netfishing/network/network_session.gd

1672 lines
49 KiB
GDScript

class_name NetworkSession
extends Node
const DEFAULT_PORT: int = 7777
const DEFAULT_SESSION_MAX_PLAYERS: int = 8
const DEFAULT_TRANSPORT_MAX_CLIENTS: int = 31
const CONNECTION_TIMEOUT_SECONDS: float = 10.0
const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
const INPUT_INTERVAL: float = 1.0 / 30.0
const SNAPSHOT_INTERVAL: float = 1.0 / 20.0
signal state_changed(state: State)
signal status_message_changed(message: String)
signal connection_error(message: String)
signal peer_authenticated(peer_id: int, display_name: String)
signal peer_removed(peer_id: int)
signal host_openness_changed(is_open: bool)
signal peer_count_changed(player_count: int, max_players: int)
signal peer_display_name_changed(peer_id: int, display_name: String)
signal peer_profile_changed(
peer_id: int,
display_name: String,
appearance: Dictionary,
)
signal join_authenticated
signal server_trust_required(
endpoint: String,
expected_fingerprint: String,
received_fingerprint: String,
is_changed: bool,
)
signal peer_identity_observed(peer_id: int, status: String)
signal server_lost
signal remote_recovery_requested(peer_id: int, entry_position: Vector3)
signal remote_recovery_presentation_changed(
peer_id: int,
active: bool,
attempt_id: String,
)
enum State {
INACTIVE,
STARTING_PRIVATE_HOST,
PRIVATE_HOST,
OPEN_HOST,
CONNECTING,
AUTHENTICATING,
VERIFYING_SERVER_IDENTITY,
JOINED_CLIENT,
DISCONNECTING,
CONNECTION_FAILED,
SERVER_LOST,
}
@export_range(2, 128, 1) var session_max_players: int = (
DEFAULT_SESSION_MAX_PLAYERS
)
@export_range(1, 256, 1) var transport_max_clients: int = (
DEFAULT_TRANSPORT_MAX_CLIENTS
)
var state: State = State.INACTIVE
var _transport: DirectEnetTransport
var _profile: NetworkProfilePreferences
var _saved_servers: SavedServerStore
var _spawn_service: PlayerSpawnService
var _registry := PeerRegistry.new()
var _pending_authentication: Dictionary[int, float] = {}
var _session_id: String = ""
var _operation_generation: int = 0
var _connection_deadline: float = 0.0
var _client_nonce: String = ""
var _current_route: ConnectionRoute
var _input_sequence: int = 0
var _input_accumulator: float = 0.0
var _snapshot_accumulator: float = 0.0
var _last_server_max_players: int = DEFAULT_SESSION_MAX_PLAYERS
var _last_server_player_count: int = 0
var _last_server_display_name: String = ""
var _last_server_protocol_version: int = 0
var _server_capabilities: PackedStringArray = PackedStringArray()
var _profile_ready: bool = false
var _player_identity: PlayerIdentityStore
var _host_identity: HostIdentityStore
var _known_players: KnownPlayerStore
var _server_trust: ServerTrustStore
var _host_bans: HostBanStore
var _pending_identity_challenges: Dictionary[int, Dictionary] = {}
var _authenticated_identity_cache: Dictionary[int, Dictionary] = {}
var _client_identity_attempt: Dictionary = {}
var _pending_server_proof: Dictionary = {}
var _recovery_attempts: Dictionary[int, String] = {}
var _server_identity_fingerprint: String = ""
var _server_identity_public_key: String = ""
var _session_identity_keys: Dictionary[String, String] = {}
var _local_appearance_snapshot: Dictionary = (
CharacterCustomizationCatalog.default_snapshot()
)
var _moderation_disconnect_message := ""
func _ready() -> void:
transport_max_clients = maxi(
transport_max_clients,
session_max_players - 1
)
_connect_multiplayer_signals()
func setup(
profile: NetworkProfilePreferences,
saved_servers: SavedServerStore,
spawn_service: PlayerSpawnService,
player_identity: PlayerIdentityStore,
host_identity: HostIdentityStore,
known_players: KnownPlayerStore,
server_trust: ServerTrustStore,
host_bans: HostBanStore,
) -> void:
_profile = profile
_saved_servers = saved_servers
_spawn_service = spawn_service
_player_identity = player_identity
_host_identity = host_identity
_known_players = known_players
_server_trust = server_trust
_host_bans = host_bans
if _profile != null:
_profile_ready = _profile.load_or_create()
if _player_identity != null:
_profile_ready = _profile_ready and _player_identity.load_or_create()
func start_private_host(port: int = DEFAULT_PORT) -> bool:
if (
state != State.INACTIVE
or not _profile_ready
or _profile == null
or _spawn_service == null
or _host_identity == null
):
return false
if not _host_identity.load_or_create():
_fail(_host_identity.error_message)
return false
if port < 1 or port > 65535:
_fail("The hosting port must be from 1 to 65535.")
return false
_operation_generation += 1
_set_state(State.STARTING_PRIVATE_HOST, "Starting private game...")
_replace_transport()
var error: Error = _transport.start_host(
port,
transport_max_clients,
)
if error != OK:
_fail("Could not start a private game on UDP port %d." % port)
return false
var peer: MultiplayerPeer = _transport.get_multiplayer_peer()
peer.refuse_new_connections = true
multiplayer.multiplayer_peer = peer
_session_id = Crypto.new().generate_random_bytes(16).hex_encode()
_registry.clear()
_registry.add_peer(
1,
_profile.profile_id,
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION,
_player_identity.fingerprint,
_player_identity.public_pem,
)
_registry.update_appearance(1, _local_appearance_snapshot)
var host_profile_hello := NetworkProtocol.make_client_hello(
_profile.profile_id,
_profile.display_name,
NetworkIdentityCrypto.secure_id(32),
_local_appearance_snapshot,
_player_identity.fingerprint,
)
host_profile_hello["identity_signature"] = _player_identity.sign(
"handshake_client_profile",
NetworkProtocol.client_profile_fields(host_profile_hello),
)
var host_record := _registry.get_peer(1)
if host_record != null:
host_record.profile_authorization = {
"domain": "handshake_client_profile",
"signature": host_profile_hello["identity_signature"],
"client_nonce": host_profile_hello["client_nonce"],
}
_archive_authenticated_identity(host_record)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(1)
var host_avatar := _spawn_service.get_avatar(1)
if host_avatar != null:
host_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_set_state(State.PRIVATE_HOST, "Private game • UDP %d" % port)
host_openness_changed.emit(false)
_emit_peer_count()
return true
func join_direct(endpoint_text: String) -> bool:
if (
state != State.INACTIVE
or not _profile_ready
or _profile == null
or _spawn_service == null
):
return false
var endpoint: ConnectionEndpoint = EndpointParser.parse(endpoint_text)
if not endpoint.is_valid():
_fail(endpoint.error_message)
return false
_operation_generation += 1
var generation: int = _operation_generation
_current_route = ConnectionRoute.direct(endpoint)
_set_state(
State.CONNECTING,
"Connecting to %s..." % endpoint.normalized_display
)
_replace_transport()
var error: Error = _transport.connect_to_route(_current_route)
if error != OK:
_fail("Could not begin the direct connection.")
