netfishing/tests/shoreline_ambience_validation.gd

48 lines
1.4 KiB
GDScript

extends SceneTree
const ShorelineAmbienceType := preload("res://world/shoreline_ambience.gd")
const WavesStream := preload("res://audio/ambience/waves.wav")
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var waves := WavesStream as AudioStreamWAV
assert(waves != null)
var segments: Array[PackedVector2Array] = [
PackedVector2Array([Vector2.ZERO, Vector2(10.0, 0.0)]),
]
assert(is_equal_approx(
ShorelineAmbienceType.distance_to_segments(Vector2(5.0, 3.0), segments),
3.0,
))
assert(is_equal_approx(
ShorelineAmbienceType.distance_to_segments(Vector2(-4.0, 0.0), segments),
4.0,
))
var controller := ShorelineAmbienceType.new() as ShorelineAmbience
var runtime_audio := AudioStreamPlayer.new()
runtime_audio.name = "WavesAudio"
runtime_audio.unique_name_in_owner = true
runtime_audio.stream = WavesStream
runtime_audio.bus = &"SFX"
controller.add_child(runtime_audio)
runtime_audio.owner = controller
root.add_child(controller)
await process_frame
assert(runtime_audio.bus == &"Environment")
assert(controller.near_distance < controller.far_distance)
assert(controller.near_volume_db > controller.far_volume_db)
var runtime_waves := runtime_audio.stream as AudioStreamWAV
assert(runtime_waves.loop_mode == AudioStreamWAV.LOOP_FORWARD)
assert(runtime_waves.loop_begin == 0)
assert(runtime_waves.loop_end == 1044956)
controller.free()
await process_frame
print("Shoreline ambience validation: PASS")
quit()