11 lines
283 B
Text
11 lines
283 B
Text
shader_type canvas_item;
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render_mode unshaded;
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uniform vec2 logical_grid_size = vec2(160.0, 165.0);
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void fragment() {
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vec2 safe_grid = max(logical_grid_size, vec2(1.0));
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vec2 snapped_uv = (floor(UV * safe_grid) + vec2(0.5)) / safe_grid;
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COLOR = texture(TEXTURE, snapped_uv);
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}
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