netfishing/world/materials/starter_island_grass.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://art/exported/environment/textures/grass_lite.png" id="1_texture"]
[ext_resource type="Shader" path="res://world/materials/terrain_surface_projection.gdshader" id="2_shader"]
[resource]
resource_name = "Starter Island Grass"
shader = ExtResource("2_shader")
shader_parameter/albedo_texture = ExtResource("1_texture")
shader_parameter/albedo_tint = Color(1, 1, 1, 1)
shader_parameter/tile_world_size = 2.5
shader_parameter/blend_sharpness = 6.0
shader_parameter/top_projection_bias = 2.0
shader_parameter/roughness = 1.0
shader_parameter/specular = 0.5