netfishing/world/materials/stylized_water_fresh.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3]
[ext_resource type="Shader" path="res://world/materials/stylized_water.gdshader" id="1_water_shader"]
[resource]
render_priority = 0
shader = ExtResource("1_water_shader")
shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1)
shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1)
shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1)
shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1)
shader_parameter/shallow_depth = 0.7
shader_parameter/deep_depth = 3.6
shader_parameter/shore_depth_width = 0.16
shader_parameter/shore_alpha = 0.44
shader_parameter/shallow_alpha = 0.6
shader_parameter/deep_alpha = 0.82
shader_parameter/tide_effect_enabled = false
shader_parameter/open_water_drift_scale = 0.018
shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
shader_parameter/open_water_drift_strength = 0.045
shader_parameter/distant_alpha_start = 260.0
shader_parameter/distant_alpha_end = 1400.0
shader_parameter/environment_tint = Color(1, 1, 1, 1)
shader_parameter/environment_brightness = 1.0