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shoreline_tide.gdshader
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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shoreline_tide.gdshader.uid
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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shoreline_tide.tres
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Add freshwater habitats and saltwater tide ribbons
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2026-07-31 16:05:44 -04:00 |
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starter_island_grass.tres
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Fix terrain surface texture projection
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2026-07-31 16:22:07 -04:00 |
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starter_island_sand.tres
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Fix terrain surface texture projection
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2026-07-31 16:22:07 -04:00 |
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starter_island_sandstone.tres
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Island modelling rework with vertex fixes
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2026-08-07 11:59:03 -04:00 |
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stylized_water.gdshader
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Keep fog local to world geometry
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2026-08-03 16:36:34 -04:00 |
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stylized_water.gdshader.uid
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Add initial stylized water shader
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2026-07-31 00:19:26 -04:00 |
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stylized_water.tres
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Keep fog local to world geometry
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2026-08-03 16:36:34 -04:00 |
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stylized_water_fresh.tres
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Keep fog local to world geometry
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2026-08-03 16:36:34 -04:00 |
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terrain_surface_projection.gdshader
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Refine environment texture rendering
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2026-08-04 22:34:52 -04:00 |
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terrain_surface_projection.gdshader.uid
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Fix terrain surface texture projection
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2026-07-31 16:22:07 -04:00 |