return false
multiplayer.multiplayer_peer = _transport.get_multiplayer_peer()
_connection_deadline = (
Time.get_ticks_msec() / 1000.0 + CONNECTION_TIMEOUT_SECONDS
)
# The generation is checked by the process timeout and all state-gated
# multiplayer callbacks.
if generation != _operation_generation:
return false
return true
func cancel_connection() -> void:
if state not in [
State.CONNECTING,
State.AUTHENTICATING,
State.VERIFYING_SERVER_IDENTITY,
]:
return
_operation_generation += 1
_teardown_peer()
_set_state(State.INACTIVE, "Connection cancelled.")
func reset_failure() -> void:
if state not in [State.CONNECTION_FAILED, State.SERVER_LOST]:
return
_teardown_peer()
_set_state(State.INACTIVE, "Ready for a direct connection.")
func disconnect_session(message: String = "Disconnected.") -> void:
if state == State.INACTIVE:
return
if state in [State.CONNECTION_FAILED, State.SERVER_LOST]:
_teardown_peer()
_set_state(State.INACTIVE, message)
return
_operation_generation += 1
_set_state(State.DISCONNECTING, "Disconnecting...")
_teardown_peer()
_set_state(State.INACTIVE, message)
func set_host_open(is_open: bool) -> bool:
if state not in [State.PRIVATE_HOST, State.OPEN_HOST]:
return false
var peer: MultiplayerPeer = multiplayer.multiplayer_peer
if peer == null:
return false
peer.refuse_new_connections = not is_open
_set_state(
State.OPEN_HOST if is_open else State.PRIVATE_HOST,
(
"Open game • %d / %d players"
if is_open
else "Private game • %d / %d players"
) % [_registry.size(), session_max_players]
)
host_openness_changed.emit(is_open)
return true
func is_host() -> bool:
return state in [State.PRIVATE_HOST, State.OPEN_HOST]
func is_open_host() -> bool:
return state == State.OPEN_HOST
func is_joined_client() -> bool:
return state == State.JOINED_CLIENT
func is_session_active() -> bool:
return is_host() or is_joined_client()
func get_player_count() -> int:
return _registry.size()
func get_session_max_players() -> int:
return _last_server_max_players if is_joined_client() else session_max_players
func get_current_route_display() -> String:
return (
_current_route.display_description
if _current_route != null
else _transport.get_route_description() if _transport != null else ""
)
func get_current_endpoint() -> ConnectionEndpoint:
return (
_current_route.direct_endpoint
if _current_route != null
and _current_route.kind == ConnectionRoute.Kind.DIRECT
else null
)
func get_last_server_metadata() -> Dictionary:
return {
"server_display_name": _last_server_display_name,
"protocol_version": _last_server_protocol_version,
"player_count": _last_server_player_count,
"max_players": _last_server_max_players,
}
func can_use_host_gameplay() -> bool:
return is_host()
func is_gameplay_session_active() -> bool:
return state in [State.PRIVATE_HOST, State.OPEN_HOST, State.JOINED_CLIENT]
func is_authenticated_peer(peer_id: int) -> bool:
return _registry.has_peer(peer_id)
func get_session_id() -> String:
return _session_id
func get_operation_generation() -> int:
return _operation_generation
func supports_server_capability(capability: StringName) -> bool:
if is_host():
return str(capability) in PackedStringArray([
"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
"item_use_v1", "equipment_v1", "fish_showcase_v1",
"chat_v1",
"mail_v1",
"profile_v1",
"identity_v1",
])
return str(capability) in _server_capabilities
func get_peer_record(peer_id: int) -> PeerRegistry.PeerRecord:
return _registry.get_peer(peer_id)
func get_authenticated_peer_ids() -> Array[int]:
return _registry.get_peer_ids()
func get_peer_rtt_ms(peer_id: int) -> int:
if peer_id == 1:
return 0
var enet := multiplayer.multiplayer_peer as ENetMultiplayerPeer
if (
enet == null
or enet.get_connection_status()
!= MultiplayerPeer.CONNECTION_CONNECTED
):
return -1
var measurable := is_host() or (
is_joined_client() and peer_id == get_local_peer_id()
)
if not measurable:
return -1
if is_joined_client() and not _registry.has_peer(1):
return -1
var packet_peer: ENetPacketPeer = enet.get_peer(peer_id if is_host() else 1)
if packet_peer == null:
return -1
return int(packet_peer.get_statistic(ENetPacketPeer.PEER_ROUND_TRIP_TIME))
func kick_authenticated_peer(
peer_id: int,
fingerprint: String,
banned: bool = false,
) -> bool:
if not is_host() or peer_id <= 1:
return false
var record := _registry.get_peer(peer_id)
if record == null or record.identity_fingerprint != fingerprint:
return false
receive_moderation_disconnect.rpc_id(
peer_id,
(
"You are not permitted to join this server."
if banned else "You were removed by the host."
