netfishing/docs/README-PLAYTEST.txt
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NETfishing
v0.6.7-alpha
Alpha 0.6.7
Thank you for trying this early private playtest.
NETfishing is an early multiplayer fishing game. This alpha includes local
progression, player-hosted and dedicated multiplayer sessions, public room
discovery, and direct UDP connections. Expect rough edges and please keep a
backup of any save or identity data you care about.
INSTALLATION
1. Extract the entire ZIP into a new folder.
2. Keep the executable and netfishing.pck together.
3. Launch netfishing.exe on Windows or netfishing on Linux.
Windows may show a warning for an unsigned application. This private build is
not code signed. Only run a copy received from the playtest organizer.
Linux users may need to allow execution:
chmod +x netfishing
CONTROLS
Move W / A / S / D or left stick
Jump Space
Sprint Shift
Sneak Ctrl
Slow walk Alt
Rotate camera Hold right mouse, or use right stick
Cycle active hotbar slot Mouse wheel
Select hotbar slot 1 through 9
Zoom camera Shift + mouse wheel
Cast / withdraw / reel Left mouse
Cooler, Bag, and Logbook Tab
Game Menu / back Escape
Open Fishing Shop E while near the shop
FISHING
- Hold left mouse to select cast distance, then release to cast.
- The target preview shows whether the selected landing point is fishable.
- While waiting, hold left mouse to withdraw the bobber.
- A bite starts the chase automatically.
- Hold left mouse to advance the green catch meter.
- At barriers, use distinct left-click presses to damage the barrier.
- Do not let the red chase meter catch the green meter.
- Accessibility auto-click can be enabled in Settings.
- Approach the bright Fishing Shop booth and press E to open it.
- The Fishing Shop buys one Cooler fish at a time for full base value.
- Buy Coffee, Energy Drinks, Snacks, and Fish Finders as Bag supplies.
- Drag supplies from Bag to the hotbar and left-click in READY to use one.
- Coffee improves movement; other supplies temporarily improve fishing.
- The Cooler starts at 12 fish; buy permanent capacity expansions at the shop.
- Reel Speed upgrades increase authoritative green reeling progress.
- Rod Power upgrades increase damage per valid barrier action.
- Shop upgrades persist in the local progression save.
- Escape closes shop confirmations before closing the shop itself.
FEATURES TO TRY
- Hosting a private or public room and joining compatible online sessions
- Direct-IP, saved-server, recent-server, and public-room connection flows
- Text chat, player calls, player lists, relationships, and moderation tools
- Movement, jumping, camera rotation, and zoom
- Short, medium, and maximum-distance casts
- Valid water and invalid land casts
- Manual withdrawal before a bite
- Barrier-and-chase catching
- Accessibility auto-click settings
- Catch showcase and fish size variation
- Cooler, Bag, Logbook, favorites, and sorting
- Basic Fishing Rod equipment and the 19 hotbar
- Pelican selling and wallet updates
- Physical Fishing Shop sales and persistent fishing upgrades
- Save, Continue, New Game, and Delete Save
- Game Menu and persistent camera settings
- Water-entry recovery from several shores
SAVES AND SETTINGS
Progression and settings are stored in Godot's per-user application-data
directory, outside this extracted game folder. Delete Save removes progression
but preserves settings.
Windows:
%APPDATA%\Godot\app_userdata\NETFISHING\
Linux:
~/.local/share/godot/app_userdata/NETFISHING/
This is an early save format. Keep expectations modest and report any failure
to Continue, save, sell, favorite, or retain an individual fish.
FEEDBACK
Please include:
- Your operating system and whether you used mouse/keyboard or controller
- What you were doing when a problem occurred
- Whether the issue repeated after restarting
- Screenshots or a short recording when useful
- How movement, casting, chase pressure, barrier clicking, menus, and camera
controls felt
KNOWN ALPHA LIMITATIONS
- Public sessions remain direct connections; restrictive NAT or carrier-grade
networks may prevent some players from joining.
- Multiplayer, dedicated-server deployment, UI, and balance are still alpha.
- Some fish and character artwork remains temporary.
- There is no installer or automatic updater.
- Windows builds are unsigned.