerListService
extends Node
signal entries_changed
signal moderation_finished(success: bool, message: String)
var _session: NetworkSession
var _relationships: PlayerRelationshipStore
var _bans: HostBanStore
var _known: KnownPlayerStore
var _spawn: PlayerSpawnService
var _chat: NetworkChatService
var _mail: NetworkMailService
var _surface_drawing: NetworkSurfaceDrawingService
var _revision := 0
var _host_block_pairs: Dictionary[String, bool] = {}
var _peer_fingerprints: Dictionary[int, String] = {}
func setup(
session: NetworkSession,
relationships: PlayerRelationshipStore,
bans: HostBanStore,
known: KnownPlayerStore,
spawn: PlayerSpawnService,
chat: NetworkChatService,
mail: NetworkMailService,
) -> void:
_session = session
_relationships = relationships
_bans = bans
_known = known
_spawn = spawn
_chat = chat
_mail = mail
_session.peer_authenticated.connect(_on_peer_authenticated)
_session.peer_removed.connect(_on_peer_removed)
_session.peer_display_name_changed.connect(func(_id: int, _name: String) -> void: _changed())
_session.peer_count_changed.connect(
func(_count: int, _maximum: int) -> void: _sync_authenticated_peers()
)
_session.state_changed.connect(_on_session_state_changed)
_relationships.relationship_changed.connect(_on_relationship_changed)
_bans.bans_changed.connect(_changed)
_chat.set_relationship_store(_relationships)
_mail.set_relationship_policy(self)
for peer_id: int in _session.get_authenticated_peer_ids():
_on_peer_authenticated(peer_id, "")
func get_entries() -> Array[PlayerListEntry]:
var result: Array[PlayerListEntry] = []
var local_id := _session.get_local_peer_id()
for peer_id: int in _session.get_authenticated_peer_ids():
var record := _session.get_peer_record(peer_id)
if record == null or not record.identity_authenticated:
continue
var blocked := _relationships.is_blocked(record.identity_fingerprint)
if blocked and peer_id != local_id:
continue
var entry := PlayerListEntry.new()
entry.peer_id = peer_id
entry.full_fingerprint = record.identity_fingerprint
entry.compact_fingerprint = NetworkIdentityCrypto.compact_suffix(record.identity_fingerprint)
entry.display_name = record.display_name
entry.is_host = peer_id == 1
entry.is_local_player = peer_id == local_id
entry.continuity_state = _known.identity_status(record.identity_fingerprint, record.display_name)
entry.ping_to_host_ms = _session.get_peer_rtt_ms(peer_id)
entry.muted = _relationships.is_muted(record.identity_fingerprint)
entry.blocked = blocked
entry.can_kick = _session.is_host() and peer_id != local_id and peer_id != 1
entry.can_ban = entry.can_kick
entry.revision = _revision
result.append(entry)
result.sort_custom(_entry_before)
return result
func get_connected_count() -> int:
return _session.get_player_count()
func get_max_players() -> int:
return _session.get_session_max_players()
func is_local_host() -> bool:
return _session.is_host()
func get_relationships() -> Array[Dictionary]:
return _relationships.get_records()
func get_bans() -> Array[Dictionary]:
return _bans.get_bans(_session.get_host_identity_fingerprint()) if _session.is_host() else []
func set_surface_drawing_service(
service: NetworkSurfaceDrawingService,
) -> void:
_surface_drawing = service
if (
_surface_drawing != null
and not _surface_drawing.session_artwork_changed.is_connected(
_on_session_artwork_changed
)
):
_surface_drawing.session_artwork_changed.connect(
_on_session_artwork_changed
)
_changed()
func get_session_artwork_counts() -> Vector2i:
if _surface_drawing == null:
return Vector2i.ZERO
return Vector2i(
_surface_drawing.get_canvas_count(),
_surface_drawing.get_painted_cell_count(),
)
func reset_session_artwork() -> bool:
if not _session.is_host() or _surface_drawing == null:
return false
var ok: bool = _surface_drawing.clear_session_artwork()
moderation_finished.emit(
ok,
"Session artwork cleared." if ok else "Session artwork could not be cleared.",
)
return ok
func set_muted(fingerprint: String, display_name: String, value: bool) -> bool:
if fingerprint == _session.get_local_identity_fingerprint():
return false
return _relationships.set_muted(fingerprint, display_name, value)
func set_blocked(fingerprint: String, display_name: String, value: bool) -> bool:
if fingerprint == _session.get_local_identity_fingerprint():
return false
return _relationships.set_blocked(fingerprint, display_name, value)
func kick(peer_id: int, fingerprint: String, revision: int) -> bool:
if not _valid_moderation_target(peer_id, fingerprint, revision):
moderation_finished.emit(false, "That player is no longer connected.")
return false
var ok := _session.kick_authenticated_peer(peer_id, fingerprint)
moderation_finished.emit(ok, "Player removed." if ok else "Player could not be removed.")
return ok
func ban(
peer_id: int,
fingerprint: String,
display_name: String,
revision: int,
) -> bool:
if not _valid_moderation_target(peer_id, fingerprint, revision):
moderation_finished.emit(false, "That player is no longer connected.")
