netfishing/tests/art_tools_validation.gd

432 lines
16 KiB
GDScript

extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18136
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
assert(bool(main.call("_prepare_private_host")))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
await physics_frame
await physics_frame
var player := main.get("_player") as Player
var sprint_dust := player.get_node("%SprintDust") as SprintDustTrail
assert(sprint_dust != null)
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.update_trail(
0.016,
Vector3.ZERO,
Vector3(4.5, 0.0, 0.0),
true,
)
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.update_trail(
0.016,
Vector3(0.5, 0.0, 0.0),
Vector3(4.5, 0.0, 0.0),
true,
)
assert(sprint_dust.get_active_puff_count() == 1)
var planted_puff_position: Vector3 = (
sprint_dust.get_first_active_puff_position()
)
sprint_dust.update_trail(
0.08,
Vector3(0.75, 0.0, 0.0),
Vector3(4.5, 0.0, 0.0),
true,
)
assert(
sprint_dust.get_first_active_puff_position()
== planted_puff_position
)
sprint_dust.update_trail(
0.08,
Vector3(0.75, 0.0, 0.0),
Vector3.ZERO,
false,
)
assert(sprint_dust.get_active_puff_count() == 1)
sprint_dust.clear_trail()
assert(sprint_dust.get_active_puff_count() == 0)
sprint_dust.emit_landing_burst(Vector3.ZERO, Vector3.FORWARD)
assert(sprint_dust.get_active_puff_count() == 5)
sprint_dust.update_trail(
0.08,
Vector3.ZERO,
Vector3.ZERO,
false,
)
assert(sprint_dust.get_active_puff_count() == 5)
sprint_dust.clear_trail()
var service := main.get_node(
"%NetworkSurfaceDrawingService"
) as NetworkSurfaceDrawingService
var game_ui := main.get_node("%GameUI") as GameUI
var toolbar := game_ui.get_node(
"%SurfaceDrawingToolbar"
) as SurfaceDrawingToolbar
var chat_ui := game_ui.get_node("%ChatUI") as ChatUI
assert(player != null and service != null and toolbar != null)
assert(chat_ui != null)
assert(bool(game_ui.call("_can_start_virtual_mouse")))
game_ui.call("_begin_virtual_mouse", 0)
var virtual_cursor := game_ui.get_node(
"%ControllerVirtualCursor"
) as ControllerVirtualCursor
assert(virtual_cursor.visible)
assert(not player.is_camera_input_enabled())
game_ui.call("_end_virtual_mouse")
assert(not virtual_cursor.visible)
assert(player.is_camera_input_enabled())
var settings_panel := game_ui.get(
"_pause_settings_panel"
) as SettingsPanel
var chat_dock_button := settings_panel.get_node("%ChatDock") as BubbleButton
var chat_mode_button := settings_panel.get_node("%ChatMode") as BubbleButton
var paint_dock_button := settings_panel.get_node("%PaintDock") as BubbleButton
assert(chat_dock_button.neutral_size.x == chat_dock_button.neutral_size.y)
assert(chat_mode_button.neutral_size.x == chat_mode_button.neutral_size.y)
assert(paint_dock_button.neutral_size.x == paint_dock_button.neutral_size.y)
assert(
chat_dock_button.compact_minimum_size.x
== chat_dock_button.compact_minimum_size.y
)
assert(
chat_mode_button.compact_minimum_size.x
== chat_mode_button.compact_minimum_size.y
)
assert(
paint_dock_button.compact_minimum_size.x
== paint_dock_button.compact_minimum_size.y
)
assert(not chat_ui.is_docked_right())
assert(toolbar.is_docked_right())
var settings_manager := main.get_node(
"%PlayerSettingsManager"
) as PlayerSettingsManager
assert(settings_manager != null)
var changed_docks: PlayerSettings = settings_manager.current_settings.copy()
changed_docks.chat_dock_right = true
changed_docks.chat_mobile_mode = true
changed_docks.paint_dock_right = false
assert(settings_manager.apply_settings(changed_docks))
await process_frame
assert(chat_ui.is_docked_right())
assert(chat_ui.is_mobile_mode())
assert(not toolbar.is_docked_right())
var chat_panel := chat_ui.get_node("ChatPanel") as PanelContainer