),
)
call_deferred("_disconnect_rejected_peer", peer_id)
return true
func get_local_identity_fingerprint() -> String:
return _player_identity.fingerprint if _player_identity != null else ""
func sign_local_action(domain: String, fields: Array) -> PackedByteArray:
return (
_player_identity.sign(domain, fields)
if _player_identity != null else PackedByteArray()
)
func verify_peer_action(
peer_id: int,
domain: String,
fields: Array,
signature: PackedByteArray,
) -> bool:
var record := _registry.get_peer(peer_id)
if record == null or not record.identity_authenticated:
return false
return NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(record.identity_public_key),
domain,
fields,
signature,
)
func matches_authenticated_session_identity(
fingerprint: String, public_pem: String
) -> bool:
var normalized := NetworkIdentityCrypto.normalize_public_pem(public_pem)
return (
NetworkIdentityCrypto.valid_fingerprint(fingerprint)
and NetworkIdentityCrypto.fingerprint_public_pem(normalized)
== fingerprint
and _session_identity_keys.get(fingerprint, "") == normalized
)
func sign_host_action(domain: String, fields: Array) -> PackedByteArray:
return (
_host_identity.sign(domain, fields)
if is_host() and _host_identity != null else PackedByteArray()
)
func get_host_identity_fingerprint() -> String:
return (
_host_identity.fingerprint
if is_host() and _host_identity != null
else _server_identity_fingerprint
)
func verify_host_action(
domain: String, fields: Array, signature: PackedByteArray
) -> bool:
var public_pem: String = (
_host_identity.public_pem
if is_host() and _host_identity != null
else _server_identity_public_key
)
return NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(public_pem),
domain,
fields,
signature,
)
func update_local_display_name(value: String) -> bool:
if _profile == null or not _profile.set_display_name(value):
return false
var peer_id := get_local_peer_id()
if is_host():
_apply_display_name(peer_id, _profile.display_name)
receive_display_name.rpc(peer_id, _profile.display_name)
elif is_joined_client() and supports_server_capability(&"chat_v1"):
submit_display_name.rpc_id(1, _profile.display_name)
return true
func set_local_appearance_snapshot(snapshot: Dictionary) -> void:
if CharacterCustomizationCatalog.validate_snapshot(snapshot):
_local_appearance_snapshot = snapshot.duplicate(true)
var local_id := get_local_peer_id()
if local_id > 0:
_registry.update_appearance(local_id, _local_appearance_snapshot)
func apply_canonical_profile(
peer_id: int,
display_name: String,
appearance: Dictionary,
) -> bool:
if (
not NetworkProfilePreferences.is_valid_display_name(display_name)
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
):
return false
var name_changed := _registry.update_display_name(peer_id, display_name)
var appearance_changed := _registry.update_appearance(peer_id, appearance)
if name_changed:
peer_display_name_changed.emit(peer_id, display_name)
if name_changed and appearance_changed:
peer_profile_changed.emit(peer_id, display_name, appearance.duplicate(true))
return name_changed and appearance_changed
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_display_name(value: String) -> void:
var sender_id := multiplayer.get_remote_sender_id()
if (
is_host()
and is_authenticated_peer(sender_id)
and NetworkProfilePreferences.is_valid_display_name(value)
):
_apply_display_name(sender_id, value.strip_edges())
receive_display_name.rpc(sender_id, value.strip_edges())
@rpc("authority", "call_remote", "reliable", 0)
func receive_display_name(peer_id: int, value: String) -> void:
if NetworkProfilePreferences.is_valid_display_name(value):
_apply_display_name(peer_id, value.strip_edges())
func _apply_display_name(peer_id: int, value: String) -> void:
if _registry.update_display_name(peer_id, value):
peer_display_name_changed.emit(peer_id, value)
func get_local_peer_id() -> int:
return multiplayer.get_unique_id() if is_gameplay_session_active() else 0
func _process(delta: float) -> void:
var now: float = Time.get_ticks_msec() / 1000.0
if (
state in [
State.CONNECTING,
State.AUTHENTICATING,
State.VERIFYING_SERVER_IDENTITY,
]
and _connection_deadline > 0.0
and now >= _connection_deadline
):
_fail("Connection timed out.")
_teardown_peer()
return
if is_host():
_expire_pending_authentication(now)
if state not in [State.OPEN_HOST, State.PRIVATE_HOST, State.JOINED_CLIENT]:
return
_input_accumulator += delta
_snapshot_accumulator += delta
if state == State.JOINED_CLIENT and _input_accumulator >= INPUT_INTERVAL:
_input_accumulator = fmod(_input_accumulator, INPUT_INTERVAL)
_send_local_input()
if is_host() and _snapshot_accumulator >= SNAPSHOT_INTERVAL:
_snapshot_accumulator = fmod(_snapshot_accumulator, SNAPSHOT_INTERVAL)
_broadcast_movement_snapshots()
func _connect_multiplayer_signals() -> void:
if not multiplayer.peer_connected.is_connected(_on_peer_connected):
multiplayer.peer_connected.connect(_on_peer_connected)
if not multiplayer.peer_disconnected.is_connected(_on_peer_disconnected):
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
if not multiplayer.connected_to_server.is_connected(
_on_connected_to_server
):
multiplayer.connected_to_server.connect(_on_connected_to_server)
if not multiplayer.connection_failed.is_connected(_on_connection_failed):
multiplayer.connection_failed.connect(_on_connection_failed)
if not multiplayer.server_disconnected.is_connected(
_on_server_disconnected
):
multiplayer.server_disconnected.connect(_on_server_disconnected)
func _replace_transport() -> void:
if _transport != null:
_transport.disconnect_transport()
_transport.queue_free()
_transport = DirectEnetTransport.new()
add_child(_transport)
_transport.transport_error.connect(connection_error.emit)
func _on_peer_connected(peer_id: int) -> void:
if not is_host():
return
if state != State.OPEN_HOST:
multiplayer.multiplayer_peer.disconnect_peer(peer_id)
return
_pending_authentication[peer_id] = (
Time.get_ticks_msec() / 1000.0 + AUTHENTICATION_TIMEOUT_SECONDS
)
func _on_connected_to_server() -> void:
if state != State.CONNECTING:
return
_set_state(State.AUTHENTICATING, "Authenticating...")
_client_nonce = NetworkIdentityCrypto.secure_id(32)
_client_identity_attempt = NetworkProtocol.make_identity_hello(
_player_identity.public_pem,
_player_identity.fingerprint,
_client_nonce,
NetworkIdentityCrypto.secure_id(16),
)
submit_identity_hello.rpc_id(1, _client_identity_attempt)
func _on_connection_failed() -> void:
if state not in [
State.CONNECTING,
State.AUTHENTICATING,
State.VERIFYING_SERVER_IDENTITY,
]:
return
_teardown_peer()
_fail("Could not connect. The server may be private, unavailable, or unreachable.")
func _on_server_disconnected() -> void:
if state in [State.INACTIVE, State.DISCONNECTING]:
return
_operation_generation += 1
_teardown_peer()
if state in [
State.CONNECTING,
State.AUTHENTICATING,
State.VERIFYING_SERVER_IDENTITY,
]:
_fail("The server rejected or ended authentication.")
return
var message := (
_moderation_disconnect_message
if not _moderation_disconnect_message.is_empty()
else "The server connection was lost."
