netfishing/world/materials/shoreline_tide.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[ext_resource type="Shader" path="res://world/materials/shoreline_tide.gdshader" id="1_shader"]
[resource]
render_priority = 1
shader = ExtResource("1_shader")
shader_parameter/lead_color = Color(0.619608, 0.87451, 0.854902, 1)
shader_parameter/trail_color = Color(0.431373, 0.780392, 0.768627, 1)
shader_parameter/ribbon_width = 0.85
shader_parameter/land_inset = 0.1
shader_parameter/tide_speed = 1.42
shader_parameter/tide_distance = 0.3
shader_parameter/lead_width = 0.065
shader_parameter/trail_width = 0.18
shader_parameter/lead_strength = 0.48
shader_parameter/trail_strength = 0.25
shader_parameter/phase_scale = 0.035
shader_parameter/phase_strength = 0.55