netfishing/tests/on_screen_keyboard_validation.gd

82 lines
2.5 KiB
GDScript

extends SceneTree
const KeyboardType = preload("res://ui/on_screen_keyboard.gd")
const SettingsManagerType = preload(
"res://settings/player_settings_manager.gd"
)
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_validate_default_and_persistence()
await _validate_keyboard_entry()
print("On-screen keyboard validation: PASS")
quit()
func _validate_default_and_persistence() -> void:
var defaults := PlayerSettings.new()
assert(not defaults.on_screen_keyboard_enabled)
var manager := SettingsManagerType.new()
root.add_child(manager)
assert(manager.load_settings())
var edited: PlayerSettings = manager.current_settings.copy()
edited.on_screen_keyboard_enabled = true
assert(manager.apply_settings(edited))
var reloaded := SettingsManagerType.new()
root.add_child(reloaded)
assert(reloaded.load_settings())
assert(reloaded.current_settings.on_screen_keyboard_enabled)
manager.queue_free()
reloaded.queue_free()
func _validate_keyboard_entry() -> void:
var host := Control.new()
root.add_child(host)
var edit := LineEdit.new()
edit.focus_mode = Control.FOCUS_ALL
host.add_child(edit)
var keyboard := KeyboardType.new()
host.add_child(keyboard)
await process_frame
keyboard.set_enabled(true)
edit.grab_focus()
var activate_event := InputEventJoypadButton.new()
activate_event.button_index = JOY_BUTTON_A
activate_event.pressed = true
keyboard.call("_input", activate_event)
assert(keyboard.is_open())
keyboard.call("_type_character", "a")
keyboard.call("_type_space")
keyboard.call("_set_page", KeyboardType.Page.UPPER)
keyboard.call("_type_character", "B")
assert(edit.text == "a B")
keyboard.call("_move_caret", -1)
keyboard.call("_type_character", "C")
assert(edit.text == "a CB")
var backspace_event := InputEventJoypadButton.new()
backspace_event.button_index = JOY_BUTTON_X
backspace_event.pressed = true
keyboard.call("_input", backspace_event)
assert(edit.text == "a B")
var defocus_event := InputEventJoypadButton.new()
defocus_event.button_index = JOY_BUTTON_LEFT_SHOULDER
defocus_event.pressed = true
keyboard.call("_input", defocus_event)
assert(not keyboard.is_open())
assert(root.gui_get_focus_owner() == null)
edit.grab_focus()
keyboard.call("_input", activate_event)
assert(keyboard.is_open())
var submitted: Array[String] = []
edit.text_submitted.connect(func(value: String) -> void:
submitted.append(value)
)
keyboard.call("_submit")
assert(not keyboard.is_open())
assert(submitted == ["a B"])
host.queue_free()