)
_moderation_disconnect_message = ""
_set_state(State.SERVER_LOST, message)
server_lost.emit()
connection_error.emit(message)
func _on_peer_disconnected(peer_id: int) -> void:
_pending_authentication.erase(peer_id)
_pending_identity_challenges.erase(peer_id)
_authenticated_identity_cache.erase(peer_id)
var recovery_attempt: String = _recovery_attempts.get(peer_id, "")
if not recovery_attempt.is_empty():
_recovery_attempts.erase(peer_id)
remote_recovery_presentation_changed.emit(
peer_id, false, recovery_attempt
)
if _registry.has_peer(peer_id):
_registry.remove_peer(peer_id)
_spawn_service.remove_peer(peer_id)
if is_host():
receive_peer_despawn.rpc(peer_id)
peer_removed.emit(peer_id)
_emit_peer_count()
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_identity_hello(data: Dictionary) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if not is_host() or sender_id <= 1 or not _pending_authentication.has(sender_id):
return
if (
not NetworkProtocol.validate_identity_hello(data)
or int(data["protocol_version"]) != NetworkProtocol.PROTOCOL_VERSION
):
_reject_peer(
sender_id,
NetworkProtocol.RejectionCode.PROTOCOL_MISMATCH
)
return
var public_pem := NetworkIdentityCrypto.normalize_public_pem(data["public_key"])
var fingerprint := NetworkIdentityCrypto.fingerprint_public_pem(public_pem)
if (
fingerprint != str(data["fingerprint"])
or NetworkIdentityCrypto.load_public_key(public_pem) == null
):
_reject_peer(
sender_id,
NetworkProtocol.RejectionCode.INVALID_IDENTITY_PROOF
)
return
if _registry.has_fingerprint(fingerprint):
_reject_peer(sender_id, NetworkProtocol.RejectionCode.DUPLICATE_IDENTITY)
return
var server_nonce := NetworkIdentityCrypto.secure_id(32)
var challenge := {
"peer_id": sender_id,
"attempt_id": str(data["attempt_id"]),
"client_nonce": str(data["client_nonce"]),
"client_fingerprint": fingerprint,
"client_public_key": public_pem,
"server_nonce": server_nonce,
"server_fingerprint": _host_identity.fingerprint,
"session_id": _session_id,
"generation": _operation_generation,
"expires_at_msec": Time.get_ticks_msec() + 60000,
}
var fields := _identity_proof_fields(challenge)
var proof := challenge.duplicate(true)
proof["server_public_key"] = _host_identity.public_pem
proof["server_signature"] = _host_identity.sign(
"handshake_server_proof", fields
)
_pending_identity_challenges[sender_id] = challenge
receive_server_identity_proof.rpc_id(sender_id, proof)
@rpc("authority", "call_remote", "reliable", 0)
func receive_server_identity_proof(data: Dictionary) -> void:
if state != State.AUTHENTICATING or not _valid_server_proof_shape(data):
return
if (
str(data["attempt_id"]) != str(_client_identity_attempt.get("attempt_id", ""))
or str(data["client_nonce"]) != _client_nonce
):
_fail_identity("The server identity proof did not match this connection.")
return
var public_pem := NetworkIdentityCrypto.normalize_public_pem(data["server_public_key"])
var fingerprint := NetworkIdentityCrypto.fingerprint_public_pem(public_pem)
var public_key := NetworkIdentityCrypto.load_public_key(public_pem)
if (
fingerprint != str(data["server_fingerprint"])
or not NetworkIdentityCrypto.verify_fields(
public_key,
"handshake_server_proof",
_identity_proof_fields(data),
data["server_signature"],
)
):
_fail_identity("The server identity proof was invalid.")
return
_pending_server_proof = data.duplicate(true)
_server_identity_fingerprint = fingerprint
_server_identity_public_key = public_pem
var verification := _server_trust.verify(
get_current_endpoint(), fingerprint
)
if verification == ServerTrustStore.Verification.MATCH:
_server_trust.touch(get_current_endpoint())
_send_client_identity_proof()
return
_set_state(
State.VERIFYING_SERVER_IDENTITY,
"Confirm this server identity before continuing.",
)
_connection_deadline = 0.0
var expected := str(
_server_trust.get_record(get_current_endpoint()).get("fingerprint", "")
)
server_trust_required.emit(
get_current_route_display(),
expected,
fingerprint,
verification == ServerTrustStore.Verification.CHANGED,
)
func resolve_server_trust(accepted: bool) -> void:
if state != State.VERIFYING_SERVER_IDENTITY:
return
if not accepted:
cancel_connection()
return
if not _server_trust.trust(
get_current_endpoint(),
str(_pending_server_proof["server_fingerprint"]),
"NETfishing",
):
_fail_identity("The server identity could not be pinned.")
return
_set_state(State.AUTHENTICATING, "Authenticating identity...")
