469 lines
14 KiB
GDScript
469 lines
14 KiB
GDScript
extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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const TestWorldType = preload("res://world/test_world.gd")
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const WaterRecoveryControllerType = preload(
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"res://world/water_recovery_controller.gd"
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)
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const PlayerSaveManagerType = preload(
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"res://save/player_save_manager.gd"
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)
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const PlayerSettingsManagerType = preload(
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"res://settings/player_settings_manager.gd"
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)
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const PlayerSettingsType = preload("res://settings/player_settings.gd")
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const TitleScreenType = preload("res://ui/title_screen.gd")
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const PauseMenuType = preload("res://ui/pause_menu.gd")
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const ItemCatalogType = preload("res://items/item_catalog.gd")
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const ItemDataType = preload("res://items/item_data.gd")
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const FishingShopType = preload("res://ui/fishing_shop.gd")
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const FishingShopInteractionType = preload(
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"res://world/fishing_shop_interaction.gd"
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)
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const UIPixelationPresenterType = preload(
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"res://ui/ui_pixelation_presenter.gd"
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)
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const PixelationResetOverlayType = preload(
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"res://ui/pixelation_reset_overlay.gd"
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)
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const WorldPixelationPostprocessType = preload(
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"res://main/world_pixelation_postprocess.gd"
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)
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@export var main_shop_buyer_profile: FishBuyerProfileType
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@export var item_catalog: ItemCatalogType
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@export_category("Title Music")
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@export_range(-40.0, 0.0, 0.5) var title_music_volume_db: float = -6.0
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@export_range(0.0, 10.0, 0.05) var title_music_fade_out_seconds: float = 5.0
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@onready var _test_world: TestWorldType = $TestWorld
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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@onready var _water_recovery: WaterRecoveryControllerType = %WaterRecovery
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@onready var _save_manager: PlayerSaveManagerType = %PlayerSaveManager
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@onready var _settings_manager: PlayerSettingsManagerType = %PlayerSettingsManager
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@onready var _title_music: AudioStreamPlayer = %TitleMusic
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@onready var _ui_pixelation: UIPixelationPresenterType = %UIPresentation
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@onready var _pixelation_reset: PixelationResetOverlayType = (
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%PixelationResetOverlay
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)
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@onready var _world_pixelation: WorldPixelationPostprocessType = (
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%WorldPixelationPostprocess
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)
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var _gameplay_started: bool = false
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var _shop_interaction: FishingShopInteractionType
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var _title_music_tween: Tween
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var _title_music_transition_generation: int = 0
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var _title_music_requested: bool = false
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var _quit_in_progress: bool = false
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func _ready() -> void:
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_player.global_transform = _test_world.get_player_spawn_transform()
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_player.velocity = Vector3.ZERO
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_player.fish_sale_service.setup(
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_player.inventory,
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_player.wallet
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)
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_player.bag.setup(item_catalog)
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_player.hotbar.setup(_player.bag, item_catalog)
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_shop_interaction = _test_world.get_fishing_shop()
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_shop_interaction.setup_local_player(_player)
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_shop_interaction.local_player_range_changed.connect(
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_on_shop_range_changed
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)
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_save_manager.setup(
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_player.inventory,
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_player.collection_log,
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_player.wallet,
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fish_catalog,
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_player.bag,
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_player.hotbar,
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item_catalog,
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_player.fishing_upgrades,
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_player.cooler_capacity
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)
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_save_manager.set_autosave_enabled(false)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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_player.collection_log,
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_player.bag,
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_player.hotbar,
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item_catalog,
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_player.fishing_upgrades,
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_player.item_effects,
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_player.cooler_capacity
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)
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_game_ui.setup(
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_player,
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_player.inventory,
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_player.collection_log,
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_player.wallet,
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_player.fish_sale_service,
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pelican_buyer_profile,
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fish_catalog,
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_fishing_spot,
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_player.bag,
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_player.hotbar,
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item_catalog,
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main_shop_buyer_profile,
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_player.fishing_upgrades,
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_shop_interaction,
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_player.item_effects,
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_player.cooler_capacity
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)
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_water_recovery.setup(
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_player,
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_fishing_spot,
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_game_ui,
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_game_ui.get_screen_fade(),
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_test_world.get_player_water_triggers(),
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_test_world.get_safe_respawn_points()
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)
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if not _settings_manager.settings_changed.is_connected(
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_apply_runtime_settings
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):
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_settings_manager.settings_changed.connect(_apply_runtime_settings)
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_ui_pixelation.effective_pixel_size_changed.connect(
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_on_effective_ui_pixel_size_changed
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)
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_game_ui.pixelation_settings_visibility_changed.connect(
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_pixelation_reset.set_settings_open
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)
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_game_ui.crisp_reset_focus_requested.connect(
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_pixelation_reset.focus_reset_button
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)
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_game_ui.interactive_pointer_ui_changed.connect(
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_ui_pixelation.set_interactive_ui_open
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)
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_pixelation_reset.return_to_settings_requested.connect(
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_game_ui.focus_open_settings_back_button
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)
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_pixelation_reset.reset_requested.connect(_reset_pixelation)
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_settings_manager.load_settings()
