netfishing/tests/logbook_runtime_validation.gd

169 lines
5.7 KiB
GDScript

extends SceneTree
const MainScene = preload("res://main/main.tscn")
const FishCatchType = preload("res://fish/fish_catch.gd")
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var main := MainScene.instantiate()
root.add_child(main)
for _frame: int in 6:
await process_frame
assert(bool(main.get("_application_initialized")))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
for _frame: int in 8:
await process_frame
assert(bool(main.get("_gameplay_started")))
_validate_save_round_trip(main, save_manager)
var player := main.get("_player") as Player
var no_catches: Array[FishCatch] = []
var no_discoveries: Array[StringName] = []
assert(player.inventory.replace_all_catches(no_catches, 1))
assert(player.collection_log.replace_discovered_ids(no_discoveries))
var game_ui := main.get_node("%GameUI") as GameUI
var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
var logbook := player_menu.get_node("%CatalogLogbook") as LogbookPage
var backdrop := main.get_node("%PlayerMenuBackdrop") as ColorRect
var hotbar := game_ui.get_node("%Hotbar") as Control
var shortcut := InputEventKey.new()
shortcut.pressed = true
shortcut.physical_keycode = KEY_L
assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut)))
await create_timer(2.2).timeout
assert(player_menu.visible)
assert(logbook.visible)
assert(backdrop.visible)
assert(not bool(game_ui.get("_player_menu_hotbar_visible")))
assert(not hotbar.visible)
var entry_buttons: Dictionary = logbook.get("_entry_buttons")
assert(entry_buttons.size() == 0)
await _capture_if_requested("-unknown")
logbook.call(
"_select_category", WaterType.Type.FRESH_WATER
)
await create_timer(0.25).timeout
assert((logbook.get("_entry_buttons") as Dictionary).size() == 6)
await _capture_if_requested("-fresh")
logbook.call("_select_category", WaterType.Type.SALT_WATER)
await create_timer(0.25).timeout
assert((logbook.get("_entry_buttons") as Dictionary).size() == 2)
logbook.call("_select_category", WaterType.Type.FRESH_WATER)
await create_timer(0.25).timeout
assert((logbook.get("_entry_buttons") as Dictionary).size() == 6)
player.collection_log.mark_discovered(&"bluegill")
await process_frame
logbook.call("_select_entry", &"bluegill", &"bluegill")
await create_timer(0.2).timeout
await _capture_if_requested("-known")
assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut)))
await create_timer(2.2).timeout
assert(not player_menu.visible)
assert(bool(player_menu.call("_handle_direct_page_shortcut", shortcut)))
await create_timer(2.2).timeout
player_menu.call(
"_show_section_immediate", PlayerMenu.Section.PROFILE
)
await process_frame
assert(not bool(
player_menu.call("_handle_direct_page_shortcut", shortcut)
))
assert(player_menu.visible)
player_menu.close_menu(PlayerMenu.CloseReason.TEARDOWN, false)
print(
"Logbook runtime validation: PASS at %dx%d"
% [root.size.x, root.size.y]
)
main.queue_free()
await process_frame
quit()
func _validate_save_round_trip(
main: Node,
save_manager: PlayerSaveManager,
) -> void:
var player := main.get("_player") as Player
var catalog := main.get("fish_catalog") as FishPool
assert(catalog != null)
assert(catalog.candidates.size() == 8)
for index: int in 4:
_add_test_catch(player, catalog.candidates[index])
assert(save_manager.save_now())
var no_catches: Array[FishCatch] = []
var no_discoveries: Array[StringName] = []
assert(player.inventory.replace_all_catches(no_catches, 1))
assert(player.collection_log.replace_discovered_ids(no_discoveries))
assert(save_manager.load_player_data())
assert(player.inventory.get_all_catches().size() == 4)
for index: int in 4:
var original_fish: FishData = catalog.candidates[index]
assert(player.inventory.get_count(original_fish.id) == 1)
assert(player.collection_log.has_discovered(original_fish.id))
for index: int in range(4, catalog.candidates.size()):
_add_test_catch(player, catalog.candidates[index])
assert(save_manager.save_now())
assert(player.inventory.replace_all_catches(no_catches, 1))
assert(player.collection_log.replace_discovered_ids(no_discoveries))
assert(save_manager.load_player_data())
assert(player.inventory.get_all_catches().size() == 8)
for fish: FishData in catalog.candidates:
assert(player.inventory.get_count(fish.id) == 1)
assert(player.collection_log.has_discovered(fish.id))
for fish_id: StringName in [
&"catfish_blue",
&"catfish_channel",
&"catfish_flathead",
&"catfish_white",
]:
var fish_catch: FishCatch = (
player.inventory.get_catches_by_fish_id(fish_id).front()
)
player.begin_catch_showcase(fish_catch)
var catch_sprite := player.get_node(
"%CatchSprite"
) as Sprite3D
assert(catch_sprite.texture == fish_catch.fish.display_texture)
player.end_catch_showcase(Callable(), true)
func _add_test_catch(player: Player, fish: FishData) -> void:
var fish_catch := FishCatchType.new()
fish_catch.fish = fish
fish_catch.fish_id = fish.id
fish_catch.weight_lb = fish.get_minimum_weight()
fish_catch.display_scale = fish.get_display_scale_for_weight(
fish_catch.weight_lb
)
fish_catch.sale_value = fish.get_sale_value_for_weight(
fish_catch.weight_lb
)
fish_catch.ensure_identity()
player.inventory.add_catch(fish_catch)
player.collection_log.mark_discovered(fish.id)
func _capture_if_requested(suffix: String) -> void:
if not OS.has_environment("NETFISHING_LOGBOOK_CAPTURE"):
return
await process_frame
await process_frame
var image: Image = root.get_texture().get_image()
var path: String = (
OS.get_environment("NETFISHING_LOGBOOK_CAPTURE")
+ suffix
+ ".png"
)
assert(image.save_png(path) == OK)