var chat_height_button := chat_ui.get_node("ChatHeightButton") as Button
var chat_status := chat_ui.find_child(
"ChatStatus", true, false
) as Label
assert(chat_status != null)
assert(
chat_status.autowrap_mode
== TextServer.AUTOWRAP_WORD_SMART
)
assert(is_zero_approx(chat_panel.position.y))
assert(is_equal_approx(chat_panel.size.x, ChatUI.MOBILE_COMPACT_WIDTH))
assert(not chat_height_button.visible)
var reloaded_settings := PlayerSettingsManager.new()
root.add_child(reloaded_settings)
assert(reloaded_settings.load_settings())
assert(reloaded_settings.current_settings.chat_dock_right)
assert(reloaded_settings.current_settings.chat_mobile_mode)
assert(not reloaded_settings.current_settings.paint_dock_right)
reloaded_settings.queue_free()
var default_docks: PlayerSettings = settings_manager.current_settings.copy()
default_docks.chat_dock_right = false
default_docks.chat_mobile_mode = false
default_docks.paint_dock_right = true
assert(settings_manager.apply_settings(default_docks))
await process_frame
chat_ui.call(
"_set_status",
(
"Unknown command: /this-command-name-is-intentionally-long-"
+ "enough-to-require-smart-character-wrapping"
),
)
await process_frame
assert(is_equal_approx(chat_panel.size.x, ChatUI.PANEL_WIDTH))
assert(chat_status.size.x <= ChatUI.PANEL_WIDTH)
chat_ui.call("_set_status", "")
assert(not chat_ui.is_docked_right())
assert(not chat_ui.is_mobile_mode())
assert(toolbar.is_docked_right())
assert(chat_height_button.visible)
var select_button := InputEventJoypadButton.new()
select_button.button_index = JOY_BUTTON_BACK
select_button.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
await process_frame
assert(chat_ui.is_open())
assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_STOP)
var typed_chat_entry := chat_ui.find_child(
"ChatEntry", true, false
) as LineEdit
assert(typed_chat_entry != null)
assert(not typed_chat_entry.virtual_keyboard_enabled)
var accept_button := InputEventJoypadButton.new()
accept_button.button_index = JOY_BUTTON_A
accept_button.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", accept_button)))
assert(typed_chat_entry.virtual_keyboard_enabled)
await process_frame
assert(typed_chat_entry.has_focus())
var left_bumper := InputEventJoypadButton.new()
left_bumper.button_index = JOY_BUTTON_LEFT_SHOULDER
left_bumper.pressed = true
assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper)))
assert(not chat_ui.is_open())
assert(chat_panel.mouse_filter == Control.MOUSE_FILTER_IGNORE)
assert(not typed_chat_entry.virtual_keyboard_enabled)
assert(bool(game_ui.call("_handle_controller_chat_controls", left_bumper)))
assert(not chat_ui.is_open())
assert(not typed_chat_entry.virtual_keyboard_enabled)
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
assert(not chat_ui.is_open())
assert(chat_ui.is_collapsed())
assert(bool(game_ui.call("_handle_controller_chat_controls", select_button)))
assert(chat_ui.is_open())
chat_ui.refocus_gameplay()
var quick_menu := game_ui.get_node(
"%QuickRadialMenu"
) as QuickRadialMenu
var emote_menu := game_ui.get_node(
"%EmoteRadialMenu"
) as EmoteRadialMenu
assert(quick_menu != null and emote_menu != null)
assert(QuickRadialMenu.ACTIONS.size() == QuickRadialMenu.SECTOR_COUNT)
assert(QuickRadialMenu.ACTIONS.has(&"freecam"))
assert(QuickRadialMenu.ACTIONS.has(&"hud"))
game_ui.call("_on_quick_action_selected", &"freecam")
assert(player.is_free_camera_active())
assert(player.get_active_gameplay_camera().name == &"FreeCamera")
game_ui.call("_on_quick_action_selected", &"freecam")
assert(not player.is_free_camera_active())
game_ui.call("_on_quick_action_selected", &"hud")
await process_frame
assert(game_ui.is_gameplay_hud_hidden())
assert(chat_ui.is_hud_hidden())
assert(not (
game_ui.get_node("%GameplayTransientHUD") as Control