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_apply_runtime_settings(_settings_manager.current_settings)
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_set_gameplay_active(false)
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var title_screen: TitleScreenType = _game_ui.get_title_screen()
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title_screen.gameplay_requested.connect(_on_gameplay_requested)
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title_screen.quit_requested.connect(_on_quit_requested)
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title_screen.setup(_save_manager, _settings_manager)
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var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
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pause_menu.setup(
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_player,
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_save_manager,
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_settings_manager,
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_fishing_spot
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)
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pause_menu.return_to_title_requested.connect(
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_on_return_to_title_requested
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)
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pause_menu.reset_progress_requested.connect(
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_on_reset_progress_requested
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)
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pause_menu.quit_requested.connect(_on_quit_requested)
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pause_menu.menu_visibility_changed.connect(
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_game_ui.set_system_menu_open
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)
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_player.hotbar.selected_slot_changed.connect(
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_on_active_hotbar_item_changed
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)
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_fishing_spot.ready_for_equipment_refresh.connect(
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_refresh_active_hotbar_item
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)
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_water_recovery.recovery_starting.connect(
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_on_water_recovery_starting
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)
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_on_active_hotbar_item_changed(
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_player.hotbar.get_selected_slot(),
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_player.hotbar.get_selected_item_id()
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)
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_show_title_music(true)
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func _input(event: InputEvent) -> void:
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if (
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not event.is_action_pressed("ui_cancel")
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or (event is InputEventKey and event.echo)
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):
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return
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var title_screen: TitleScreenType = _game_ui.get_title_screen()
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if title_screen.visible or not _gameplay_started:
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return
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var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
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var fishing_shop: FishingShopType = _game_ui.get_fishing_shop()
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if fishing_shop.consume_escape():
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get_viewport().set_input_as_handled()
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return
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if pause_menu.handle_escape():
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get_viewport().set_input_as_handled()
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return
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if _game_ui.consume_player_menu_escape():
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get_viewport().set_input_as_handled()
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return
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if _fishing_spot.handle_escape_action():
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get_viewport().set_input_as_handled()
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return
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if (
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not _water_recovery.is_recovery_active()
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and _fishing_spot.can_open_system_menu()
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):
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_game_ui.close_player_menu_for_game_menu()
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pause_menu.open_menu()
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get_viewport().set_input_as_handled()
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func _unhandled_input(event: InputEvent) -> void:
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if (
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not _gameplay_started
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or not event.is_action_pressed("interact")
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or (event is InputEventKey and event.echo)
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):
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return
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if (
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_shop_interaction != null
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and _shop_interaction.is_local_player_in_range()
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and _fishing_spot.can_open_fishing_shop()
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and _game_ui.get_fishing_shop().open_shop()
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):
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_game_ui.set_shop_prompt_visible(false)
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get_viewport().set_input_as_handled()
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func _process(_delta: float) -> void:
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_game_ui.set_shop_prompt_visible(_can_show_shop_prompt())
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func _apply_runtime_settings(settings: PlayerSettingsType) -> void:
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if settings == null:
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return
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_apply_world_pixelation(settings.world_pixel_size)
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_ui_pixelation.set_pixel_size(settings.ui_pixel_size)
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_game_ui.get_title_screen().set_world_pixelation(
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settings.world_pixel_size
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)
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_player.apply_camera_settings(
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settings.mouse_camera_sensitivity,
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settings.controller_camera_sensitivity,
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settings.invert_camera_y
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)
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_fishing_spot.configure_accessibility_auto_click(
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settings.auto_click_enabled,
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settings.auto_click_interval
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)
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func _apply_world_pixelation(pixel_size: int) -> void:
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var root_viewport: Viewport = get_viewport()
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root_viewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_NEAREST
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root_viewport.scaling_3d_scale = 1.0
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root_viewport.msaa_3d = Viewport.MSAA_DISABLED
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root_viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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root_viewport.use_taa = false
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_world_pixelation.set_pixel_size(pixel_size)
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func _on_effective_ui_pixel_size_changed(
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_requested_pixel_size: int,
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effective_pixel_size: int,
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) -> void:
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_game_ui.set_effective_ui_pixel_size(effective_pixel_size)
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func _reset_pixelation() -> void:
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if _settings_manager.apply_pixelation(
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PlayerSettingsType.DEFAULT_WORLD_PIXEL_SIZE,
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PlayerSettingsType.DEFAULT_UI_PIXEL_SIZE
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):
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_game_ui.refresh_open_settings_panel()
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func _set_gameplay_active(active: bool) -> void:
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_gameplay_started = active
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_world_pixelation.set_gameplay_active(active)
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_ui_pixelation.set_gameplay_active(active)
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if not active:
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_player.item_effects.reset_all()
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_player.set_movement_enabled(active)
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_player.set_camera_input_enabled(active)
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_fishing_spot.set_gameplay_input_enabled(active)
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_water_recovery.set_recovery_enabled(active)
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_game_ui.set_gameplay_ui_enabled(active)
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_save_manager.set_autosave_enabled(active)
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func _on_gameplay_requested() -> void:
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if _gameplay_started or _quit_in_progress:
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return
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_fade_out_title_music()
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_game_ui.get_title_screen().hide()
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_set_gameplay_active(true)
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func _on_return_to_title_requested() -> void:
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if _quit_in_progress:
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return
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var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
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pause_menu.close_for_title_transition()
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_set_gameplay_active(false)
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_game_ui.get_title_screen().reopen()
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_show_title_music(true)
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func _on_reset_progress_requested() -> void:
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if _quit_in_progress:
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return
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var pause_menu: PauseMenuType = _game_ui.get_pause_menu()
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if not _save_manager.delete_progression_save():
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pause_menu.report_reset_failure()
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return
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if not _save_manager.initialize_new_game():
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pause_menu.report_reset_failure()
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return
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pause_menu.close_for_title_transition()
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_set_gameplay_active(false)
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_game_ui.get_title_screen().reopen()
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_show_title_music(true)
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func _on_water_recovery_starting() -> void:
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_game_ui.close_player_menu_for_water_recovery()
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_game_ui.get_pause_menu().close_for_water_recovery()
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_game_ui.get_fishing_shop().close_for_water_recovery()
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func _on_active_hotbar_item_changed(
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_slot_index: int,
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item_id: StringName,
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) -> void:
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if _fishing_spot.state != FishingSpotType.FishingState.READY:
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return
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var item = item_catalog.get_item_by_id(item_id)
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var active_is_rod: bool = (
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item != null
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and item.category == ItemDataType.Category.ROD
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and _player.bag.owns_item(item_id)
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)
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_player.set_active_item_is_rod(active_is_rod)
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_fishing_spot.refresh_active_item_status()
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func _refresh_active_hotbar_item() -> void:
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_on_active_hotbar_item_changed(
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_player.hotbar.get_selected_slot(),
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_player.hotbar.get_selected_item_id()
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)
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func _on_quit_requested() -> void:
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if _quit_in_progress:
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return
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_quit_in_progress = true
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_settings_manager.save_if_dirty()
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if _gameplay_started:
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_save_manager.save_if_dirty()
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_title_music_requested = false
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_replace_title_music_transition()
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_finish_quit()
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func _show_title_music(restart_from_beginning: bool = false) -> void:
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_title_music_requested = true
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_replace_title_music_transition()
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if restart_from_beginning:
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_title_music.stop()
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_title_music.volume_db = title_music_volume_db
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if restart_from_beginning or not _title_music.playing:
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_title_music.play(0.0)
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func _fade_out_title_music(on_complete: Callable = Callable()) -> void:
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_title_music_requested = false
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var generation: int = _replace_title_music_transition()
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if not _title_music.playing:
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_title_music.volume_db = title_music_volume_db
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if on_complete.is_valid():
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on_complete.call()
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return
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if title_music_fade_out_seconds <= 0.0:
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_complete_title_music_fade_out(generation, on_complete)
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return
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_title_music_tween = create_tween()
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_title_music_tween.set_trans(Tween.TRANS_CUBIC)
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_title_music_tween.set_ease(Tween.EASE_IN)
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_title_music_tween.tween_property(
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_title_music,
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"volume_db",
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TITLE_MUSIC_SILENCE_DB,
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title_music_fade_out_seconds
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)
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_title_music_tween.finished.connect(
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_complete_title_music_fade_out.bind(generation, on_complete),
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CONNECT_ONE_SHOT
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)
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func _replace_title_music_transition() -> int:
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_title_music_transition_generation += 1
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if _title_music_tween != null:
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_title_music_tween.kill()
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_title_music_tween = null
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return _title_music_transition_generation
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func _complete_title_music_fade_out(
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generation: int,
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on_complete: Callable,
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) -> void:
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if (
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generation != _title_music_transition_generation
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or _title_music_requested
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):
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return
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_title_music_tween = null
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_title_music.stop()
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_title_music.volume_db = title_music_volume_db
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if on_complete.is_valid():
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on_complete.call()
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func _finish_quit() -> void:
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_title_music.queue_free()
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await get_tree().process_frame
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get_tree().quit()
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func _exit_tree() -> void:
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if _title_music_tween != null:
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_title_music_tween.kill()
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_title_music_tween = null
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if is_instance_valid(_title_music):
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_title_music.stop()
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_title_music.stream = null
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func _on_shop_range_changed(in_range: bool) -> void:
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if not in_range:
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_game_ui.get_fishing_shop().close_for_range_exit()
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_game_ui.set_shop_prompt_visible(_can_show_shop_prompt())
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func _can_show_shop_prompt() -> bool:
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return (
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_gameplay_started
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and _shop_interaction != null
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and _shop_interaction.is_local_player_in_range()
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and not _game_ui.get_fishing_shop().visible
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and not _water_recovery.is_recovery_active()
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and _fishing_spot.can_open_fishing_shop()
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)
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