175 lines
5.9 KiB
GDScript
175 lines
5.9 KiB
GDScript
extends SceneTree
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const MainScene: PackedScene = preload("res://main/main.tscn")
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const TEST_PORT: int = 18144
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var arguments: PackedStringArray = OS.get_cmdline_user_args()
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if arguments.has("host"):
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await _run_host()
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return
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if arguments.has("client"):
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await _run_client()
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return
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push_error("Profile multiplayer validation needs host or client mode.")
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quit(1)
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func _run_host() -> void:
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var main: Node = await _create_initialized_main()
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var session := main.get_node("%NetworkSession") as NetworkSession
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(session.start_private_host(TEST_PORT))
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assert(save_manager.initialize_new_game())
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main.call("_enter_gameplay")
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for _frame: int in 4:
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await physics_frame
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assert(session.set_host_open(true))
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var remote_peer_id: int = await _wait_for_remote_peer(session)
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assert(remote_peer_id > 1)
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var record := session.get_peer_record(remote_peer_id)
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assert(record != null)
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assert(
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NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY
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in record.capability_flags
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)
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var original: Dictionary = record.appearance_snapshot.duplicate(true)
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var changed: Dictionary = _changed_appearance(original)
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assert(changed != original)
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await _wait_for_remote_appearance(session, remote_peer_id, changed)
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await _wait_for_remote_appearance(session, remote_peer_id, original)
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await _wait_for_remote_appearance(session, remote_peer_id, changed)
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var avatar := main.get_node("%PlayerSpawnService").get_avatar(
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remote_peer_id
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) as Player
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assert(avatar != null)
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assert(avatar.appearance_snapshot == changed)
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assert(record.display_name != "NetworkProfileService")
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var disconnect_deadline: int = Time.get_ticks_msec() + 8000
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while (
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Time.get_ticks_msec() < disconnect_deadline
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and session.is_authenticated_peer(remote_peer_id)
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):
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await process_frame
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assert(not session.is_authenticated_peer(remote_peer_id))
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print("Profile multiplayer host validation: PASS")
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await _session_cleanup(main, session)
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func _run_client() -> void:
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var main: Node = await _create_initialized_main()
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main.call("_on_title_join_game_requested", "127.0.0.1:%d" % TEST_PORT)
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var session := main.get_node("%NetworkSession") as NetworkSession
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var join_deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < join_deadline:
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await process_frame
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if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
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main.call("_confirm_server_trust")
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if session.is_joined_client() and bool(main.get("_gameplay_started")):
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break
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assert(session.is_joined_client())
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assert(session.supports_server_capability(
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NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY
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))
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var service := main.get_node(
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"%NetworkProfileService"
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) as NetworkProfileService
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var original: Dictionary = service.get_persisted_appearance()
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var changed: Dictionary = _changed_appearance(original)
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assert(service.preview_appearance(changed))
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await create_timer(0.75).timeout
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service.restore_persisted_appearance()
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await create_timer(0.75).timeout
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assert(service.preview_appearance(changed))
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await create_timer(0.75).timeout
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var apply_results: Array = []
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service.apply_finished.connect(func(accepted: bool, message: String) -> void:
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apply_results.append([accepted, message])
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)
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assert(service.apply_profile(
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service.get_persisted_name(),
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changed,
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true,
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service.get_persisted_voice_id(),
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service.get_persisted_speech_speed_id(),
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service.get_persisted_call_id(),
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))
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var apply_deadline: int = Time.get_ticks_msec() + 8000
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while Time.get_ticks_msec() < apply_deadline and apply_results.is_empty():
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await process_frame
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assert(not apply_results.is_empty())
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assert(bool(apply_results[0][0]))
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assert(service.get_persisted_appearance() == changed)
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assert(Dictionary(session.get("_local_appearance_snapshot")) == changed)
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await create_timer(0.75).timeout
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print("Profile multiplayer client validation: PASS")
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await _session_cleanup(main, session)
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func _changed_appearance(original: Dictionary) -> Dictionary:
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var changed := original.duplicate(true)
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for category_id: String in CharacterCustomizationCatalog.CATEGORY_IDS:
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if category_id in CharacterCustomizationCatalog.FUR_STYLE_IDS:
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continue
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var options: Array = CharacterCustomizationCatalog.options_for(category_id)
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for option: Dictionary in options:
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var option_id: Variant = option.get("id")
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if option_id != changed.get(category_id):
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changed[category_id] = option_id
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if CharacterCustomizationCatalog.validate_snapshot(changed):
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return changed
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changed[category_id] = original.get(category_id)
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assert(false, "No alternate appearance option is available.")
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return changed
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func _wait_for_remote_appearance(
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session: NetworkSession,
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peer_id: int,
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expected: Dictionary,
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) -> void:
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var deadline: int = Time.get_ticks_msec() + 8000
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while Time.get_ticks_msec() < deadline:
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await process_frame
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var record := session.get_peer_record(peer_id)
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if record != null and record.appearance_snapshot == expected:
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return
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assert(false, "Timed out waiting for a remote appearance update.")
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func _create_initialized_main() -> Node:
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root.size = Vector2i(1280, 720)
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var main: Node = MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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return main
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func _wait_for_remote_peer(session: NetworkSession) -> int:
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var deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < deadline:
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await process_frame
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for peer_id: int in session.get_authenticated_peer_ids():
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if peer_id != session.get_local_peer_id():
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return peer_id
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return 0
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func _session_cleanup(main: Node, session: NetworkSession) -> void:
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session.disconnect_session("")
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main.queue_free()
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for _frame: int in 4:
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await process_frame
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await create_timer(0.1).timeout
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quit()
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