).visible)
assert(not (
game_ui.get_node("%ExperiencePresentation") as Control
).visible)
quick_menu.open_menu(true)
assert(quick_menu.visible and quick_menu.is_open())
quick_menu.close_menu()
emote_menu.open_menu(true)
assert(emote_menu.visible and emote_menu.is_open())
emote_menu.close_menu()
chat_ui.open_chat()
await process_frame
assert(chat_ui.is_open() and chat_panel.visible)
chat_ui.refocus_gameplay()
assert(chat_ui.is_hud_hidden())
var cancel_button := InputEventJoypadButton.new()
cancel_button.button_index = JOY_BUTTON_B
cancel_button.pressed = true
assert(not bool(main.call("_is_pause_open_request", cancel_button)))
var start_button := InputEventJoypadButton.new()
start_button.button_index = JOY_BUTTON_START
start_button.pressed = true
assert(bool(main.call("_is_pause_open_request", start_button)))
var player_menu := game_ui.get_node("%PlayerMenu") as PlayerMenu
player_menu.open_section(PlayerMenu.Section.PROFILE)
for _frame: int in 12:
await process_frame
assert(game_ui.is_gameplay_hud_hidden())
assert(player_menu.visible)
assert(root.gui_get_focus_owner() is not LineEdit)
player_menu.close_menu()
for _frame: int in 12:
await process_frame
game_ui.call("_on_quick_action_selected", &"hud")
await process_frame
assert(not game_ui.is_gameplay_hud_hidden())
assert(not chat_ui.is_hud_hidden())
assert(not service.can_activate())
assert(not service.is_active() and not toolbar.visible)
assert(player.bag.add_item(ArtShopStock.ART_KIT_ITEM_ID, 1))
assert(service.can_activate())
var paint_key := InputEventKey.new()
paint_key.physical_keycode = KEY_P
paint_key.pressed = true
assert(service.handle_input(paint_key, true))
await process_frame
assert(service.is_active() and service.is_placement_mode())
assert(toolbar.visible)
var ui_root := game_ui.get_node("%UIRoot") as Control
assert(toolbar.get_parent() == ui_root)
assert(is_zero_approx(toolbar.position.y))
assert(
is_equal_approx(
toolbar.get_global_rect().end.x,
ui_root.get_global_rect().end.x,
)
)
assert(toolbar.get_global_rect().end.x <= 1280.0)
assert(toolbar.get_global_rect().end.y <= 720.0)
var top_panel := toolbar.get_node("%TopPanel") as PanelContainer
var color_panel := toolbar.get_node("%ColorPanel") as PanelContainer
assert(top_panel.position.is_equal_approx(Vector2.ZERO))
assert(color_panel.position.x > 0.0)
assert(is_equal_approx(color_panel.get_rect().end.x, top_panel.get_rect().end.x))
assert(color_panel.position.y < top_panel.get_rect().end.y)
assert(color_panel.get_rect().end.y > top_panel.get_rect().end.y)
var toolbar_origin: Vector2 = toolbar.get_global_rect().position
var top_pointer := InputEventMouseMotion.new()
top_pointer.position = toolbar_origin + Vector2(200.0, 24.0)
assert(toolbar.owns_pointer_event(top_pointer))
var rail_pointer := InputEventMouseMotion.new()
rail_pointer.position = color_panel.get_global_rect().get_center()
assert(toolbar.owns_pointer_event(rail_pointer))
var empty_pointer := InputEventMouseMotion.new()
empty_pointer.position = toolbar_origin + Vector2(200.0, 180.0)
assert(not toolbar.owns_pointer_event(empty_pointer))
var brush_option := toolbar.get_node("%BrushOption") as OptionButton
var grid_option := toolbar.get_node("%GridOption") as OptionButton
var mode_button := toolbar.get_node("%ModeButton") as Button
var eraser_button := toolbar.get_node("%EraserButton") as Button
var undo_button := toolbar.get_node("%UndoButton") as Button
var hide_button := toolbar.get_node("%HideGuideButton") as Button
var restore_button := toolbar.get_node("%RestoreGuideButton") as Button
var finalize_button := toolbar.get_node("%FinalizeGuideButton") as Button
var close_button := toolbar.get_node("%CloseButton") as Button
assert(
mode_button != null