_connection_deadline = (
Time.get_ticks_msec() / 1000.0 + CONNECTION_TIMEOUT_SECONDS
)
_send_client_identity_proof()
func _send_client_identity_proof() -> void:
var proof := {
"attempt_id": _pending_server_proof["attempt_id"],
"session_id": _pending_server_proof["session_id"],
"client_fingerprint": _player_identity.fingerprint,
"client_signature": _player_identity.sign(
"handshake_client_proof",
_identity_proof_fields(_pending_server_proof),
),
}
submit_client_identity_proof.rpc_id(1, proof)
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_client_identity_proof(data: Dictionary) -> void:
var sender_id := multiplayer.get_remote_sender_id()
var challenge: Dictionary = _pending_identity_challenges.get(sender_id, {})
if (
not is_host()
or challenge.is_empty()
or Time.get_ticks_msec() > int(challenge["expires_at_msec"])
or data.get("attempt_id") != challenge["attempt_id"]
or data.get("session_id") != _session_id
or data.get("client_fingerprint") != challenge["client_fingerprint"]
or typeof(data.get("client_signature")) != TYPE_PACKED_BYTE_ARRAY
):
_reject_peer(sender_id, NetworkProtocol.RejectionCode.INVALID_IDENTITY_PROOF)
return
var verified := NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(challenge["client_public_key"]),
"handshake_client_proof",
_identity_proof_fields(challenge),
data["client_signature"],
)
_pending_identity_challenges.erase(sender_id)
if not verified:
_reject_peer(sender_id, NetworkProtocol.RejectionCode.INVALID_IDENTITY_PROOF)
return
_authenticated_identity_cache[sender_id] = {
"fingerprint": challenge["client_fingerprint"],
"public_key": challenge["client_public_key"],
}
if (
_host_bans != null
and _host_bans.is_banned(
_host_identity.fingerprint,
str(challenge["client_fingerprint"]),
)
):
_reject_peer(sender_id, NetworkProtocol.RejectionCode.BANNED)
return
request_client_profile.rpc_id(sender_id)
@rpc("authority", "call_remote", "reliable", 0)
func receive_moderation_disconnect(message: String) -> void:
_moderation_disconnect_message = message.left(120)
connection_error.emit(_moderation_disconnect_message)
@rpc("authority", "call_remote", "reliable", 0)
func request_client_profile() -> void:
if state != State.AUTHENTICATING:
return
var hello := NetworkProtocol.make_client_hello(
_profile.profile_id,
_profile.display_name,
_client_nonce,
_local_appearance_snapshot,
_player_identity.fingerprint,
)
hello["identity_signature"] = _player_identity.sign(
"handshake_client_profile",
NetworkProtocol.client_profile_fields(hello),
)
submit_client_hello.rpc_id(1, hello)
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_client_hello(data: Dictionary) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if not is_host() or sender_id <= 1 or not _pending_authentication.has(sender_id):
return
var validation_error: String = NetworkProtocol.validate_client_hello(data)
if not validation_error.is_empty():
_reject_peer(sender_id, NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE)
return
var identity: Dictionary = _authenticated_identity_cache.get(sender_id, {})
if identity.is_empty():
_reject_peer(sender_id, NetworkProtocol.RejectionCode.INVALID_IDENTITY_PROOF)
return
if (
data["identity_fingerprint"] != identity["fingerprint"]
or not NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(identity["public_key"]),
"handshake_client_profile",
NetworkProtocol.client_profile_fields(data),
data["identity_signature"],
)
):
_reject_peer(sender_id, NetworkProtocol.RejectionCode.INVALID_IDENTITY_PROOF)
return
if _registry.size() >= session_max_players:
_reject_peer(sender_id, NetworkProtocol.RejectionCode.SERVER_FULL)
return
var profile_id: String = data["local_profile_id"]
var display_name: String = data["display_name"]
if not NetworkProfilePreferences.is_valid_display_name(display_name):
_reject_peer(
sender_id,
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
)
return
if not _registry.add_peer(
sender_id,
profile_id,
display_name,
NetworkProtocol.PROTOCOL_VERSION,
identity["fingerprint"],
identity["public_key"],
):
_reject_peer(
sender_id,
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
)
return
var submitted_appearance := CharacterCustomizationCatalog.sanitized_snapshot(
data["cosmetic_snapshot"]
)
_registry.update_appearance(sender_id, submitted_appearance)
var peer_record := _registry.get_peer(sender_id)
if peer_record != null:
peer_record.profile_authorization = {
"domain": "handshake_client_profile",
"signature": data["identity_signature"],
"client_nonce": data["client_nonce"],
}
_archive_authenticated_identity(peer_record)
var identity_status := _known_players.observe(
str(identity["fingerprint"]), display_name
)
peer_identity_observed.emit(sender_id, identity_status)
_pending_authentication.erase(sender_id)
_authenticated_identity_cache.erase(sender_id)
var spawn_index: int = _registry.get_peer_ids().find(sender_id)
var spawn_transform: Transform3D = (
_spawn_service.get_spawn_transform_for_index(spawn_index)
)
_spawn_service.spawn_remote_player(sender_id, spawn_transform, true)
receive_server_hello.rpc_id(
sender_id,
NetworkProtocol.make_server_hello(
true,
NetworkProtocol.RejectionCode.NONE,
_session_id,
sender_id,
_registry.size(),
session_max_players
)
)
receive_spawn_list.rpc_id(sender_id, _build_spawn_list())
receive_peer_spawn.rpc(
_make_spawn_entry(sender_id, display_name, spawn_transform)
)
peer_authenticated.emit(sender_id, display_name)
_emit_peer_count()
func _reject_peer(
peer_id: int,
code: NetworkProtocol.RejectionCode,
) -> void:
receive_server_hello.rpc_id(
peer_id,
NetworkProtocol.make_server_hello(
false,
code,
_session_id,
peer_id,
_registry.size(),
session_max_players
)
)
_pending_authentication.erase(peer_id)
call_deferred("_disconnect_rejected_peer", peer_id)
func _disconnect_rejected_peer(peer_id: int) -> void:
await get_tree().create_timer(0.15).timeout
if (
is_host()
and multiplayer.multiplayer_peer != null
and multiplayer.multiplayer_peer.get_connection_status()
== MultiplayerPeer.CONNECTION_CONNECTED
and peer_id in multiplayer.get_peers()
):
multiplayer.multiplayer_peer.disconnect_peer(peer_id)
@rpc("authority", "call_remote", "reliable", 0)
func receive_server_hello(data: Dictionary) -> void:
if state != State.AUTHENTICATING:
return
if (
typeof(data.get("accepted")) != TYPE_BOOL
or typeof(data.get("protocol_version")) != TYPE_INT
or typeof(data.get("rejection_code")) != TYPE_INT
):
_teardown_peer()
_fail("The server sent an invalid handshake response.")
return
if not bool(data["accepted"]):
var message: String = NetworkProtocol.rejection_text(
int(data["rejection_code"])
)
_teardown_peer()
_fail(message)
return
if int(data["protocol_version"]) != NetworkProtocol.PROTOCOL_VERSION:
_teardown_peer()
_fail("The server uses a different network protocol.")