return false
var host_fingerprint := _session.get_host_identity_fingerprint()
if not _bans.ban(host_fingerprint, fingerprint, display_name):
moderation_finished.emit(false, "Ban could not be saved.")
return false
var ok := _session.kick_authenticated_peer(peer_id, fingerprint, true)
moderation_finished.emit(ok, "Player banned." if ok else "Ban saved.")
return true
func unban(fingerprint: String) -> bool:
if not _session.is_host():
return false
return _bans.unban(_session.get_host_identity_fingerprint(), fingerprint)
func is_locally_blocked(fingerprint: String) -> bool:
return _relationships.is_blocked(fingerprint)
func pair_is_blocked(first: String, second: String) -> bool:
if first.is_empty() or second.is_empty():
return false
return _host_block_pairs.has(_pair_key(first, second))
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_block_policy(target_fingerprint: String, blocked: bool) -> void:
var sender := multiplayer.get_remote_sender_id()
if not _session.is_host() or not _session.is_authenticated_peer(sender):
return
var record := _session.get_peer_record(sender)
if (
record == null
or not NetworkIdentityCrypto.valid_fingerprint(target_fingerprint)
or record.identity_fingerprint == target_fingerprint
):
return
_set_host_pair(record.identity_fingerprint, target_fingerprint, blocked)
func _on_relationship_changed(fingerprint: String) -> void:
var blocked := _relationships.is_blocked(fingerprint)
var avatar_peer := _peer_for_fingerprint(fingerprint)
if avatar_peer > 0:
_spawn.set_peer_presentation_visible(avatar_peer, not blocked)
var local_fingerprint := _session.get_local_identity_fingerprint()
if _session.is_host():
_set_host_pair(local_fingerprint, fingerprint, blocked)
elif _session.is_gameplay_session_active():
submit_block_policy.rpc_id(1, fingerprint, blocked)
_chat.refresh_relationship_filters()
_mail.refresh_relationship_filters()
_changed()
func _on_peer_authenticated(peer_id: int, _display_name: String) -> void:
var record := _session.get_peer_record(peer_id)
if record != null:
_peer_fingerprints[peer_id] = record.identity_fingerprint
var blocked := _relationships.is_blocked(record.identity_fingerprint)
_spawn.set_peer_presentation_visible(peer_id, not blocked)
if blocked and peer_id != _session.get_local_peer_id():
var local_fingerprint := _session.get_local_identity_fingerprint()
if _session.is_host():
_set_host_pair(
local_fingerprint, record.identity_fingerprint, true
)
else:
submit_block_policy.rpc_id(
1, record.identity_fingerprint, true
)
_changed()
func _sync_authenticated_peers() -> void:
for peer_id: int in _session.get_authenticated_peer_ids():
if not _peer_fingerprints.has(peer_id):
_on_peer_authenticated(peer_id, "")
_changed()
func _on_peer_removed(peer_id: int) -> void:
var fingerprint := str(_peer_fingerprints.get(peer_id, ""))
_peer_fingerprints.erase(peer_id)
if _session.is_host() and not fingerprint.is_empty():
for key: String in _host_block_pairs.keys():
if fingerprint in key.split(":"):
_host_block_pairs.erase(key)
_changed()
func _on_session_state_changed(state: NetworkSession.State) -> void:
if state in [
NetworkSession.State.INACTIVE,
NetworkSession.State.DISCONNECTING,
NetworkSession.State.CONNECTION_FAILED,
NetworkSession.State.SERVER_LOST,
]:
_host_block_pairs.clear()
_peer_fingerprints.clear()
_changed()
func _set_host_pair(first: String, second: String, blocked: bool) -> void:
var key := _pair_key(first, second)
if blocked:
_host_block_pairs[key] = true
_mail.cancel_unaccepted_between(first, second)
else:
_host_block_pairs.erase(key)
func _pair_key(first: String, second: String) -> String:
return "%s:%s" % ([first, second] if first < second else [second, first])
func _peer_for_fingerprint(fingerprint: String) -> int:
for peer_id: int in _session.get_authenticated_peer_ids():
var record := _session.get_peer_record(peer_id)
if record != null and record.identity_fingerprint == fingerprint:
return peer_id
return 0
func _valid_moderation_target(peer_id: int, fingerprint: String, revision: int) -> bool:
if not _session.is_host() or revision != _revision or peer_id == 1:
return false
var record := _session.get_peer_record(peer_id)
return record != null and record.identity_fingerprint == fingerprint
func _entry_before(a: PlayerListEntry, b: PlayerListEntry) -> bool:
if a.is_host != b.is_host:
return a.is_host
if a.is_local_player != b.is_local_player:
return a.is_local_player
var compared := a.display_name.naturalnocasecmp_to(b.display_name)
return compared < 0 if compared != 0 else a.full_fingerprint < b.full_fingerprint
func _changed() -> void:
_revision += 1
entries_changed.emit()
func _on_session_artwork_changed(
_canvas_count: int,
_painted_cell_count: int,
) -> void:
_changed()