netfishing/ui/profile_preview.gd

54 lines
1.4 KiB
GDScript

class_name ProfilePreview
extends SubViewportContainer
@export_range(0.1, 2.0, 0.05) var drag_sensitivity: float = 0.012
@export_range(0.1, 4.0, 0.1) var keyboard_speed: float = 1.8
@onready var _preview_root: Node3D = %PreviewRoot
var _dragging: bool = false
func _ready() -> void:
focus_mode = Control.FOCUS_ALL
gui_input.connect(_on_gui_input)
func apply_appearance_profile(_profile: Dictionary) -> void:
# The capsule is deliberately neutral until modular character assets exist.
pass
func reset_view() -> void:
_preview_root.rotation.y = 0.0
func _process(delta: float) -> void:
if not has_focus():
return
var axis := Input.get_axis("ui_left", "ui_right")
var right_stick := Input.get_joy_axis(0, JOY_AXIS_RIGHT_X)
if absf(right_stick) > 0.2:
axis = right_stick
if absf(axis) > 0.1:
_rotate(axis * keyboard_speed * delta)
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
_dragging = event.pressed
if event.pressed:
grab_focus()
accept_event()
elif event is InputEventMouseMotion and _dragging:
_rotate(event.relative.x * drag_sensitivity)
accept_event()
func _notification(what: int) -> void:
if what == NOTIFICATION_VISIBILITY_CHANGED and not is_visible_in_tree():
_dragging = false
func _rotate(amount: float) -> void:
_preview_root.rotation.y = fposmod(_preview_root.rotation.y + amount, TAU)