return
_session_id = str(data.get("session_id", ""))
_last_server_max_players = int(data.get(
"max_players",
DEFAULT_SESSION_MAX_PLAYERS
))
_last_server_player_count = int(data.get("player_count", 1))
_last_server_display_name = str(data.get("server_display_name", ""))
_last_server_protocol_version = int(data.get(
"protocol_version", NetworkProtocol.PROTOCOL_VERSION
))
_server_capabilities = PackedStringArray()
var advertised_capabilities: Variant = data.get(
"capability_flags", PackedStringArray()
)
if typeof(advertised_capabilities) in [
TYPE_ARRAY, TYPE_PACKED_STRING_ARRAY
]:
for value: Variant in advertised_capabilities:
if typeof(value) in [TYPE_STRING, TYPE_STRING_NAME]:
_server_capabilities.append(str(value))
var local_peer_id: int = multiplayer.get_unique_id()
_registry.clear()
_registry.add_peer(
local_peer_id,
_profile.profile_id,
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION,
_player_identity.fingerprint,
_player_identity.public_pem,
)
_registry.update_appearance(local_peer_id, _local_appearance_snapshot)
var local_record := _registry.get_peer(local_peer_id)
if local_record != null:
_archive_authenticated_identity(local_record)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(local_peer_id)
var local_avatar := _spawn_service.get_avatar(local_peer_id)
if local_avatar != null:
local_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_connection_deadline = 0.0
_set_state(
State.JOINED_CLIENT,
"Connected • %d / %d players" % [
int(data.get("player_count", 1)),
_last_server_max_players,
]
)
join_authenticated.emit()
@rpc("authority", "call_remote", "reliable", 0)
func receive_spawn_list(entries: Array) -> void:
if state != State.JOINED_CLIENT:
return
for value: Variant in entries:
if typeof(value) == TYPE_DICTIONARY:
_apply_spawn_entry(value)
_emit_peer_count()
@rpc("authority", "call_remote", "reliable", 0)
func receive_peer_spawn(entry: Dictionary) -> void:
if state != State.JOINED_CLIENT:
return
_apply_spawn_entry(entry)
_emit_peer_count()
@rpc("authority", "call_remote", "reliable", 0)
func receive_peer_despawn(peer_id: int) -> void:
if state != State.JOINED_CLIENT:
return
_registry.remove_peer(peer_id)
_spawn_service.remove_peer(peer_id)
peer_removed.emit(peer_id)
_emit_peer_count()
func _apply_spawn_entry(entry: Dictionary) -> void:
if (
typeof(entry.get("peer_id")) != TYPE_INT
or typeof(entry.get("profile_id")) != TYPE_STRING
or typeof(entry.get("display_name")) != TYPE_STRING
or typeof(entry.get("position")) != TYPE_ARRAY
or typeof(entry.get("yaw")) not in [TYPE_FLOAT, TYPE_INT]
):
return
if not _verify_spawn_identity(entry):
return
var peer_id: int = entry["peer_id"]
if peer_id == multiplayer.get_unique_id():
var own_position: Array = entry["position"]
if own_position.size() == 3:
var own_avatar: Player = _spawn_service.get_avatar(peer_id)
if own_avatar != null:
var own_snapshot: Dictionary = own_avatar.make_network_snapshot(
peer_id
)
own_snapshot["position"] = own_position
own_snapshot["visual_yaw"] = float(entry["yaw"])
own_avatar.apply_network_teleport(own_snapshot)
return
if not _registry.has_peer(peer_id):
_registry.add_peer(
peer_id,
entry["profile_id"],
entry["display_name"],
NetworkProtocol.PROTOCOL_VERSION,
str(entry.get("identity_fingerprint", "")),
str(entry.get("identity_public_key", "")),
)
var added_record := _registry.get_peer(peer_id)
if added_record != null and added_record.identity_authenticated:
_archive_authenticated_identity(added_record)
var status := _known_players.observe(
added_record.identity_fingerprint,
added_record.display_name,
)
peer_identity_observed.emit(peer_id, status)
if typeof(entry.get("appearance")) == TYPE_DICTIONARY:
var appearance := CharacterCustomizationCatalog.sanitized_snapshot(
entry["appearance"]
)
_registry.update_appearance(peer_id, appearance)
var transform: Transform3D = _spawn_service.get_spawn_transform_for_index(0)
var spawn_position: Array = entry["position"]
if spawn_position.size() != 3:
return
transform.origin = Vector3(
float(spawn_position[0]),
float(spawn_position[1]),
float(spawn_position[2])
)
transform.basis = Basis(Vector3.UP, float(entry["yaw"]))
var avatar := _spawn_service.spawn_remote_player(peer_id, transform, false)
var record := _registry.get_peer(peer_id)
if avatar != null and record != null:
avatar.apply_appearance_snapshot(record.appearance_snapshot)
func _build_spawn_list() -> Array[Dictionary]:
var entries: Array[Dictionary] = []
for peer_id: int in _registry.get_peer_ids():
var record: PeerRegistry.PeerRecord = _registry.get_peer(peer_id)
var avatar: Player = _spawn_service.get_avatar(peer_id)
if record != null and avatar != null:
entries.append(_make_spawn_entry(
peer_id,
record.display_name,
avatar.global_transform
))
return entries
func _make_spawn_entry(
peer_id: int,
display_name: String,
transform: Transform3D,
) -> Dictionary:
var record: PeerRegistry.PeerRecord = _registry.get_peer(peer_id)
return {
"peer_id": peer_id,
"profile_id": record.profile_id if record != null else "",
"display_name": display_name,
"position": [
transform.origin.x,
transform.origin.y,
transform.origin.z,
],
"yaw": transform.basis.get_euler().y,
"appearance": (
record.appearance_snapshot.duplicate(true)
if record != null
else CharacterCustomizationCatalog.default_snapshot()
),
"identity_fingerprint": (
record.identity_fingerprint if record != null else ""
),
"identity_public_key": (
record.identity_public_key if record != null else ""
),
"profile_authorization": (
record.profile_authorization.duplicate(true)
if record != null else {}
),
}
func _verify_spawn_identity(entry: Dictionary) -> bool:
var fingerprint := str(entry.get("identity_fingerprint", ""))
var public_pem := NetworkIdentityCrypto.normalize_public_pem(
str(entry.get("identity_public_key", ""))
)
if (
NetworkIdentityCrypto.fingerprint_public_pem(public_pem) != fingerprint
or typeof(entry.get("profile_authorization")) != TYPE_DICTIONARY
):
