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environment
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Blend foggy ocean and sky horizons
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2026-08-03 15:44:49 -04:00 |
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generated/shorelines
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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interactables
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Improve UI scaling and fishing commerce
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2026-07-31 21:20:23 -04:00 |
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materials
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Keep fog local to world geometry
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2026-08-03 16:36:34 -04:00 |
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regions
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Add fishing and shoreline sound effects
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2026-08-03 15:44:56 -04:00 |
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water
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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below_world_failsafe.gd
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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below_world_failsafe.gd.uid
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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fishable_water_region.gd
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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fishable_water_region.gd.uid
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Add data-driven fish selection and catch showcase
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2026-07-25 15:15:24 -04:00 |
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fishing_shop_interaction.gd
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Add host-validated multiplayer shop purchases
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2026-07-29 18:51:51 -04:00 |
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fishing_shop_interaction.gd.uid
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Add fishing shop and persistent upgrades
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2026-07-25 21:24:01 -04:00 |
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player_water_trigger.gd
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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player_water_trigger.gd.uid
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Refine movement, water recovery, and UI baseline
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2026-07-25 17:04:39 -04:00 |
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README-WORLD-AUTHORING.md
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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safe_respawn_point.gd
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Refine movement, water recovery, and UI baseline
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2026-07-25 17:04:39 -04:00 |
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safe_respawn_point.gd.uid
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Refine movement, water recovery, and UI baseline
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2026-07-25 17:04:39 -04:00 |
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shoreline_ambience.gd
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Reduce peak shoreline wave volume
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2026-08-03 16:35:36 -04:00 |
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shoreline_ambience.gd.uid
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Add fishing and shoreline sound effects
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2026-08-03 15:44:56 -04:00 |
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test_world.gd
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Add fishing and shoreline sound effects
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2026-08-03 15:44:56 -04:00 |
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test_world.gd.uid
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Refine movement, water recovery, and UI baseline
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2026-07-25 17:04:39 -04:00 |
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test_world.tscn
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Refine world lighting balance
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2026-08-01 22:58:49 -04:00 |
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water_body.tscn
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Unify fishing surfaces and presentation
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2026-08-01 15:39:25 -04:00 |
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water_body_authoring.gd
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Unify fishing surfaces and presentation
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2026-08-01 15:39:25 -04:00 |
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water_body_authoring.gd.uid
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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water_recovery_controller.gd
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Fix multiplayer parity and release regressions
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2026-07-30 14:01:07 -04:00 |
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water_recovery_controller.gd.uid
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Refine movement, water recovery, and UI baseline
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2026-07-25 17:04:39 -04:00 |
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world_prop.gd
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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world_prop.gd.uid
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Improve world authoring workflow
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2026-07-27 03:30:03 -04:00 |
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world_time_service.gd
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Add synchronized Fishnet jobs and laptop UI
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2026-08-03 00:43:43 -04:00 |
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world_time_service.gd.uid
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Add synchronized time and weather systems
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2026-08-02 12:48:33 -04:00 |
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world_time_visual_controller.gd
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Keep fog local to world geometry
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2026-08-03 16:36:34 -04:00 |
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world_time_visual_controller.gd.uid
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Add synchronized time and weather systems
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2026-08-02 12:48:33 -04:00 |
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world_weather_service.gd
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Add synchronized Fishnet jobs and laptop UI
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2026-08-03 00:43:43 -04:00 |
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world_weather_service.gd.uid
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Add synchronized time and weather systems
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2026-08-02 12:48:33 -04:00 |