and eraser_button != null
and undo_button != null
and hide_button != null
and restore_button != null
and finalize_button != null
and close_button != null
)
assert(brush_option.item_count == 4)
assert(grid_option.item_count == 4)
assert(not brush_option.get_popup().is_item_disabled(0))
assert(brush_option.get_popup().is_item_disabled(1))
assert(not grid_option.get_popup().is_item_disabled(0))
assert(grid_option.get_popup().is_item_disabled(1))
var color_buttons: Dictionary = toolbar.get("_color_buttons")
assert(color_buttons.size() == SurfaceDrawingPalette.COLORS.size())
assert(not (color_buttons[&"chalk_white"] as Button).disabled)
assert((color_buttons[&"ocean_teal"] as Button).disabled)
for product_id: StringName in [
&"marker_ocean_teal", &"brush_4x", &"grid_128x",
]:
assert(player.art_unlocks.unlock_product(product_id))
await process_frame
assert(not (color_buttons[&"ocean_teal"] as Button).disabled)
assert(not brush_option.get_popup().is_item_disabled(3))
assert(not grid_option.get_popup().is_item_disabled(3))
assert(service.set_color_id(&"ocean_teal"))
assert(service.set_brush_size(4))
assert(service.set_grid_size(128))
assert(service.get_color_id() == &"ocean_teal")
assert(service.get_brush_size() == 4)
assert(service.get_grid_size() == 128)
mode_button.pressed.emit()
assert(not service.is_placement_mode())
eraser_button.pressed.emit()
assert(service.is_eraser_mode())
assert(eraser_button.button_pressed)
hide_button.pressed.emit()
assert(service.is_placement_mode())
assert(not service.is_eraser_mode())
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.HIDE
)
var world_click := InputEventMouseButton.new()
world_click.button_index = MOUSE_BUTTON_LEFT
world_click.pressed = true
assert(service.handle_input(world_click, true))
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.NONE
)
assert(not service.is_placement_mode())
assert(service.is_eraser_mode())
restore_button.pressed.emit()
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.RESTORE
)
restore_button.pressed.emit()
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.NONE
)
assert(not service.is_placement_mode() and service.is_eraser_mode())
finalize_button.pressed.emit()
assert(
service.get_armed_guide_action()
== NetworkSurfaceDrawingService.GuideAction.FINALIZE
)
assert(service.handle_input(world_click, true))
assert(not service.is_placement_mode() and service.is_eraser_mode())
(color_buttons[&"ocean_teal"] as Button).pressed.emit()
assert(not service.is_eraser_mode())
undo_button.pressed.emit()
assert(service.is_active())
close_button.pressed.emit()
assert(not service.is_active() and not toolbar.visible)
assert(service.handle_input(paint_key, true))
await process_frame
assert(service.is_active() and toolbar.visible)
assert(service.handle_input(paint_key, true))
await process_frame
assert(not service.is_active() and not toolbar.visible)
assert(player.hotbar.assign_item(0, ArtShopStock.ART_KIT_ITEM_ID))
player.hotbar.select_slot(0)
var fishing_spot := main.get_node("%FishingSpot") as FishingSpot
await process_frame
assert(not fishing_spot.has_signal(&"art_ui_toggle_requested"))
assert(service.is_active() and toolbar.visible)
assert(service.get_grid_size() == 128)
assert(service.handle_input(world_click, true))
assert(service.is_active() and toolbar.visible)
player.hotbar.select_slot(1)
await process_frame
assert(not service.is_active() and not toolbar.visible)
assert(service.handle_input(paint_key, true))
await process_frame
assert(service.is_active() and toolbar.visible)
print("Art tools validation: PASS")
var session := main.get_node("%NetworkSession") as NetworkSession
session.disconnect_session("")
main.queue_free()
for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
quit()