netfishing/ui/title_confirmation_bubble_page.gd

252 lines
6.7 KiB
GDScript

class_name TitleConfirmationBubblePage
extends Control
signal confirmed
signal cancelled
@export var cluster_path: NodePath = ^"BubbleCluster"
@export var prompt_path: NodePath = ^"BubbleCluster/PromptBubble"
@export var prompt_label_path: NodePath = ^"BubbleCluster/PromptBubble/PromptLabel"
@export var confirm_path: NodePath = ^"BubbleCluster/ConfirmButton"
@export var confirm_label_path: NodePath = (
^"BubbleCluster/ConfirmButton/ConfirmLabel"
)
@export var cancel_path: NodePath = ^"BubbleCluster/CancelButton"
@export var multiline_confirm_neutral_size: Vector2 = Vector2(116.0, 116.0)
@export var multiline_confirm_compact_minimum_size: Vector2 = (
Vector2(90.0, 90.0)
)
@export var compact_height_threshold: float = 250.0
@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
var _cluster: BubbleCluster
var _prompt: BubbleButton
var _prompt_label: Label
var _confirm_button: BubbleButton
var _confirm_label: Label
var _cancel_button: BubbleButton
var _default_confirm_neutral_size: Vector2
var _default_confirm_compact_minimum_size: Vector2
var _bubbles: Array[BubbleButton] = []
var _resting_cluster_position: Vector2 = Vector2.ZERO
var _transition: Tween
var _transition_generation: int = 0
var _is_transitioning: bool = false
func _ready() -> void:
_cluster = get_node(cluster_path) as BubbleCluster
_prompt = get_node(prompt_path) as BubbleButton
_prompt_label = get_node(prompt_label_path) as Label
_confirm_button = get_node(confirm_path) as BubbleButton
_confirm_label = get_node(confirm_label_path) as Label
_cancel_button = get_node(cancel_path) as BubbleButton
_default_confirm_neutral_size = _confirm_button.neutral_size
_default_confirm_compact_minimum_size = (
_confirm_button.compact_minimum_size
)
_bubbles = [_prompt, _confirm_button, _cancel_button]
_cluster.configure(_bubbles)
_prompt.focus_mode = Control.FOCUS_NONE
_prompt.mouse_filter = Control.MOUSE_FILTER_IGNORE
_confirm_button.pressed.connect(confirmed.emit)
_cancel_button.pressed.connect(cancelled.emit)
_configure_focus()
hide_page()
func configure(
prompt_text: String,
confirm_text: String,
use_multiline_action_layout: bool = false,
) -> void:
_prompt_label.text = prompt_text
if use_multiline_action_layout:
_confirm_button.text = ""
_confirm_label.text = confirm_text
_confirm_label.show()
_confirm_button.label_control_path = ^"ConfirmLabel"
else:
_confirm_label.text = ""
_confirm_label.hide()
_confirm_button.label_control_path = NodePath()
_confirm_button.text = confirm_text
_confirm_button.apply_profile()
_confirm_button.neutral_size = (
multiline_confirm_neutral_size
if use_multiline_action_layout
else _default_confirm_neutral_size
)
_confirm_button.compact_minimum_size = (
multiline_confirm_compact_minimum_size
if use_multiline_action_layout
else _default_confirm_compact_minimum_size
)
func set_stage_rect(stage_rect: Rect2) -> void:
if not is_node_ready():
return
var field_size := Vector2(
maxf(1.0, stage_rect.size.x),
maxf(1.0, stage_rect.size.y)
)
_resting_cluster_position = stage_rect.position
_cluster.size = field_size
_cluster.apply_layout(
field_size,
field_size.y < compact_height_threshold
)
if not _is_transitioning:
_cluster.position = _resting_cluster_position
func transition_in(
duration: float,
completed: Callable,
) -> void:
_transition_generation += 1
_cancel_transition()
show()
_is_transitioning = true
_set_interactive(false)
set_process(true)
_cluster.position = Vector2(
_resting_cluster_position.x,
size.y + transition_safe_margin
)
var generation: int = _transition_generation
_transition = create_tween()
_transition.tween_property(
_cluster,
"position",
_resting_cluster_position,
duration
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_transition.finished.connect(
_finish_transition_in.bind(generation, completed),
CONNECT_ONE_SHOT
)
func transition_out(
duration: float,
completed: Callable,
) -> void:
if not visible or _is_transitioning:
return
_transition_generation += 1
_cancel_transition()
_is_transitioning = true
_set_interactive(false)
var generation: int = _transition_generation
_transition = create_tween()
_transition.tween_property(
_cluster,
"position:y",
-_cluster.size.y - transition_safe_margin,
duration
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_transition.finished.connect(
_finish_transition_out.bind(generation, completed),
CONNECT_ONE_SHOT
)
func hide_page() -> void:
_transition_generation += 1
_cancel_transition()
_is_transitioning = false
_set_interactive(false)
set_process(false)
hide()
if _cluster != null:
_cluster.position = _resting_cluster_position
func lock_interaction() -> void:
_set_interactive(false)
func is_transitioning() -> bool:
return _is_transitioning
func focus_confirm() -> void:
if (
_confirm_button.visible
and _confirm_button.focus_mode != Control.FOCUS_NONE
):
_confirm_button.grab_focus()
func _process(delta: float) -> void:
if visible:
_cluster.advance_motion(delta)
func _configure_focus() -> void:
_confirm_button.focus_neighbor_left = _confirm_button.get_path_to(
_cancel_button
)
_confirm_button.focus_neighbor_right = _confirm_button.focus_neighbor_left
_confirm_button.focus_neighbor_top = _confirm_button.focus_neighbor_left
_confirm_button.focus_neighbor_bottom = _confirm_button.focus_neighbor_left
_cancel_button.focus_neighbor_left = _cancel_button.get_path_to(
_confirm_button
)
_cancel_button.focus_neighbor_right = _cancel_button.focus_neighbor_left
_cancel_button.focus_neighbor_top = _cancel_button.focus_neighbor_left
_cancel_button.focus_neighbor_bottom = _cancel_button.focus_neighbor_left
func _set_interactive(interactive: bool) -> void:
mouse_filter = (
Control.MOUSE_FILTER_PASS
if interactive
else Control.MOUSE_FILTER_IGNORE
)
for bubble: BubbleButton in [_confirm_button, _cancel_button]:
if bubble == null:
continue
bubble.focus_mode = (
Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
)
bubble.mouse_filter = (
Control.MOUSE_FILTER_STOP
if interactive
else Control.MOUSE_FILTER_IGNORE
)
func _finish_transition_in(
generation: int,
completed: Callable,
) -> void:
if generation != _transition_generation or not visible:
return
_transition = null
_is_transitioning = false
_set_interactive(true)
focus_confirm()
completed.call()
func _finish_transition_out(
generation: int,
completed: Callable,
) -> void:
if generation != _transition_generation or not visible:
return
_transition = null
_is_transitioning = false
hide()
_cluster.position = _resting_cluster_position
set_process(false)
completed.call()
func _cancel_transition() -> void:
if _transition != null:
_transition.kill()
_transition = null