return false
var authorization: Dictionary = entry["profile_authorization"]
if authorization.is_empty():
return int(entry.get("peer_id", 0)) == 1
if authorization.get("domain") == "handshake_client_profile":
var hello := NetworkProtocol.make_client_hello(
str(entry.get("profile_id", "")),
str(entry.get("display_name", "")),
str(authorization.get("client_nonce", "")),
Dictionary(entry.get("appearance", {})),
fingerprint,
authorization.get("signature", PackedByteArray()),
)
return NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(public_pem),
"handshake_client_profile",
NetworkProtocol.client_profile_fields(hello),
hello["identity_signature"],
)
if authorization.has("sender_signature"):
var signed := authorization.duplicate(true)
signed["display_name"] = entry.get("display_name", "")
signed["appearance"] = entry.get("appearance", {})
return NetworkIdentityCrypto.verify_fields(
NetworkIdentityCrypto.load_public_key(public_pem),
"profile_update",
NetworkProfileProtocol.signature_fields(signed),
signed["sender_signature"],
)
return false
func _identity_proof_fields(data: Dictionary) -> Array:
return [
NetworkProtocol.PROTOCOL_VERSION,
str(data.get("attempt_id", "")),
str(data.get("client_fingerprint", "")),
str(data.get("client_nonce", "")),
str(data.get("server_fingerprint", "")),
str(data.get("server_nonce", "")),
str(data.get("session_id", "")),
int(data.get("peer_id", 0)),
int(data.get("generation", 0)),
int(data.get("expires_at_msec", 0)),
]
func _archive_authenticated_identity(record: PeerRegistry.PeerRecord) -> void:
if (
record != null
and record.identity_authenticated
and NetworkIdentityCrypto.fingerprint_public_pem(
record.identity_public_key
) == record.identity_fingerprint
):
_session_identity_keys[record.identity_fingerprint] = (
NetworkIdentityCrypto.normalize_public_pem(
record.identity_public_key
)
)
func _valid_server_proof_shape(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
typeof(value.get("attempt_id")) == TYPE_STRING
and str(value["attempt_id"]).length() == 32
and typeof(value.get("client_nonce")) == TYPE_STRING
and str(value["client_nonce"]).length() == 64
and typeof(value.get("server_nonce")) == TYPE_STRING
and str(value["server_nonce"]).length() == 64
and NetworkIdentityCrypto.valid_fingerprint(value.get("client_fingerprint"))
and NetworkIdentityCrypto.valid_fingerprint(value.get("server_fingerprint"))
and typeof(value.get("server_public_key")) == TYPE_STRING
and str(value["server_public_key"]).to_utf8_buffer().size()
<= NetworkProtocol.MAX_PUBLIC_KEY_LENGTH
and typeof(value.get("server_signature")) == TYPE_PACKED_BYTE_ARRAY
and PackedByteArray(value["server_signature"]).size()
<= NetworkIdentityCrypto.MAX_SIGNATURE_BYTES
and typeof(value.get("session_id")) == TYPE_STRING
and typeof(value.get("peer_id")) == TYPE_INT
and typeof(value.get("generation")) == TYPE_INT
and typeof(value.get("expires_at_msec")) == TYPE_INT
)
func _fail_identity(message: String) -> void:
_teardown_peer()
_fail(message)
func _send_local_input() -> void:
var peer_id: int = multiplayer.get_unique_id()
var avatar: Player = _spawn_service.get_avatar(peer_id)
if avatar == null:
return
_input_sequence += 1
var input: Dictionary = avatar.capture_network_input(_input_sequence)
submit_movement_input.rpc_id(1, input)
func submit_neutral_local_movement() -> void:
if state != State.JOINED_CLIENT:
return
_send_local_input()
@rpc("any_peer", "call_remote", "unreliable_ordered", 1)
func submit_movement_input(data: Dictionary) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if not is_host() or not _registry.has_peer(sender_id):
return
var avatar: Player = _spawn_service.get_avatar(sender_id)
if avatar == null or not _is_valid_movement_input(data):
return
avatar.apply_authoritative_network_input(data)
func _is_valid_movement_input(data: Dictionary) -> bool:
if (
typeof(data.get("sequence")) != TYPE_INT
or typeof(data.get("axis")) != TYPE_ARRAY
or typeof(data.get("jump")) != TYPE_BOOL
or typeof(data.get("sprint")) != TYPE_BOOL
or typeof(data.get("sneak")) != TYPE_BOOL
or typeof(data.get("slow_walk")) != TYPE_BOOL
or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
):
return false
var axis: Array = data["axis"]
if axis.size() != 2:
return false
var x: float = float(axis[0])
var y: float = float(axis[1])
var camera_yaw: float = float(data["camera_yaw"])
return (
is_finite(x)
and is_finite(y)
and is_finite(camera_yaw)
and absf(x) <= 1.01
and absf(y) <= 1.01
and absf(camera_yaw) <= TAU * 100.0
)
func _broadcast_movement_snapshots() -> void:
var snapshots: Array[Dictionary] = []
for peer_id: int in _registry.get_peer_ids():
var avatar: Player = _spawn_service.get_avatar(peer_id)
if avatar == null:
continue
snapshots.append(avatar.make_network_snapshot(peer_id))
receive_movement_snapshots.rpc(snapshots)
@rpc("authority", "call_remote", "unreliable_ordered", 2)
func receive_movement_snapshots(snapshots: Array) -> void:
if state != State.JOINED_CLIENT:
return
var local_peer_id: int = multiplayer.get_unique_id()
for value: Variant in snapshots:
if typeof(value) != TYPE_DICTIONARY:
continue
var snapshot: Dictionary = value
if typeof(snapshot.get("peer_id")) != TYPE_INT:
continue
var peer_id: int = snapshot["peer_id"]
var avatar: Player = _spawn_service.get_avatar(peer_id)
if avatar == null:
continue
if peer_id == local_peer_id:
avatar.apply_local_prediction_correction(snapshot)
else:
avatar.push_network_snapshot(snapshot)
func publish_authoritative_teleport(peer_id: int) -> void:
if not is_host():
return
var avatar: Player = _spawn_service.get_avatar(peer_id)
if avatar == null:
return
receive_authoritative_teleport.rpc(
avatar.make_network_snapshot(peer_id)
)
func request_recovery_presentation(
active: bool,
attempt_id: String,
) -> void:
if (
attempt_id.is_empty()
or attempt_id.length() > 96
or not is_gameplay_session_active()
):
return
if is_host():
_set_authoritative_recovery_presentation(
get_local_peer_id(), active, attempt_id
