55 lines
1.5 KiB
GDScript
55 lines
1.5 KiB
GDScript
class_name InterfaceFontController
|
|
extends Node
|
|
|
|
signal font_mode_changed(use_readable_font: bool)
|
|
|
|
const READABLE_FONT_PATH: String = "res://ui/fonts/Tuffy_Bold.otf"
|
|
|
|
var _game_theme: Theme = preload("res://ui/game_theme.tres")
|
|
var _game_font: Font = preload("res://ui/fonts/seattle_avenue.otf")
|
|
var _readable_font: Font
|
|
var _utility_theme: Theme
|
|
var _use_readable_font: bool = false
|
|
|
|
|
|
func _ready() -> void:
|
|
if ResourceLoader.exists(READABLE_FONT_PATH):
|
|
_readable_font = load(READABLE_FONT_PATH) as Font
|
|
if _readable_font == null:
|
|
push_error("Readable interface font resource is unavailable.")
|
|
else:
|
|
_readable_font.fallbacks = [_game_font]
|
|
_utility_theme = _game_theme.duplicate(true)
|
|
_utility_theme.default_font = readable_font()
|
|
|
|
|
|
func set_readable_font_enabled(enabled: bool) -> void:
|
|
_use_readable_font = enabled
|
|
_game_theme.default_font = (
|
|
_readable_font
|
|
if enabled and _readable_font != null
|
|
else _game_font
|
|
)
|
|
font_mode_changed.emit(_use_readable_font)
|
|
|
|
|
|
func is_readable_font_enabled() -> bool:
|
|
return _use_readable_font
|
|
|
|
|
|
func apply_utility_theme(themed_node: Node) -> void:
|
|
if themed_node == null:
|
|
return
|
|
if _utility_theme == null:
|
|
_utility_theme = _game_theme.duplicate(true)
|
|
_utility_theme.default_font = (
|
|
_readable_font if _readable_font != null else _game_font
|
|
)
|
|
if themed_node is Control:
|
|
(themed_node as Control).theme = _utility_theme
|
|
elif themed_node is Window:
|
|
(themed_node as Window).theme = _utility_theme
|
|
|
|
|
|
func readable_font() -> Font:
|
|
return _readable_font if _readable_font != null else _game_font
|