)
elif state == State.JOINED_CLIENT:
submit_recovery_presentation.rpc_id(
1, _session_id, active, attempt_id
)
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_recovery_presentation(
session_id: String,
active: bool,
attempt_id: String,
) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if (
not is_host()
or not _registry.has_peer(sender_id)
or session_id != _session_id
or attempt_id.is_empty()
or attempt_id.length() > 96
):
return
_set_authoritative_recovery_presentation(sender_id, active, attempt_id)
func _set_authoritative_recovery_presentation(
peer_id: int,
active: bool,
attempt_id: String,
) -> void:
var current_attempt: String = _recovery_attempts.get(peer_id, "")
if active:
if not current_attempt.is_empty() and current_attempt != attempt_id:
return
elif current_attempt != attempt_id:
return
var data := {
"session_id": _session_id,
"generation": _operation_generation,
"peer_id": peer_id,
"active": active,
"attempt_id": attempt_id,
}
_apply_recovery_presentation(data)
receive_recovery_presentation.rpc(data)
@rpc("authority", "call_remote", "reliable", 0)
func receive_recovery_presentation(data: Dictionary) -> void:
_apply_recovery_presentation(data)
func _apply_recovery_presentation(data: Dictionary) -> void:
if (
typeof(data.get("session_id")) != TYPE_STRING
or str(data["session_id"]) != _session_id
or typeof(data.get("generation")) != TYPE_INT
or int(data["generation"]) < 1
or typeof(data.get("peer_id")) != TYPE_INT
or typeof(data.get("active")) != TYPE_BOOL
or typeof(data.get("attempt_id")) != TYPE_STRING
or str(data["attempt_id"]).is_empty()
or str(data["attempt_id"]).length() > 96
):
return
var peer_id: int = data["peer_id"]
var attempt_id: String = data["attempt_id"]
var active: bool = data["active"]
var current_attempt: String = _recovery_attempts.get(peer_id, "")
if active:
if not current_attempt.is_empty() and current_attempt != attempt_id:
return
_recovery_attempts[peer_id] = attempt_id
elif current_attempt != attempt_id:
return
else:
_recovery_attempts.erase(peer_id)
remote_recovery_presentation_changed.emit(peer_id, active, attempt_id)
func request_safe_respawn(entry_position: Vector3) -> void:
if not entry_position.is_finite():
return
if is_host():
remote_recovery_requested.emit(1, entry_position)
elif state == State.JOINED_CLIENT:
submit_safe_respawn_request.rpc_id(
1,
[entry_position.x, entry_position.y, entry_position.z]
)
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_safe_respawn_request(position_data: Array) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if (
not is_host()
or not _registry.has_peer(sender_id)
or position_data.size() != 3
):
return
var entry_position := Vector3(
float(position_data[0]),
float(position_data[1]),
float(position_data[2])
)
if not entry_position.is_finite():
return
remote_recovery_requested.emit(sender_id, entry_position)
@rpc("authority", "call_remote", "reliable", 0)
func receive_authoritative_teleport(snapshot: Dictionary) -> void:
if state != State.JOINED_CLIENT:
return
var peer_id: int = int(snapshot.get("peer_id", 0))
var avatar: Player = _spawn_service.get_avatar(peer_id)
if avatar != null:
avatar.apply_network_teleport(snapshot)
func _expire_pending_authentication(now: float) -> void:
for peer_id: int in _pending_authentication.keys():
if now >= float(_pending_authentication[peer_id]):
_reject_peer(
peer_id,
NetworkProtocol.RejectionCode.AUTHENTICATION_TIMEOUT
)
func _emit_peer_count() -> void:
peer_count_changed.emit(_registry.size(), session_max_players)
func _set_state(new_state: State, message: String) -> void:
if not _is_transition_allowed(state, new_state):
push_warning(
"Rejected invalid network state transition %s -> %s."
% [State.keys()[state], State.keys()[new_state]]
)
return
state = new_state
state_changed.emit(state)
status_message_changed.emit(message)
func _is_transition_allowed(from_state: State, to_state: State) -> bool:
if from_state == to_state:
return true
var allowed: Dictionary[State, Array] = {
State.INACTIVE: [
State.STARTING_PRIVATE_HOST,
State.CONNECTING,
State.CONNECTION_FAILED,
],
State.STARTING_PRIVATE_HOST: [
State.PRIVATE_HOST,
State.CONNECTION_FAILED,
State.DISCONNECTING,
],
State.PRIVATE_HOST: [
State.OPEN_HOST,
State.DISCONNECTING,
],
State.OPEN_HOST: [
State.PRIVATE_HOST,
State.DISCONNECTING,
],
State.CONNECTING: [
State.AUTHENTICATING,
State.CONNECTION_FAILED,
State.DISCONNECTING,
State.INACTIVE,
],
State.AUTHENTICATING: [
State.VERIFYING_SERVER_IDENTITY,
State.JOINED_CLIENT,
State.CONNECTION_FAILED,
State.DISCONNECTING,
State.INACTIVE,
],
State.VERIFYING_SERVER_IDENTITY: [
State.AUTHENTICATING,
State.CONNECTION_FAILED,
State.DISCONNECTING,
State.INACTIVE,
],
State.JOINED_CLIENT: [
State.DISCONNECTING,
State.SERVER_LOST,
],
State.DISCONNECTING: [
State.INACTIVE,
State.CONNECTING,
],
State.CONNECTION_FAILED: [
State.INACTIVE,
State.CONNECTING,
State.DISCONNECTING,
],
State.SERVER_LOST: [
State.INACTIVE,
State.CONNECTING,
State.DISCONNECTING,
],
}
return to_state in allowed.get(from_state, [])
func _fail(message: String) -> void:
_set_state(State.CONNECTION_FAILED, message)
connection_error.emit(message)
func _teardown_peer() -> void:
for peer_id: int in _recovery_attempts.keys():
remote_recovery_presentation_changed.emit(
peer_id, false, _recovery_attempts[peer_id]
)
_recovery_attempts.clear()
_pending_authentication.clear()
_pending_identity_challenges.clear()
_authenticated_identity_cache.clear()
_client_identity_attempt.clear()
_pending_server_proof.clear()
_registry.clear()
if _spawn_service != null:
_spawn_service.clear_remote_players()
if _transport != null:
_transport.disconnect_transport()
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
_connection_deadline = 0.0
_input_accumulator = 0.0
_snapshot_accumulator = 0.0
_server_capabilities = PackedStringArray()
_server_identity_fingerprint = ""
_server_identity_public_key = ""
_session_identity_keys.clear()